2026-01-25 20:39:01 -05:00
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package kamkeel.npcs.entity;
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2026-01-26 23:55:07 -05:00
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import kamkeel.npcs.controllers.data.ability.AnchorPoint;
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import kamkeel.npcs.util.AnchorPointHelper;
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2026-01-25 20:39:01 -05:00
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import noppes.npcs.entity.EntityNPCInterface;
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import java.util.List;
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/**
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* Orb projectile - spherical homing energy ball.
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* Extends EntityAbilityProjectile for shared functionality.
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*
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* Design inspired by LouisXIV's energy attack system.
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*/
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public class EntityAbilityOrb extends EntityAbilityProjectile {
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// Orb-specific movement properties
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private float speed = 0.5f;
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private boolean homing = true;
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private float homingStrength = 0.35f; // Increased from 0.15 for better tracking
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private float homingRange = 20.0f;
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2026-01-26 23:55:07 -05:00
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// Charging state (during windup)
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private boolean charging = false;
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private int chargeDuration = 40;
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private int chargeTick = 0;
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private AnchorPoint anchorPoint = AnchorPoint.FRONT;
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private float targetSize = 1.0f; // Full size to grow to during charging
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// Data watcher index for charging state (synced to clients)
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private static final int DW_CHARGING = 20;
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public EntityAbilityOrb(World world) {
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super(world);
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}
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2026-01-26 23:55:07 -05:00
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@Override
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protected void entityInit() {
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super.entityInit();
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// Register data watcher for charging state
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this.dataWatcher.addObject(DW_CHARGING, (byte) 0);
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}
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/**
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* Check if orb is in charging state (synced via data watcher).
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*/
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public boolean isCharging() {
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return this.dataWatcher.getWatchableObjectByte(DW_CHARGING) == 1;
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}
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/**
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* Set charging state (server only, synced to clients via data watcher).
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*/
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private void setCharging(boolean value) {
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this.charging = value;
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if (!worldObj.isRemote) {
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this.dataWatcher.updateObject(DW_CHARGING, (byte) (value ? 1 : 0));
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}
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}
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2026-01-25 20:39:01 -05:00
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/**
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* Full constructor with all parameters.
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*/
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public EntityAbilityOrb(World world, EntityNPCInterface owner, EntityLivingBase target,
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double x, double y, double z,
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float orbSize, int innerColor, int outerColor,
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boolean outerColorEnabled, float outerColorWidth, float rotationSpeed,
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float damage, float knockback, float knockbackUp,
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float speed, boolean homing, float homingStrength, float homingRange,
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boolean explosive, float explosionRadius, float explosionDamageFalloff,
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int stunDuration, int slowDuration, int slowLevel,
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float maxDistance, int maxLifetime) {
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this(world, owner, target, x, y, z,
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orbSize, innerColor, outerColor, outerColorEnabled, outerColorWidth, rotationSpeed,
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damage, knockback, knockbackUp,
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speed, homing, homingStrength, homingRange,
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explosive, explosionRadius, explosionDamageFalloff,
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stunDuration, slowDuration, slowLevel,
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maxDistance, maxLifetime,
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false, 0.15f, 0.5f, 6); // Default: no lightning, low density, small radius, 6 tick fade
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}
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/**
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* Full constructor with lightning effect support.
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*/
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public EntityAbilityOrb(World world, EntityNPCInterface owner, EntityLivingBase target,
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double x, double y, double z,
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float orbSize, int innerColor, int outerColor,
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boolean outerColorEnabled, float outerColorWidth, float rotationSpeed,
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float damage, float knockback, float knockbackUp,
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float speed, boolean homing, float homingStrength, float homingRange,
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boolean explosive, float explosionRadius, float explosionDamageFalloff,
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int stunDuration, int slowDuration, int slowLevel,
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float maxDistance, int maxLifetime,
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boolean lightningEffect, float lightningDensity, float lightningRadius, int lightningFadeTime) {
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super(world);
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// Initialize base properties with lightning
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initProjectile(owner, target, x, y, z,
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orbSize, innerColor, outerColor, outerColorEnabled, outerColorWidth, rotationSpeed,
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damage, knockback, knockbackUp,
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explosive, explosionRadius, explosionDamageFalloff,
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stunDuration, slowDuration, slowLevel,
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maxDistance, maxLifetime,
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lightningEffect, lightningDensity, lightningRadius, lightningFadeTime);
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// Orb-specific properties
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this.speed = speed;
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this.homing = homing;
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this.homingStrength = homingStrength;
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this.homingRange = homingRange;
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// Calculate initial velocity toward target
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if (target != null) {
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double dx = target.posX - x;
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double dy = (target.posY + target.height * 0.5) - y;
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double dz = target.posZ - z;
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double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
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if (len > 0) {
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this.motionX = (dx / len) * speed;
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this.motionY = (dy / len) * speed;
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this.motionZ = (dz / len) * speed;
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}
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} else {
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// Fire in NPC's facing direction
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float yaw = (float) Math.toRadians(owner.rotationYaw);
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float pitch = (float) Math.toRadians(owner.rotationPitch);
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this.motionX = -Math.sin(yaw) * Math.cos(pitch) * speed;
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this.motionY = -Math.sin(pitch) * speed;
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this.motionZ = Math.cos(yaw) * Math.cos(pitch) * speed;
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}
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}
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2026-01-26 23:55:07 -05:00
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/**
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* Create an orb in charging mode (for windup phase).
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* The orb will grow from 0 to orbSize over chargeDuration ticks.
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* Position follows the owner based on anchor point.
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*/
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public static EntityAbilityOrb createCharging(World world, EntityNPCInterface owner, EntityLivingBase target,
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float orbSize, int innerColor, int outerColor,
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boolean outerColorEnabled, float outerColorWidth, float rotationSpeed,
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float damage, float knockback, float knockbackUp,
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float speed, boolean homing, float homingStrength, float homingRange,
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boolean explosive, float explosionRadius, float explosionDamageFalloff,
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int stunDuration, int slowDuration, int slowLevel,
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float maxDistance, int maxLifetime,
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boolean lightningEffect, float lightningDensity, float lightningRadius, int lightningFadeTime,
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AnchorPoint anchorPoint, int chargeDuration) {
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// Calculate initial position based on anchor point
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Vec3 spawnPos = AnchorPointHelper.calculateAnchorPosition(owner, anchorPoint);
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double spawnX = spawnPos.xCoord;
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double spawnY = spawnPos.yCoord;
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double spawnZ = spawnPos.zCoord;
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EntityAbilityOrb orb = new EntityAbilityOrb(
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world, owner, target,
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spawnX, spawnY, spawnZ,
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orbSize, innerColor, outerColor, outerColorEnabled, outerColorWidth, rotationSpeed,
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damage, knockback, knockbackUp, speed, homing, homingStrength, homingRange,
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explosive, explosionRadius, explosionDamageFalloff,
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stunDuration, slowDuration, slowLevel, maxDistance, maxLifetime,
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lightningEffect, lightningDensity, lightningRadius, lightningFadeTime);
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// Set charging state (uses data watcher for client sync)
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orb.setCharging(true);
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orb.chargeDuration = chargeDuration;
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orb.chargeTick = 0;
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orb.anchorPoint = anchorPoint;
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// Store target size and start at 0 for grow effect
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orb.targetSize = orb.size;
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orb.size = 0.01f; // Start very small
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orb.renderCurrentSize = 0.01f;
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orb.prevRenderSize = 0.01f;
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// Clear motion while charging
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orb.motionX = 0;
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orb.motionY = 0;
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orb.motionZ = 0;
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return orb;
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}
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/**
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* Start the orb moving (exit charging mode).
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* Called by ability when windup ends.
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*/
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public void startMoving(EntityLivingBase target) {
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if (!isCharging()) return;
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setCharging(false);
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// Update start position to current position
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startX = posX;
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startY = posY;
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startZ = posZ;
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// Calculate velocity toward target
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Entity owner = getOwner();
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if (target != null) {
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double dx = target.posX - posX;
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double dy = (target.posY + target.height * 0.5) - posY;
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double dz = target.posZ - posZ;
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double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
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if (len > 0) {
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motionX = (dx / len) * speed;
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motionY = (dy / len) * speed;
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motionZ = (dz / len) * speed;
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}
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} else if (owner != null) {
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float yaw = (float) Math.toRadians(owner.rotationYaw);
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float pitch = (float) Math.toRadians(owner.rotationPitch);
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motionX = -Math.sin(yaw) * Math.cos(pitch) * speed;
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motionY = -Math.sin(pitch) * speed;
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motionZ = Math.cos(yaw) * Math.cos(pitch) * speed;
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}
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}
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2026-01-25 20:39:01 -05:00
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@Override
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protected void updateProjectile() {
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// Handle charging state (windup phase)
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if (isCharging()) {
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updateCharging();
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return;
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}
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if (worldObj.isRemote) {
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handleClientInterpolation();
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} else {
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// Server-side logic
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updateHoming();
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checkBlockCollision();
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checkEntityCollision();
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this.moveEntity(motionX, motionY, motionZ);
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}
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// Check wall collision
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if (this.isCollidedHorizontally || this.isCollidedVertically) {
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if (!worldObj.isRemote) {
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hasHit = true;
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if (explosive) {
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doExplosion();
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}
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}
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this.setDead();
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}
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}
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private void updateHoming() {
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if (!homing) return;
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Entity target = getTarget();
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if (target == null || !target.isEntityAlive()) return;
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double dx = target.posX - posX;
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double dy = (target.posY + target.height * 0.5) - posY;
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double dz = target.posZ - posZ;
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double dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
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if (dist <= homingRange && dist > 0) {
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// Calculate effective homing strength - increases when closer to commit to target
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// This prevents orbiting behavior at close range
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float effectiveStrength = homingStrength;
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if (dist < homingRange * 0.3) {
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// Within 30% of homing range, dramatically increase strength to commit
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effectiveStrength = Math.min(1.0f, homingStrength * 2.5f);
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} else if (dist < homingRange * 0.6) {
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// Within 60% of homing range, moderately increase strength
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effectiveStrength = Math.min(0.8f, homingStrength * 1.5f);
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}
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double desiredVX = (dx / dist) * speed;
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double desiredVY = (dy / dist) * speed;
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double desiredVZ = (dz / dist) * speed;
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motionX += (desiredVX - motionX) * effectiveStrength;
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motionY += (desiredVY - motionY) * effectiveStrength;
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motionZ += (desiredVZ - motionZ) * effectiveStrength;
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// Normalize to maintain speed
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double vLen = Math.sqrt(motionX * motionX + motionY * motionY + motionZ * motionZ);
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if (vLen > 0) {
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motionX = (motionX / vLen) * speed;
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motionY = (motionY / vLen) * speed;
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motionZ = (motionZ / vLen) * speed;
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}
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}
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}
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private void checkBlockCollision() {
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Vec3 currentPos = Vec3.createVectorHelper(posX, posY, posZ);
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Vec3 nextPos = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
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MovingObjectPosition blockHit = worldObj.rayTraceBlocks(currentPos, nextPos);
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if (blockHit != null && blockHit.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
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hasHit = true;
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if (explosive) {
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doExplosion();
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|
|
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}
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|
|
|
|
this.setDead();
|
|
|
|
|
}
|
|
|
|
|
}
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|
|
|
|
|
|
|
|
|
private void checkEntityCollision() {
|
|
|
|
|
double hitSize = size * 0.5;
|
|
|
|
|
AxisAlignedBB hitBox = AxisAlignedBB.getBoundingBox(
|
|
|
|
|
posX - hitSize, posY - hitSize, posZ - hitSize,
|
|
|
|
|
posX + hitSize, posY + hitSize, posZ + hitSize
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
@SuppressWarnings("unchecked")
|
|
|
|
|
List<EntityLivingBase> entities = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, hitBox);
|
|
|
|
|
|
|
|
|
|
for (EntityLivingBase entity : entities) {
|
|
|
|
|
if (shouldIgnoreEntity(entity)) continue;
|
|
|
|
|
|
|
|
|
|
hasHit = true;
|
|
|
|
|
|
|
|
|
|
if (explosive) {
|
|
|
|
|
doExplosion();
|
|
|
|
|
} else {
|
|
|
|
|
applyDamage(entity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.setDead();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-01-26 23:55:07 -05:00
|
|
|
/**
|
|
|
|
|
* Update during charging state - follow owner based on anchor point.
|
|
|
|
|
*/
|
|
|
|
|
private void updateCharging() {
|
|
|
|
|
chargeTick++;
|
|
|
|
|
|
|
|
|
|
Entity owner = getOwner();
|
|
|
|
|
if (owner == null || owner.isDead) {
|
|
|
|
|
setDead();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Grow size based on charge progress
|
|
|
|
|
float progress = getChargeProgress();
|
|
|
|
|
this.size = targetSize * progress;
|
|
|
|
|
|
|
|
|
|
// Calculate position based on anchor point
|
|
|
|
|
if (owner instanceof EntityLivingBase) {
|
|
|
|
|
Vec3 pos = AnchorPointHelper.calculateAnchorPosition((EntityLivingBase) owner, anchorPoint);
|
|
|
|
|
setPosition(pos.xCoord, pos.yCoord, pos.zCoord);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the charge progress (0-1).
|
|
|
|
|
*/
|
|
|
|
|
public float getChargeProgress() {
|
|
|
|
|
if (chargeDuration <= 0) return 1.0f;
|
|
|
|
|
return Math.min(1.0f, (float) chargeTick / chargeDuration);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get interpolated charge progress for smooth rendering.
|
|
|
|
|
*/
|
|
|
|
|
public float getInterpolatedChargeProgress(float partialTicks) {
|
|
|
|
|
if (chargeDuration <= 0) return 1.0f;
|
|
|
|
|
float prevProgress = Math.max(0, (float) (chargeTick - 1) / chargeDuration);
|
|
|
|
|
float currProgress = Math.min(1.0f, (float) chargeTick / chargeDuration);
|
|
|
|
|
return prevProgress + (currProgress - prevProgress) * partialTicks;
|
|
|
|
|
}
|
|
|
|
|
|
2026-01-25 20:39:01 -05:00
|
|
|
// ==================== GETTERS ====================
|
|
|
|
|
|
|
|
|
|
public float getSpeed() {
|
|
|
|
|
return speed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean isHoming() {
|
|
|
|
|
return homing;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public float getHomingStrength() {
|
|
|
|
|
return homingStrength;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public float getHomingRange() {
|
|
|
|
|
return homingRange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Legacy getter for renderer compatibility
|
|
|
|
|
public float getOrbSize() {
|
|
|
|
|
return size;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ==================== NBT ====================
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void readProjectileNBT(NBTTagCompound nbt) {
|
|
|
|
|
this.speed = nbt.hasKey("OrbSpeed") ? nbt.getFloat("OrbSpeed") : 0.5f;
|
|
|
|
|
this.homing = !nbt.hasKey("Homing") || nbt.getBoolean("Homing");
|
|
|
|
|
this.homingStrength = nbt.hasKey("HomingStrength") ? nbt.getFloat("HomingStrength") : 0.15f;
|
|
|
|
|
this.homingRange = nbt.hasKey("HomingRange") ? nbt.getFloat("HomingRange") : 20.0f;
|
2026-01-26 23:55:07 -05:00
|
|
|
// Charging state
|
|
|
|
|
boolean isCharging = nbt.hasKey("Charging") && nbt.getBoolean("Charging");
|
|
|
|
|
this.charging = isCharging;
|
|
|
|
|
this.dataWatcher.updateObject(DW_CHARGING, (byte) (isCharging ? 1 : 0));
|
|
|
|
|
this.chargeDuration = nbt.hasKey("ChargeDuration") ? nbt.getInteger("ChargeDuration") : 40;
|
|
|
|
|
this.chargeTick = nbt.hasKey("ChargeTick") ? nbt.getInteger("ChargeTick") : 0;
|
|
|
|
|
this.anchorPoint = nbt.hasKey("AnchorPoint") ? AnchorPoint.fromId(nbt.getInteger("AnchorPoint")) : AnchorPoint.FRONT;
|
|
|
|
|
this.targetSize = nbt.hasKey("TargetSize") ? nbt.getFloat("TargetSize") : this.size;
|
2026-01-25 20:39:01 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void writeProjectileNBT(NBTTagCompound nbt) {
|
|
|
|
|
nbt.setFloat("OrbSpeed", speed);
|
|
|
|
|
nbt.setBoolean("Homing", homing);
|
|
|
|
|
nbt.setFloat("HomingStrength", homingStrength);
|
|
|
|
|
nbt.setFloat("HomingRange", homingRange);
|
2026-01-26 23:55:07 -05:00
|
|
|
// Charging state
|
|
|
|
|
nbt.setBoolean("Charging", isCharging());
|
|
|
|
|
nbt.setInteger("ChargeDuration", chargeDuration);
|
|
|
|
|
nbt.setInteger("ChargeTick", chargeTick);
|
|
|
|
|
nbt.setInteger("AnchorPoint", anchorPoint.getId());
|
|
|
|
|
nbt.setFloat("TargetSize", targetSize);
|
2026-01-25 20:39:01 -05:00
|
|
|
}
|
|
|
|
|
}
|