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Check party completion first to ensure no duplicate rewards
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@@ -383,10 +383,10 @@ public class ServerEventsHandler {
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if(!checkCompletion)
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return;
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questData.checkQuestCompletion(playerData,EnumQuestType.Kill);
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if(party != null)
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party.checkQuestCompletion(EnumQuestType.Kill);
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questData.checkQuestCompletion(playerData,EnumQuestType.Kill);
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}
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@SubscribeEvent
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