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Added getAnimatingTime() function to AnimationData.
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@@ -88,13 +88,14 @@ public class AnimationData implements IAnimationData {
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if(sendingEntity.dimension != sendingEntity.worldObj.provider.dimensionId)
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sendingEntity.dimension = sendingEntity.worldObj.provider.dimensionId;
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this.animatingTime = 0;
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boolean prevIsClientAnimating = this.isClientAnimating && this.currentClientAnimation.currentFrame() != null;
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this.isClientAnimating = this.allowAnimation && this.animation != null;
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if (prevIsClientAnimating && (!this.isClientAnimating || this.animation != this.currentClientAnimation)) {
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EventHooks.onAnimationEnded(this.currentClientAnimation);
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}
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if (this.isClientAnimating) {
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this.animatingTime = 0;
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this.currentClientAnimation = this.animation;
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}
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@@ -163,10 +164,18 @@ public class AnimationData implements IAnimationData {
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}
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public void increaseTime() {
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Animation updateAnimation = null;
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if (this.isActive()) {
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this.animation.increaseTime();
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updateAnimation = this.animation;
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} else if (this.isActive(animation.parent.currentClientAnimation)) {
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this.currentClientAnimation.increaseTime();
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updateAnimation = this.currentClientAnimation;
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}
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if (updateAnimation != null && updateAnimation.increaseTime()) {
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Frame frame = (Frame) updateAnimation.currentFrame();
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if (frame != null) {
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this.animatingTime += frame.customized ? frame.tickDuration : updateAnimation.tickDuration;
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}
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}
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}
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