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ScriptWorld:
-Made offset parameter for rayCastEntities() have a use again
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414818ab8d
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1 file changed
+5
-2
@@ -808,6 +808,7 @@ public class ScriptWorld implements IWorld {
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boolean stopOnBlock, boolean stopOnLiquid, boolean stopOnCollision) {
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Vec3 startVec = Vec3.createVectorHelper(startPos[0], startPos[1], startPos[2]);
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Vec3 endVec = startVec.addVector(lookVector[0]*maxDistance,lookVector[1]*maxDistance,lookVector[2]*maxDistance);
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startVec = startVec.addVector(lookVector[0]*offset, lookVector[1]*offset, lookVector[2]*offset);
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Set<IEntity<?>> entities = this.rayCastEntities(startVec,endVec,range,stopOnBlock,stopOnLiquid,stopOnCollision);
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return entities.toArray(new IEntity[0]);
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@@ -830,7 +831,8 @@ public class ScriptWorld implements IWorld {
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Block block = this.world.getBlock(l, i1, j1);
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int k1 = this.world.getBlockMetadata(l, i1, j1);
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Collections.addAll(entities, this.getEntitiesNear(l,i1,j1,range));
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IEntity<?>[] surrounding = this.getEntitiesNear(l,i1,j1,range);
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Collections.addAll(entities, surrounding);
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if (block.canCollideCheck(k1, false))
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{
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@@ -1000,7 +1002,8 @@ public class ScriptWorld implements IWorld {
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Block block1 = this.world.getBlock(l, i1, j1);
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int l1 = this.world.getBlockMetadata(l, i1, j1);
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Collections.addAll(entities, this.getEntitiesNear(l,i1,j1,range));
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IEntity<?>[] surroundingEntities = this.getEntitiesNear(l,i1,j1,range);
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Collections.addAll(entities, surroundingEntities);
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MovingObjectPosition movingobjectposition1 = block1.collisionRayTrace(this.world, l, i1, j1, startVec, endVec);
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if (movingobjectposition1 != null)
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