2018-09-13 12:03:28 -04:00
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package noppes.npcs.ai;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.EntityAIBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.pathfinding.PathEntity;
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import net.minecraft.pathfinding.PathNavigate;
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import net.minecraft.util.Vec3;
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import noppes.npcs.constants.AiMutex;
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import noppes.npcs.constants.EnumNavType;
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import noppes.npcs.entity.EntityNPCInterface;
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2023-01-12 21:33:06 -05:00
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import java.util.List;
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2025-03-13 17:14:45 -04:00
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public class EntityAIAvoidTarget extends EntityAIBase {
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/**
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* The entity we are attached to
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*/
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2018-09-13 12:03:28 -04:00
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private EntityNPCInterface theEntity;
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private Entity closestLivingEntity;
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private float distanceFromEntity;
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2018-09-13 12:03:28 -04:00
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private float health;
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2025-03-13 17:14:45 -04:00
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/**
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* The PathEntity of our entity
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*/
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2018-09-13 12:03:28 -04:00
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private PathEntity entityPathEntity;
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2025-03-13 17:14:45 -04:00
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/**
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* The PathNavigate of our entity
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*/
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2018-09-13 12:03:28 -04:00
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private PathNavigate entityPathNavigate;
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/**
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* The class of the entity we should avoid
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*/
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2018-09-13 12:03:28 -04:00
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private Class targetEntityClass;
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public EntityAIAvoidTarget(EntityNPCInterface par1EntityNPC) {
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2018-09-13 12:03:28 -04:00
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this.theEntity = par1EntityNPC;
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this.distanceFromEntity = this.theEntity.stats.aggroRange;
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this.health = this.theEntity.getHealth();
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this.entityPathNavigate = par1EntityNPC.getNavigator();
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this.setMutexBits(AiMutex.PASSIVE + AiMutex.LOOK);
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}
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/**
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* Returns whether the EntityAIBase should begin execution.
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*/
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public boolean shouldExecute() {
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EntityLivingBase target = this.theEntity.getAttackTarget();
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if (target == null) {
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return false;
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}
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targetEntityClass = target.getClass();
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if (this.targetEntityClass == EntityPlayer.class) {
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this.closestLivingEntity = this.theEntity.worldObj.getClosestPlayerToEntity(this.theEntity, (double) this.distanceFromEntity);
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2018-09-13 12:03:28 -04:00
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if (this.closestLivingEntity == null) {
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return false;
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}
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} else {
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List var1 = this.theEntity.worldObj.getEntitiesWithinAABB(this.targetEntityClass, this.theEntity.boundingBox.expand((double) this.distanceFromEntity, 3.0D, (double) this.distanceFromEntity));
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if (var1.isEmpty()) {
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return false;
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}
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this.closestLivingEntity = (Entity) var1.get(0);
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}
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if (!this.theEntity.getEntitySenses().canSee(this.closestLivingEntity) && this.theEntity.ais.directLOS) {
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return false;
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} else {
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Vec3 var2 = RandomPositionGeneratorAlt.findRandomTargetBlockAwayFrom(this.theEntity, 16, 7, Vec3.createVectorHelper(this.closestLivingEntity.posX, this.closestLivingEntity.posY, this.closestLivingEntity.posZ));
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boolean var3 = this.theEntity.inventory.getProjectile() == null || this.theEntity.ais.useRangeMelee == 2;
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2018-09-13 12:03:28 -04:00
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boolean var4 = var3 ? this.health == this.theEntity.getHealth() : this.theEntity.getRangedTask() != null && !this.theEntity.getRangedTask().hasFired();
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if (var2 == null) {
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return false;
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} else if (this.closestLivingEntity.getDistanceSq(var2.xCoord, var2.yCoord, var2.zCoord) < this.closestLivingEntity.getDistanceSqToEntity(this.theEntity)) {
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return false;
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} else if (this.theEntity.ais.tacticalVariant == EnumNavType.HitNRun && var4) {
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return false;
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} else {
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this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(var2.xCoord, var2.yCoord, var2.zCoord);
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return this.entityPathEntity == null ? false : this.entityPathEntity.isDestinationSame(var2);
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}
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}
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}
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/**
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* Returns whether an in-progress EntityAIBase should continue executing
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*/
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public boolean continueExecuting() {
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return !this.entityPathNavigate.noPath();
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}
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/**
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* Execute a one shot task or start executing a continuous task
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*/
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public void startExecuting() {
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this.entityPathNavigate.setPath(this.entityPathEntity, 1.0D);
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}
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/**
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* Resets the task
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*/
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public void resetTask() {
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this.closestLivingEntity = null;
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this.theEntity.setAttackTarget(null);
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}
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/**
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* Updates the task
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*/
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public void updateTask() {
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if (this.theEntity.getDistanceSqToEntity(this.closestLivingEntity) < 49.0D) {
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this.theEntity.getNavigator().setSpeed(1.2D);
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} else {
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this.theEntity.getNavigator().setSpeed(1.0D);
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}
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if (this.theEntity.ais.tacticalVariant == EnumNavType.HitNRun) {
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float dist = this.theEntity.getDistanceToEntity(this.closestLivingEntity);
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if (dist > this.distanceFromEntity || dist < this.theEntity.ais.tacticalRadius) {
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this.health = this.theEntity.getHealth();
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}
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2018-09-13 12:03:28 -04:00
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}
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}
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2025-02-10 21:32:55 -05:00
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}
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