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CustomNPC-Plus/src/main/java/noppes/npcs/items/ItemMachineGun.java
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package noppes.npcs.items;
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import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.StatCollector;
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import net.minecraft.world.World;
import noppes.npcs.CustomItems;
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import noppes.npcs.config.ConfigItem;
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import noppes.npcs.entity.EntityProjectile;
import org.lwjgl.opengl.GL11;
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import java.util.List;
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public class ItemMachineGun extends ItemNpcInterface {
public ItemMachineGun(int par1) {
super(par1);
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this.setMaxDamage(80);
setCreativeTab(CustomItems.tabWeapon);
}
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@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4) {
if (stack.stackTagCompound != null && stack.stackTagCompound.hasKey("ShotsLeft")) {
list.add(StatCollector.translateToLocalFormatted("item.npcMachineGun.info") + ": " +
stack.stackTagCompound.getInteger("ShotsLeft"));
}
}
@Override
public void onUsingTick(ItemStack stack, EntityPlayer player, int count) {
if (player.worldObj.isRemote) { // Skip if on client side
return;
}
int ticks = getMaxItemUseDuration(stack) - count; // How many ticks you’ve been holding
ensureNBT(stack); // Make sure the item has its data tags
int shotsLeft = stack.stackTagCompound.getInteger("ShotsLeft");
boolean isReloading = stack.stackTagCompound.getBoolean("IsReloading");
if (!isReloading && shotsLeft > 0) {
if (ticks >= ConfigItem.MachineGunTickSpeed && ticks % ConfigItem.MachineGunTickSpeed == 0) {
fireShot(stack, player); // Fire a shot (decrements ShotsLeft)
shotsLeft = stack.stackTagCompound.getInteger("ShotsLeft");
if (shotsLeft <= 0 && hasItem(player, CustomItems.bulletBlack)) {
stack.stackTagCompound.setBoolean("IsReloading", true);
}
}
} else if (isReloading && shotsLeft < ConfigItem.MachineGunAmmo && hasItem(player, CustomItems.bulletBlack)) {
if (ticks % ConfigItem.MachineGunTickSpeed - 1 == 0) {
reloadShot(stack, player); // Add a shot and consume a bullet
player.worldObj.playSoundAtEntity(player, "customnpcs:gun.ak47.load", 1.0F, 1.0F); // Play reload sound
}
} else if (ticks % ConfigItem.MachineGunTickSpeed == 0) {
// No shots or bullets left, play empty sound
player.worldObj.playSoundAtEntity(player, "customnpcs:gun.empty", 1.0F, 1.0F);
}
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World par2World, EntityPlayer player, int count) {
if (stack.stackTagCompound == null) {
return;
}
// Stop reloading when you let go
stack.stackTagCompound.setBoolean("IsReloading", false);
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}
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@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
if (player.isUsingItem()) {
return stack; // Avoid glitches from spamming
}
ensureNBT(stack); // Set up data tags if missing
int shotsLeft = stack.stackTagCompound.getInteger("ShotsLeft");
stack.stackTagCompound.setBoolean("IsReloading", shotsLeft == 0 && hasItem(player, CustomItems.bulletBlack));
player.setItemInUse(stack, this.getMaxItemUseDuration(stack)); // Start the hold action
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return stack;
}
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@Override
public int getMaxItemUseDuration(ItemStack par1ItemStack) {
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return 72000;
}
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@Override
public EnumAction getItemUseAction(ItemStack stack) {
if (stack.stackTagCompound == null || !stack.stackTagCompound.getBoolean("IsReloading")) {
return EnumAction.bow; // Firing animation
}
return EnumAction.block; // Reloading animation
}
@Override
public void renderSpecial() {
GL11.glRotatef(-6, 0, 0, 1f);
GL11.glScalef(0.8f, 0.7f, 0.7f);
GL11.glTranslatef(0.2f, 0.0f, 0.2F);
}
private void ensureNBT(ItemStack stack) {
if (stack.stackTagCompound == null) {
stack.stackTagCompound = new NBTTagCompound();
}
if (!stack.stackTagCompound.hasKey("ShotsLeft")) {
stack.stackTagCompound.setInteger("ShotsLeft", 0);
}
if (!stack.stackTagCompound.hasKey("IsReloading")) {
stack.stackTagCompound.setBoolean("IsReloading", false);
}
}
private void fireShot(ItemStack stack, EntityPlayer player) {
if (!ConfigItem.GunsEnabled && !player.capabilities.isCreativeMode) {
return;
}
int shotsLeft = stack.stackTagCompound.getInteger("ShotsLeft");
if (shotsLeft <= 0) {
return;
}
EntityProjectile projectile = new EntityProjectile(player.worldObj, player,
new ItemStack(CustomItems.bulletBlack, 1, 0), false);
projectile.damage = 4;
projectile.setSpeed(40);
projectile.shoot(2);
player.worldObj.playSoundAtEntity(player, "customnpcs:gun.pistol.shot", 0.9F,
itemRand.nextFloat() * 0.3F + 0.8F);
player.worldObj.spawnEntityInWorld(projectile);
stack.stackTagCompound.setInteger("ShotsLeft", shotsLeft - 1);
if (!player.capabilities.isCreativeMode) {
consumeItem(player, CustomItems.bulletBlack);
}
}
private void reloadShot(ItemStack stack, EntityPlayer player) {
int shotsLeft = stack.stackTagCompound.getInteger("ShotsLeft");
if (shotsLeft < ConfigItem.MachineGunAmmo && hasItem(player, CustomItems.bulletBlack)) {
stack.stackTagCompound.setInteger("ShotsLeft", shotsLeft + 1); // Add one shot
if (!player.capabilities.isCreativeMode) {
consumeItem(player, CustomItems.bulletBlack); // Use up a bullet
}
}
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}
}