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Add Fail Safes to Cooldown and Locking
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@@ -50,6 +50,9 @@ public class ServerTickHandler {
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SyncController.syncEffects(player);
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ScriptController.Instance.syncClientScripts(player);
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// Sync clean ability state to the new client (after beginLogin initializes sync state)
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SyncController.syncAbilities(player);
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// Send auction notifications on login
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if (AuctionController.Instance != null) {
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AuctionController.Instance.onPlayerLogin(player);
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