CustomNpcs:

-Added ScriptOpsOnly config, which controls if only ops can see and edit scripts.
-Added ScriptDevs config, a list of the UUIDs of players who should be able to see and edit scripts. If left empty and ScriptOpsOnly is false, everyone can see and edit scripts with a scripter.

IPlayer:
-Added isScriptDev() function to check if the player can see and edit scripts.
This commit is contained in:
c0508383 committed 2022-07-07 16:22:50 -05:00
1 parent 5fdef1cd0c
commit 22e01bba1f
6 files changed
+72 -26

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@@ -17,11 +17,7 @@ import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.Vec3;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldSettings;
import noppes.npcs.CustomNpcsPermissions;
import noppes.npcs.NoppesStringUtils;
import noppes.npcs.NoppesUtilPlayer;
import noppes.npcs.NoppesUtilServer;
import noppes.npcs.Server;
import noppes.npcs.*;
import noppes.npcs.constants.EnumPacketClient;
import noppes.npcs.constants.EnumQuestType;
import noppes.npcs.containers.ContainerCustomGui;
@@ -589,6 +585,10 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
return this.data;
}
public boolean isScriptingDev() {
return CustomNpcs.isScriptDev(player);
}
public IQuest[] getActiveQuests() {
PlayerQuestData data = (PlayerQuestData) this.getData().getQuestData();
List<IQuest> quests = new ArrayList();