Revert lots of multithreading for better threaded saving and data synchronization

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Kam committed 2023-05-16 17:43:54 -04:00
1 parent 6f1914c002
commit 49fab85291
6 files changed
+19 -20

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+3 -3
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@@ -13,7 +13,7 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.PacketBuffer;
import net.minecraft.village.MerchantRecipeList;
import noppes.npcs.constants.EnumPacketClient;
import noppes.npcs.util.CustomNPCsScheduler;
import noppes.npcs.util.CustomNPCsThreader;
import java.io.IOException;
import java.util.List;
@@ -26,7 +26,7 @@ public class Server {
}
public static void sendDataDelayed(final EntityPlayerMP player, final EnumPacketClient type, int delay, final Object... obs) {
CustomNPCsScheduler.runTack(() -> {
CustomNPCsThreader.runTack(() -> {
PacketBuffer buffer = new PacketBuffer(Unpooled.buffer());
try {
if (!fillBuffer(buffer, type, obs))
@@ -51,7 +51,7 @@ public class Server {
}
public static void sendAssociatedData(final Entity entity, final EnumPacketClient enu, final Object... obs) {
CustomNPCsScheduler.runTack(() -> {
CustomNPCsThreader.runTack(() -> {
ByteBuf buffer = Unpooled.buffer();
try {
if(!fillBuffer(buffer, enu, obs))