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Fix GL Issues?
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@@ -31,6 +31,7 @@ public abstract class RenderAbilityProjectile extends Render {
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*/
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protected void setupRenderState() {
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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@@ -48,9 +49,7 @@ public abstract class RenderAbilityProjectile extends Render {
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* Restore GL state after rendering.
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*/
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protected void restoreRenderState() {
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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@@ -26,8 +26,8 @@ public class BlockBeamRenderer extends BlockRendererInterface {
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public void renderTileEntityAt(TileEntity var1, double var2, double var4,
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double var6, float var8) {
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TileVariant tile = (TileVariant) var1;
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPushMatrix();
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glTranslatef((float) var2 + 0.5f, (float) var4 + 1.5f, (float) var6 + 0.5f);
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//GL11.glScalef(1.2f, 1.1f, 1.2f);
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GL11.glRotatef(180, 0, 0, 1);
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