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Fixed x64 texture bug, breaking textures after switching the model type from x64 to x32
Fixed crash report handler issue with custom overlays. Removed "textureGlowLocation" field, which is unused now.
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@@ -184,7 +184,6 @@ public class DataDisplay {
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if(prevSkinType != skinType || !texture.equals(prevTexture))
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npc.textureLocation = null;
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npc.textureGlowLocation = null;
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npc.textureCloakLocation = null;
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npc.updateHitbox();
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}
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