Include this sectionin Hitbox Refactor

This commit is contained in:
Kam committed 2024-02-29 22:20:59 -05:00
1 parent 0b73ae91bb
commit 41b65496f1
1 file changed
+4 -4
@@ -748,7 +748,7 @@ public abstract class EntityNPCInterface extends EntityCreature implements IEnti
case HitNRun : this.tasks.addTask(this.taskCount++, aiResponse = new EntityAIAvoidTarget(this)); break;
case Ambush : this.tasks.addTask(this.taskCount++, aiResponse = new EntityAIAmbushTarget(this, 1.2D, this.ai.tacticalRadius, false)); break;
case Stalk : this.tasks.addTask(this.taskCount++, aiResponse = new EntityAIStalkTarget(this, this.ai.tacticalRadius)); break;
// case Twist: this.tasks.addTask(this.taskCount++, aiResponse = new EntityAITwistTarget(this, 1.3D, this.ai.tacticalRadius)); break;
case Twist: this.tasks.addTask(this.taskCount++, aiResponse = new EntityAITwistTarget(this, 1.3D, this.ai.tacticalRadius)); break;
default :
}
}
@@ -1093,9 +1093,9 @@ public abstract class EntityNPCInterface extends EntityCreature implements IEnti
if(width / 2 > worldObj.MAX_ENTITY_RADIUS) {
worldObj.MAX_ENTITY_RADIUS = width / 2;
}
if(display.customHitboxData.isCustomHitbox()){
width = display.customHitboxData.getWidth();
height = display.customHitboxData.getHeight();
if(display.hitboxData.isHitboxEnabled()){
width = display.hitboxData.getWidth();
height = display.hitboxData.getHeight();
}
this.setPosition(posX, posY, posZ);
}