Fix Help Item Renderer

This commit is contained in:
Kam committed 2025-03-08 19:59:51 -05:00
1 parent c1fa75d4cb
commit 06754a05d0
7 files changed
+21 -2

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@@ -65,7 +65,7 @@ public class BlockShortLampRenderer extends BlockRendererInterface {
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {}
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer){}
public static void setLampTexture(int meta){
TextureManager manager = Minecraft.getMinecraft().getTextureManager();
@@ -36,6 +36,10 @@ public class ItemBannerRenderer implements IItemRenderer {
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPushMatrix();
if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
GL11.glTranslatef(0, 0.44f, 0);
GL11.glScalef(0.76f, 0.66f, 0.76f);
GL11.glRotatef(180, 0, 0, 1);
@@ -34,6 +34,10 @@ public class ItemBannerWallRenderer implements IItemRenderer {
TextureManager manager = Minecraft.getMinecraft().getTextureManager();
GL11.glPushMatrix();
if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
GL11.glTranslatef(0, 0.26f, 0.3f);
GL11.glScalef(0.95f, 0.85f, 0.95f);
GL11.glRotatef(180, 0, 0, 1);
@@ -38,6 +38,9 @@ public class ItemCouchWoolRenderer implements IItemRenderer {
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPushMatrix();
if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
GL11.glTranslatef(0, 0.9f, 0.1f);
GL11.glScalef(0.9f, 0.9f, 0.9f);
@@ -31,6 +31,10 @@ public class ItemShortLampRenderer implements IItemRenderer {
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPushMatrix();
if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
// Adjust transformation for inventory rendering.
GL11.glTranslatef(0, 0.42f, 0);
GL11.glScalef(0.76f, 0.76f, 0.76f);
@@ -35,6 +35,10 @@ public class ItemTallLampRenderer implements IItemRenderer {
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPushMatrix();
if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON){
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
GL11.glTranslatef(0, 0.42f, 0);
GL11.glScalef(0.76f, 0.66f, 0.76f);
GL11.glRotatef(180, 0, 0, 1);