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Optimized NBT access of player data when checking quest completion, player data variable is passed down to lower functions.
Player's quests are checked for completion every couple seconds now.
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@@ -406,8 +406,9 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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public void updatePlayerInventory() {
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((EntityPlayerMP)this.entity).inventoryContainer.detectAndSendChanges();
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PlayerQuestData playerdata = PlayerDataController.instance.getPlayerData(player).questData;
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playerdata.checkQuestCompletion((EntityPlayer)this.entity, EnumQuestType.Item);
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PlayerData playerData = PlayerDataController.instance.getPlayerData(player);
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PlayerQuestData questData = playerData.questData;
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questData.checkQuestCompletion(playerData, EnumQuestType.Item);
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}
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public boolean checkGUIOpen() {
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@@ -417,9 +418,10 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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}
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public void checkQuestCompleted() {
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PlayerQuestData playerdata = PlayerDataController.instance.getPlayerData(player).questData;
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PlayerData playerData = PlayerDataController.instance.getPlayerData(player);
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PlayerQuestData questData = playerData.questData;
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for(EnumQuestType e : EnumQuestType.values())
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playerdata.checkQuestCompletion((EntityPlayer)this.entity, e);
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questData.checkQuestCompletion(playerData, e);
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}
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public ScriptDBCPlayer<T> getDBCPlayer() {
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