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Fix Animation Syncing for Built in
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@@ -335,6 +335,14 @@ public class CustomNpcs {
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@EventHandler
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public void loadComplete(FMLLoadCompleteEvent ev) {
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proxy.buildPackageIndex();
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// Load built-in animations on the client so they're available for ability preview.
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// On dedicated servers, AnimationController.load() only runs on the server JVM,
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// leaving the client without built-in animation data. In singleplayer, load()
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// runs later during server start and reloads everything, so this is harmless.
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if (FMLCommonHandler.instance().getSide().isClient()) {
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AnimationController.Instance.loadClientBuiltIns();
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}
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}
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@EventHandler
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@@ -213,6 +213,18 @@ public class AnimationController implements IAnimationHandler {
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}
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}
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/**
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* Loads built-in animations for client-side usage.
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* On dedicated servers, AnimationController.load() never runs on the client JVM,
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* so built-in animations would be missing for client-only systems like ability preview.
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* This method loads just the built-in animations (from assets and registered addons)
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* without touching user animations or world save data.
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*/
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public void loadClientBuiltIns() {
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loadBuiltInAnimations();
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loadRegisteredBuiltIns();
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}
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private File getDir() {
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return new File(CustomNpcs.getWorldSaveDirectory(), "animations");
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}
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