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More fixes to setting NPC model types.
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@@ -80,7 +80,7 @@ public class ScriptNpc<T extends EntityNPCInterface> extends ScriptLiving<T> imp
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modelType = 1;
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else if(modelType < 0)
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modelType = 0;
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npc.display.modelType = modelType * 2;
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npc.display.modelType = modelType + 1;
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npc.script.clientNeedsUpdate = true;
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}
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