Fixed some server-side lag caused by player events. Player ticks now execute every 10 MC ticks.

This commit is contained in:
luisc committed 2021-12-16 21:54:05 -06:00
1 parent 6bdc68337c
commit 23384d1d67
7 files changed
+100 -125

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@@ -187,6 +187,11 @@ public class DataScript implements IScriptHandler {
}
@Override
public void callScript(EnumScriptType var1, Event var2) {
}
public boolean isClient() {
return this.npc.isRemote();
}