Remove unused Translation Data, add Rotation to Body Parts for Puppet Conversion

This commit is contained in:
KAMKEEL committed 2023-03-02 15:51:18 -05:00
1 parent 23916e88d8
commit 377e18a445
2 files changed
+32 -10

No files matched your search

+31 -9
View File
@@ -4,19 +4,37 @@ import net.minecraft.nbt.NBTTagCompound;
import noppes.npcs.util.ValueUtil;
public class ModelPartConfig {
//
public float scaleX = 1, scaleY = 1, scaleZ = 1;
public float transX = 0, transY = 0, transZ = 0;
public boolean shared = false;
public float rotationX = 0f, rotationY = 0f, rotationZ = 0f;
public boolean disabled = false;
public boolean hide = false;
// Limbwear [0: None, 1: Normal, 2: Solid]
public byte limbwear = 0;
public ModelPartConfig(){}
public ModelPartConfig(byte limbDefault){
this.limbwear = limbDefault;
}
public NBTTagCompound writeToNBT(){
NBTTagCompound compound = new NBTTagCompound();
compound.setFloat("ScaleX", scaleX);
compound.setFloat("ScaleY", scaleY);
compound.setFloat("ScaleZ", scaleZ);
compound.setFloat("TransX", transX);
compound.setFloat("TransY", transY);
compound.setFloat("TransZ", transZ);
compound.setBoolean("Shared", shared);
compound.setBoolean("Disabled", disabled);
compound.setFloat("RotationX", rotationX);
compound.setFloat("RotationY", rotationY);
compound.setFloat("RotationZ", rotationZ);
// compound.setByte("Limbwear", limbwear);
// compound.setBoolean("Hide", hide);
return compound;
}
@@ -25,9 +43,13 @@ public class ModelPartConfig {
scaleY = ValueUtil.correctFloat(compound.getFloat("ScaleY"), 0.5f, 1.5f);
scaleZ = ValueUtil.correctFloat(compound.getFloat("ScaleZ"), 0.5f, 1.5f);
transX = compound.getFloat("TransX");
transY = compound.getFloat("TransY");
transZ = compound.getFloat("TransZ");
disabled = compound.getBoolean("Disabled");
rotationX = ValueUtil.correctFloat(compound.getFloat("RotationX"), -0.5f, 0.5f);
rotationY = ValueUtil.correctFloat(compound.getFloat("RotationY"), -0.5f, 0.5f);
rotationZ = ValueUtil.correctFloat(compound.getFloat("RotationZ"), -0.5f, 0.5f);
// limbwear = compound.getByte("Limbwear");
// hide = compound.getBoolean("Hide");
}
public String toString(){
@@ -50,7 +50,7 @@ public class ModelScaleRenderer extends ModelRenderer {
GL11.glPushMatrix();
GL11.glTranslatef(x, y, z);
if(config != null)
GL11.glTranslatef(config.transX, config.transY, config.transZ);
GL11.glTranslatef(0, 0, 0);
this.postRender(par1);
if(config != null)
GL11.glScalef(config.scaleX, config.scaleY, config.scaleZ);