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Fixed some server-side lag caused by player events. Player ticks now execute every 10 MC ticks.
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@@ -187,6 +187,11 @@ public class DataScript implements IScriptHandler {
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}
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@Override
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public void callScript(EnumScriptType var1, Event var2) {
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}
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public boolean isClient() {
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return this.npc.isRemote();
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}
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