Correct SavePlayerDataMap

This commit is contained in:
Kam committed 2023-06-02 02:24:24 -04:00
1 parent f5251fbb73
commit 3a34c5349c
1 file changed
+4 -4
@@ -123,10 +123,10 @@ public class PlayerDataController {
public synchronized void savePlayerDataMap(){
playerDataThread.execute(() -> {
try {
File saveDir = getSaveDir();
File file = new File(saveDir, "___playermap.dat_new");
File file1 = new File(saveDir, "___playermap.dat_old");
File file2 = new File(saveDir, "___playermap.dat");
File saveDir = CustomNpcs.getWorldSaveDirectory();
File file = new File(saveDir, "playerdatamap.dat_new");
File file1 = new File(saveDir, "playerdatamap.dat_old");
File file2 = new File(saveDir, "playerdatamap.dat");
CompressedStreamTools.writeCompressed(writeNBT(), new FileOutputStream(file));
if(file1.exists())
{