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synced 2026-11-12 02:37:27 +00:00
knockback() function for ScriptEntity now *only* knocks the entity back instead of hitting it.
Flying NPC's get knocked back properly, and their vertical speed has been increased. Flying NPC's vertical flying speed can be changed by npc.setFlySpeed(double speed) from ScriptNpc.
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@@ -457,20 +457,17 @@ public class ScriptEntity<T extends Entity> implements IEntity {
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* @param power How strong the knockback is
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* @param direction The direction in which he flies back (0-360). Usually based on getRotation()
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*/
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@Override
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public void knockback(int power, float direction){
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float v = direction * (float)Math.PI / 180.0F;
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entity.velocityChanged = true;
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entity.addVelocity(-MathHelper.sin(v) * (float)power, 0.1D + power * 0.04f, MathHelper.cos(v) * (float)power);
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entity.motionX *= 0.6D;
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entity.motionZ *= 0.6D;
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entity.attackEntityFrom(DamageSource.outOfWorld, 0.0001F);
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entity.hurtResistantTime = 0;
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}
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public void knockback(int xpower, int ypower, int zpower, float direction){
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float v = direction * (float)Math.PI / 180.0F;
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entity.velocityChanged = true;
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entity.addVelocity(-MathHelper.sin(v) * (float)xpower, 0.1D + ypower * 0.04f, MathHelper.cos(v) * (float)zpower);
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entity.attackEntityFrom(DamageSource.outOfWorld, 0.0001F);
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entity.hurtResistantTime = 0;
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}
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public void setImmune(int ticks) {
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