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Sync Effects Packet
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@@ -72,6 +72,9 @@ public class ScriptPlayerEventHandler {
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playerData.timers.update();
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}
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if(player.ticksExisted % 10 == 0)
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SyncController.syncEffects((EntityPlayerMP) player);
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// TODO: Fix Config
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// player.ticksExisted % ConfigDBCGameplay.CheckEffectsTick == 0
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if (player.ticksExisted % 10 == 0)
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