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Profile Sync Quest Data Crash Fix
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@@ -12,6 +12,7 @@ import kamkeel.npcs.network.PacketHandler;
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import kamkeel.npcs.network.enums.EnumSyncAction;
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import kamkeel.npcs.network.enums.EnumSyncType;
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import kamkeel.npcs.network.packets.data.LoginPacket;
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import kamkeel.npcs.network.packets.data.ProfileSharedQuestPacket;
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import kamkeel.npcs.network.packets.data.ability.AbilityCooldownSyncPacket;
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import kamkeel.npcs.network.packets.data.ability.AbilityHotbarSyncPacket;
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import kamkeel.npcs.network.packets.data.ability.PlayerAbilitySyncPacket;
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@@ -184,6 +185,7 @@ public class SyncController {
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DBCAddon.instance.syncPlayer(player);
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syncPlayerData(player, false);
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PartyInfoPacket.sendPartyData(player);
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ProfileSharedQuestPacket.sendToPlayer(player);
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// Sync skin overlays after full handshake to ensure the client is ready.
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// Overlays are not part of getSyncNBTFull(), and packets sent during
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