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This the best i can make it for now 🎱
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@@ -54,6 +54,7 @@ public class GuiMagicCycleMap extends GuiDiagram {
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// Use the cycle's layout if set; otherwise default to CIRCULAR_MANUAL.
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setLayout(cycle.layout != null ? cycle.layout : EnumDiagramLayout.CIRCULAR_MANUAL);
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setLayout(EnumDiagramLayout.CIRCULAR_MANUAL);
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setCurvedArrows(true);
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setCurveAngle(-20);
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invalidateCache();
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@@ -20,11 +20,6 @@ import java.util.*;
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* This revised version ensures that non‑Chart layouts use the full diagram bounds for positioning
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* and that curved arrow drawing selects the best control point (using both curveAngle and its negative)
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* to avoid icons.
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*
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* Changes for separate two‑way connections (when allowTwoWay is false):
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* - When a reverse connection is found, the line is drawn with a slight perpendicular offset.
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* - The hit detection uses the same offset endpoints.
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* - Arrow head placement is adjusted to match the offset.
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*/
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public abstract class GuiDiagram extends Gui {
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@@ -658,10 +653,8 @@ public abstract class GuiDiagram extends Gui {
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*/
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protected void drawConnectionLine(int x1, int y1, int x2, int y2, DiagramConnection conn, boolean dim) {
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DiagramConnection reverse = getConnectionByIds(conn.idTo, conn.idFrom);
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if (allowTwoWay && reverse != null) {
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DiagramIcon iconFrom = getIconById(conn.idFrom);
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DiagramIcon iconTo = getIconById(conn.idTo);
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if (iconFrom != null && iconTo != null && iconFrom.index > iconTo.index) {
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if (!allowTwoWay && reverse != null) {
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if (x1 > x2 || (x1 == x2 && y1 > y2)) {
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return;
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}
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}
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@@ -853,12 +846,8 @@ public abstract class GuiDiagram extends Gui {
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// Fixed drawArrowHead:
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protected void drawArrowHead(int x1, int y1, int x2, int y2, DiagramConnection conn, boolean dim) {
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DiagramConnection reverse = getConnectionByIds(conn.idFrom, conn.idTo);
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// For merging two-way connections (when allowTwoWay is true),
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// decide which arrow head to draw using the associated icon's index.
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if (allowTwoWay && reverse != null) {
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DiagramIcon iconFrom = getIconById(conn.idFrom);
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DiagramIcon iconTo = getIconById(conn.idTo);
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if (iconFrom != null && iconTo != null && iconFrom.index > iconTo.index) {
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if (!allowTwoWay && reverse != null) {
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if (x1 > x2 || (x1 == x2 && y1 > y2)) {
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return;
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}
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}
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