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https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-12 04:57:27 +00:00
Fly pathing size compatibility fix
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1 parent
eb9efce68c
commit
4674f59ae1
1 file changed
+36
-33
@@ -280,7 +280,10 @@ public class PathNavigateFlying extends PathNavigate {
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{
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if (this.canNavigate())
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{
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this.pathFollow();
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if (((EntityNPCInterface)this.theEntity).display.modelSize >= 5)
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this.pathFollowBig();
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else
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this.pathFollowSmall();
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}
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else if (this.currentPath != null && this.currentPath.getCurrentPathIndex() < this.currentPath.getCurrentPathLength())
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@@ -305,39 +308,39 @@ public class PathNavigateFlying extends PathNavigate {
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}
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}
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// private void pathFollow()
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// {
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// Vec3 vec3 = this.getEntityPosition();
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// int i = this.currentPath.getCurrentPathLength();
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//
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// float f = this.theEntity.width * this.theEntity.width;
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// int k;
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//
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// for (k = this.currentPath.getCurrentPathIndex(); k < i; ++k)
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// {
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// if (vec3.squareDistanceTo(this.currentPath.getVectorFromIndex(this.theEntity, k)) < (double)f)
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// {
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// this.currentPath.setCurrentPathIndex(k + 1);
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// }
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// }
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//
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// k = MathHelper.floor_double(this.theEntity.width + 1.0F);
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// int l = MathHelper.floor_double(this.theEntity.height + 1.0F);
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// int i1 = k;
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//
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// for (int j1 = i - 1; j1 >= this.currentPath.getCurrentPathIndex(); --j1)
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// {
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// if (this.isDirectPathBetweenPoints(vec3, this.currentPath.getVectorFromIndex(this.theEntity, j1), k, l, i1))
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// {
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// this.currentPath.setCurrentPathIndex(j1);
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// break;
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// }
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// }
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//
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// this.checkForStuck(vec3);
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// }
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private void pathFollowBig()
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{
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Vec3 vec3 = this.getEntityPosition();
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int i = this.currentPath.getCurrentPathLength();
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private void pathFollow()
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float f = this.theEntity.width * this.theEntity.width;
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int k;
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for (k = this.currentPath.getCurrentPathIndex(); k < i; ++k)
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{
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if (vec3.squareDistanceTo(this.currentPath.getVectorFromIndex(this.theEntity, k)) < (double)f)
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{
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this.currentPath.setCurrentPathIndex(k + 1);
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}
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}
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k = MathHelper.floor_double(this.theEntity.width + 1.0F);
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int l = MathHelper.floor_double(this.theEntity.height + 1.0F);
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int i1 = k;
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for (int j1 = i - 1; j1 >= this.currentPath.getCurrentPathIndex(); --j1)
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{
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if (this.isDirectPathBetweenPoints(vec3, this.currentPath.getVectorFromIndex(this.theEntity, j1), k, l, i1))
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{
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this.currentPath.setCurrentPathIndex(j1);
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break;
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}
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}
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this.checkForStuck(vec3);
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}
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private void pathFollowSmall()
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{
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Vec3 vec3 = this.getEntityPosition();
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int i = this.currentPath.getCurrentPathLength();
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