Fix GL Issues?

This commit is contained in:
Kam committed 2026-02-02 14:59:55 -05:00
1 parent 335ccd260b
commit 3651643f26
3 files changed
+4 -5

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@@ -31,6 +31,7 @@ public abstract class RenderAbilityProjectile extends Render {
*/
protected void setupRenderState() {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_ALPHA_TEST);
@@ -48,9 +49,7 @@ public abstract class RenderAbilityProjectile extends Render {
* Restore GL state after rendering.
*/
protected void restoreRenderState() {
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
@@ -26,8 +26,8 @@ public class BlockBeamRenderer extends BlockRendererInterface {
public void renderTileEntityAt(TileEntity var1, double var2, double var4,
double var6, float var8) {
TileVariant tile = (TileVariant) var1;
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPushMatrix();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef((float) var2 + 0.5f, (float) var4 + 1.5f, (float) var6 + 0.5f);
//GL11.glScalef(1.2f, 1.1f, 1.2f);
GL11.glRotatef(180, 0, 0, 1);