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Fix Help Item Renderer
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@@ -65,7 +65,7 @@ public class BlockShortLampRenderer extends BlockRendererInterface {
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}
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {}
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public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer){}
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public static void setLampTexture(int meta){
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TextureManager manager = Minecraft.getMinecraft().getTextureManager();
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@@ -36,6 +36,10 @@ public class ItemBannerRenderer implements IItemRenderer {
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPushMatrix();
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if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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GL11.glTranslatef(0, 0.44f, 0);
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GL11.glScalef(0.76f, 0.66f, 0.76f);
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GL11.glRotatef(180, 0, 0, 1);
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@@ -34,6 +34,10 @@ public class ItemBannerWallRenderer implements IItemRenderer {
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TextureManager manager = Minecraft.getMinecraft().getTextureManager();
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GL11.glPushMatrix();
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if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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GL11.glTranslatef(0, 0.26f, 0.3f);
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GL11.glScalef(0.95f, 0.85f, 0.95f);
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GL11.glRotatef(180, 0, 0, 1);
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@@ -38,6 +38,9 @@ public class ItemCouchWoolRenderer implements IItemRenderer {
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPushMatrix();
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if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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GL11.glTranslatef(0, 0.9f, 0.1f);
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GL11.glScalef(0.9f, 0.9f, 0.9f);
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@@ -31,6 +31,10 @@ public class ItemShortLampRenderer implements IItemRenderer {
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPushMatrix();
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if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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// Adjust transformation for inventory rendering.
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GL11.glTranslatef(0, 0.42f, 0);
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GL11.glScalef(0.76f, 0.76f, 0.76f);
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@@ -35,6 +35,10 @@ public class ItemTallLampRenderer implements IItemRenderer {
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPushMatrix();
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if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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GL11.glTranslatef(0, 0.42f, 0);
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GL11.glScalef(0.76f, 0.66f, 0.76f);
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GL11.glRotatef(180, 0, 0, 1);
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