diff --git a/src/main/java/noppes/npcs/client/gui/util/GuiAbilityInterface.java b/src/main/java/noppes/npcs/client/gui/util/GuiAbilityInterface.java index 278903bb7..3d0573bf2 100644 --- a/src/main/java/noppes/npcs/client/gui/util/GuiAbilityInterface.java +++ b/src/main/java/noppes/npcs/client/gui/util/GuiAbilityInterface.java @@ -11,10 +11,7 @@ import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import noppes.npcs.client.ClientEventHandler; -import noppes.npcs.client.EntityUtil; -import noppes.npcs.entity.EntityCustomNpc; import noppes.npcs.entity.EntityNPCInterface; -import noppes.npcs.entity.data.ModelData; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @@ -50,7 +47,6 @@ public class GuiAbilityInterface extends GuiNPCInterface2 { private GuiNpcButton btnLeft, btnRight; // ==================== NPC STATE ==================== - public ModelData playerdata; public EntityNPCInterface npc; /** NPC starting position (saved when preview starts, used to track movement) */ @@ -85,7 +81,6 @@ public class GuiAbilityInterface extends GuiNPCInterface2 { public GuiAbilityInterface(EntityNPCInterface npc, boolean hasMenuNpc) { super(hasMenuNpc ? npc : null); this.npc = npc; - this.playerdata = ((EntityCustomNpc) npc).modelData; this.drawDefaultBackground = false; CAMERA_ZOOM = 30f; @@ -144,14 +139,8 @@ public class GuiAbilityInterface extends GuiNPCInterface2 { GL11.glEnable(GL11.GL_SCISSOR_TEST); setScissorClip(previewX, previewY, previewWidth, previewHeight); - // Get the entity to render (could be transformed player model) - EntityLivingBase renderEntity = playerdata.getEntity(npc); - if (renderEntity == null) { - renderEntity = this.npc; - } - - // Sync NPC properties to render entity - EntityUtil.Copy(npc, renderEntity); + // Always use the standard NPC animation renderer for ability preview + EntityLivingBase renderEntity = this.npc; // Set NPC facing direction (affects anchor points and visual facing) npc.prevRenderYawOffset = npc.renderYawOffset = NPC_FACING_YAW; @@ -207,11 +196,7 @@ public class GuiAbilityInterface extends GuiNPCInterface2 { ClientEventHandler.renderingEntityInGUI = true; // Render the NPC at its position delta (for movement like slam jumps) - try { - RenderManager.instance.renderEntityWithPosYaw(renderEntity, npcDeltaX, npcDeltaY, npcDeltaZ, 0.0F, partialTicks); - } catch (Exception e) { - playerdata.setEntityClass(null); - } + RenderManager.instance.renderEntityWithPosYaw(renderEntity, npcDeltaX, npcDeltaY, npcDeltaZ, 0.0F, partialTicks); // Render preview entities at their positions relative to NPC start position renderPreviewEntities(partialTicks);