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CustomNPC-Plus/src/main/java/noppes/npcs/ai/pathfinder/PathNavigateFlying.java
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package noppes.npcs.ai.pathfinder;
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import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.IAttributeInstance;
import net.minecraft.init.Blocks;
import net.minecraft.pathfinding.PathEntity;
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import net.minecraft.pathfinding.PathFinder;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
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import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ChunkCache;
import net.minecraft.world.World;
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import noppes.npcs.entity.EntityCustomNpc;
import noppes.npcs.entity.EntityNPCInterface;
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import javax.annotation.Nullable;
public class PathNavigateFlying extends PathNavigate {
private EntityNPCInterface theEntity;
private World worldObj;
/** The PathEntity being followed. */
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protected NPCPath currentPath;
private double speed;
/** The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space */
private IAttributeInstance pathSearchRange;
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protected float maxDistanceToWaypoint = 0.5F;
private boolean noSunPathfind;
/** Time, in number of ticks, following the current path */
private int totalTicks;
/** The time when the last position check was done (to detect successful movement) */
private int ticksAtLastPos;
/** Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck') */
private Vec3 lastPosCheck = Vec3.createVectorHelper(0.0D, 0.0D, 0.0D);
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private Vec3 timeoutCachedNode = Vec3.createVectorHelper(0.0D, 0.0D, 0.0D);
private long timeoutTimer;
private long lastTimeoutCheck;
private double timeoutLimit;
/** Specifically, if a wooden door block is even considered to be passable by the pathfinder */
private boolean canPassOpenWoodenDoors = true;
/** If door blocks are considered passable even when closed */
private boolean canPassClosedWoodenDoors;
/** If water blocks are avoided (at least by the pathfinder) */
private boolean avoidsWater;
/**
* If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight
* upwards when underwater
*/
private boolean canSwim;
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public BlockPos targetPos;
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protected boolean tryUpdatePath;
protected long lastTimeUpdated;
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public FlyPathFinder pathFinder;
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public PathNavigateFlying(EntityLiving entityIN, World worldIn) {
super(entityIN, worldIn);
this.theEntity = (EntityNPCInterface)entityIN;
this.worldObj = worldIn;
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this.pathSearchRange = entityIN.getEntityAttribute(SharedMonsterAttributes.followRange);
}
public void updatePath()
{
if (this.worldObj.getTotalWorldTime() - this.lastTimeUpdated > 20L)
{
if (this.targetPos != null)
{
this.currentPath = null;
this.currentPath = this.getPathToXYZ(this.targetPos.getX(), this.targetPos.getY(), this.targetPos.getZ());
this.lastTimeUpdated = this.worldObj.getTotalWorldTime();
this.tryUpdatePath = false;
}
}
else
{
this.tryUpdatePath = true;
}
}
public void setAvoidsWater(boolean p_75491_1_)
{
this.avoidsWater = p_75491_1_;
}
public boolean getAvoidsWater()
{
return this.avoidsWater;
}
public void setBreakDoors(boolean p_75498_1_)
{
this.canPassClosedWoodenDoors = p_75498_1_;
}
/**
* Sets if the entity can enter open doors
*/
public void setEnterDoors(boolean p_75490_1_)
{
this.canPassOpenWoodenDoors = p_75490_1_;
}
/**
* Returns true if the entity can break doors, false otherwise
*/
public boolean getCanBreakDoors()
{
return this.canPassClosedWoodenDoors;
}
/**
* Sets if the path should avoid sunlight
*/
public void setAvoidSun(boolean p_75504_1_)
{
this.noSunPathfind = p_75504_1_;
}
/**
* Sets the speed
*/
public void setSpeed(double p_75489_1_)
{
this.speed = p_75489_1_;
}
/**
* Sets if the entity can swim
*/
public void setCanSwim(boolean p_75495_1_)
{
this.canSwim = p_75495_1_;
}
/**
* Gets the maximum distance that the path finding will search in.
*/
public float getPathSearchRange()
{
return (float)this.pathSearchRange.getAttributeValue();
}
/**
* Returns the path to the given coordinates
*/
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public NPCPath getPathToXYZ(double x, double y, double z)
{
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BlockPos pos = new BlockPos(x, y, z);
if (!this.canNavigate())
{
return null;
}
else if (this.currentPath != null && !this.currentPath.isFinished() && pos.equals(this.targetPos))
{
return this.currentPath;
}
else {
this.targetPos = pos;
return this.getEntityPathToXYZ(this.theEntity, MathHelper.floor_double(x), (int)y, MathHelper.floor_double(z), this.getPathSearchRange(), this.canPassOpenWoodenDoors, this.canPassClosedWoodenDoors, this.avoidsWater, this.canSwim);
}
}
/**
* Try to find and set a path to XYZ. Returns true if successful.
*/
public boolean tryMoveToXYZ(double p_75492_1_, double p_75492_3_, double p_75492_5_, double p_75492_7_)
{
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NPCPath pathentity = this.getPathToXYZ((double)MathHelper.floor_double(p_75492_1_), (double)((int)p_75492_3_), (double)MathHelper.floor_double(p_75492_5_));
return this.setPath(pathentity, p_75492_7_);
}
/**
* Returns the path to the given EntityLiving
*/
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public NPCPath getPathToEntityLiving(Entity entity)
{
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if (!this.canNavigate())
{
return null;
}
else
{
BlockPos blockpos = new BlockPos(entity);
if (this.currentPath != null && !this.currentPath.isFinished() && blockpos.equals(this.targetPos))
{
return this.currentPath;
}
else
{
this.targetPos = blockpos;
return this.getPathEntityToEntity(this.theEntity, entity, this.getPathSearchRange(), this.canPassOpenWoodenDoors, this.canPassClosedWoodenDoors, this.avoidsWater, this.canSwim);
}
}
}
/**
* Try to find and set a path to EntityLiving. Returns true if successful.
*/
public boolean tryMoveToEntityLiving(Entity p_75497_1_, double p_75497_2_)
{
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NPCPath pathentity = this.getPathToEntityLiving(p_75497_1_);
return pathentity != null && this.setPath(pathentity, p_75497_2_);
}
/**
* sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding
* ents and stores end coords
*/
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public boolean setPath(@Nullable PathEntity pathEntity, double speed)
{
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NPCPath NPCPath = (NPCPath) pathEntity;
if (NPCPath == null)
{
this.currentPath = null;
return false;
}
else
{
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if (!NPCPath.isSamePath(this.currentPath))
{
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this.currentPath = NPCPath;
}
if (this.noSunPathfind)
{
this.removeSunnyPath();
}
if (this.currentPath.getCurrentPathLength() == 0)
{
return false;
}
else
{
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this.speed = speed;
Vec3 vec3 = this.getEntityPosition();
this.ticksAtLastPos = this.totalTicks;
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this.lastPosCheck = vec3;
return true;
}
}
}
/**
* gets the actively used PathEntity
*/
public PathEntity getPath()
{
return this.currentPath;
}
private boolean isInLiquid()
{
return this.theEntity.isInWater() || this.theEntity.handleLavaMovement();
}
private boolean canNavigate()
{
return !this.isInLiquid() || (this.canSwim && this.isInLiquid());
}
public void onUpdateNavigation()
{
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++this.totalTicks;
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if (this.tryUpdatePath)
{
this.updatePath();
}
if (!this.noPath())
{
if (this.canNavigate())
{
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if (((EntityNPCInterface)this.theEntity).display.modelSize >= 5)
this.pathFollowBig();
else
this.pathFollowSmall();
}
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else if (this.currentPath != null && this.currentPath.getCurrentPathIndex() < this.currentPath.getCurrentPathLength())
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{
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if (!this.noPath())
{
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Vec3 vec3d = this.currentPath.getVectorFromIndex(this.theEntity, this.currentPath.getCurrentPathIndex());
Vec3 vec3 = this.currentPath.getPosition(this.theEntity);
if (MathHelper.floor_double(this.theEntity.posX) == MathHelper.floor_double(vec3d.xCoord) && MathHelper.floor_double(this.theEntity.posY) == MathHelper.floor_double(vec3d.yCoord) && MathHelper.floor_double(this.theEntity.posZ) == MathHelper.floor_double(vec3d.zCoord))
if (vec3 != null)
{
this.currentPath.setCurrentPathIndex(this.currentPath.getCurrentPathIndex() + 1);
this.theEntity.getMoveHelper().setMoveTo(vec3.xCoord, vec3.yCoord, vec3.zCoord, this.speed);
}
}
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}
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if (!this.noPath())
{
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Vec3 vec3 = this.currentPath.getPosition(this.theEntity);
if (vec3 != null)
{
this.theEntity.getMoveHelper().setMoveTo(vec3.xCoord, vec3.yCoord, vec3.zCoord, this.speed);
}
}
}
}
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private void pathFollowBig()
{
Vec3 vec3 = this.getEntityPosition();
int i = this.currentPath.getCurrentPathLength();
float f = this.theEntity.width * this.theEntity.width;
int k;
for (k = this.currentPath.getCurrentPathIndex(); k < i; ++k)
{
if (vec3.squareDistanceTo(this.currentPath.getVectorFromIndex(this.theEntity, k)) < (double)f)
{
this.currentPath.setCurrentPathIndex(k + 1);
}
}
k = MathHelper.floor_double(this.theEntity.width + 1.0F);
int l = MathHelper.floor_double(this.theEntity.height + 1.0F);
int i1 = k;
for (int j1 = i - 1; j1 >= this.currentPath.getCurrentPathIndex(); --j1)
{
if (this.isDirectPathBetweenPoints(vec3, this.currentPath.getVectorFromIndex(this.theEntity, j1), k, l, i1))
{
this.currentPath.setCurrentPathIndex(j1);
break;
}
}
this.checkForStuck(vec3);
}
private void pathFollowSmall()
{
Vec3 vec3 = this.getEntityPosition();
int i = this.currentPath.getCurrentPathLength();
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for (int j = this.currentPath.getCurrentPathIndex(); j < this.currentPath.getCurrentPathLength(); ++j)
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{
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if ((double)this.currentPath.getPathPointFromIndex(j).yCoord != Math.floor(vec3.yCoord))
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{
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i = j;
break;
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}
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}
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this.maxDistanceToWaypoint = this.theEntity.width > 0.75F ? this.theEntity.width / 2.0F : 0.75F - this.theEntity.width / 2.0F;
Vec3 vec3d1 = this.currentPath.getCurrentPos();
if (MathHelper.abs((float)(this.theEntity.posX - (vec3d1.xCoord + 0.5D))) < this.maxDistanceToWaypoint && MathHelper.abs((float)(this.theEntity.posZ - (vec3d1.zCoord + 0.5D))) < this.maxDistanceToWaypoint && Math.abs(this.theEntity.posY - vec3d1.yCoord) < 1.0D)
{
this.currentPath.setCurrentPathIndex(this.currentPath.getCurrentPathIndex() + 1);
}
int k = MathHelper.ceiling_double_int(this.theEntity.width);
// Adjust Size HERE
int l = MathHelper.ceiling_double_int(this.theEntity.height + 1.0F);
int i1 = k;
for (int j1 = i - 1; j1 >= this.currentPath.getCurrentPathIndex(); --j1)
{
if (this.isDirectPathBetweenPoints(vec3, this.currentPath.getVectorFromIndex(this.theEntity, j1), k, l, i1))
{
this.currentPath.setCurrentPathIndex(j1);
break;
}
}
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this.checkForStuck(vec3);
}
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/**
* If null path or reached the end
*/
public boolean noPath()
{
return this.currentPath == null || this.currentPath.isFinished();
}
/**
* sets active PathEntity to null
*/
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@Override
public void clearPathEntity()
{
this.currentPath = null;
}
private Vec3 getEntityPosition()
{
return Vec3.createVectorHelper(this.theEntity.posX, this.getPathableYPos(), this.theEntity.posZ);
}
/**
* Gets the safe pathing Y position for the entity depending on if it can path swim or not
*/
private double getPathableYPos()
{
return this.theEntity.boundingBox.minY + 0.05D;
}
/**
* Trims path data from the end to the first sun covered block
*/
private void removeSunnyPath()
{
if (!this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.theEntity.posX), (int)(this.theEntity.boundingBox.minY + 0.5D), MathHelper.floor_double(this.theEntity.posZ)))
{
for (int i = 0; i < this.currentPath.getCurrentPathLength(); ++i)
{
PathPoint pathpoint = this.currentPath.getPathPointFromIndex(i);
if (this.worldObj.canBlockSeeTheSky(pathpoint.xCoord, pathpoint.yCoord, pathpoint.zCoord))
{
this.currentPath.setCurrentPathLength(i - 1);
return;
}
}
}
}
/**
* Returns true when an entity of specified size could safely walk in a straight line between the two points. Args:
* pos1, pos2, entityXSize, entityYSize, entityZSize
*/
private boolean isDirectPathBetweenPoints(Vec3 pos1, Vec3 pos2, int entityXSize, int entityYSize, int entityZSize)
{
MovingObjectPosition var6 = this.worldObj.func_147447_a(pos1, Vec3.createVectorHelper(pos2.xCoord, pos2.yCoord + (double)this.theEntity.height * 0.5D, pos2.zCoord), false, true, false);
return var6 == null || var6.typeOfHit == MovingObjectPosition.MovingObjectType.MISS;
}
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protected void checkForStuck(Vec3 positionVec3)
{
if (this.totalTicks - this.ticksAtLastPos > 100)
{
if (positionVec3.squareDistanceTo(this.lastPosCheck) < 2.25D)
{
this.clearPathEntity();
}
this.ticksAtLastPos = this.totalTicks;
this.lastPosCheck = positionVec3;
}
if (this.currentPath != null && !this.currentPath.isFinished())
{
Vec3 vec3d = this.currentPath.getCurrentPos();
if (vec3d.equals(this.timeoutCachedNode))
{
this.timeoutTimer += System.currentTimeMillis() - this.lastTimeoutCheck;
}
else
{
this.timeoutCachedNode = vec3d;
double d0 = positionVec3.distanceTo(this.timeoutCachedNode);
this.timeoutLimit = this.theEntity.getAIMoveSpeed() > 0.0F ? d0 / (double)this.theEntity.getAIMoveSpeed() * 1000.0D : 0.0D;
}
if (this.timeoutLimit > 0.0D && (double)this.timeoutTimer > this.timeoutLimit * 3.0D)
{
this.timeoutCachedNode = Vec3.createVectorHelper(0.0D, 0.0D, 0.0D);;
this.timeoutTimer = 0L;
this.timeoutLimit = 0.0D;
this.clearPathEntity();
}
this.lastTimeoutCheck = System.currentTimeMillis();
}
}
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public ChunkCache createChunkCache(World world, BlockPos blockFrom, BlockPos blockTo){
return new ChunkCache(world, blockFrom.getX(), blockFrom.getY(), blockFrom.getZ(), blockTo.getX(), blockTo.getY(), blockTo.getZ(), 0);
}
public NPCPath getPathEntityToEntity(Entity entityFrom, Entity entityTo, float distance, boolean openDoors, boolean breakDoors, boolean pathWater, boolean canSwim)
{
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float f = this.getPathSearchRange();
this.theEntity.worldObj.theProfiler.startSection("pathfind");
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BlockPos blockpos1 = (new BlockPos(this.theEntity)).up();
int i = (int)(f + 16.0F);
ChunkCache chunkcache = createChunkCache(this.worldObj, blockpos1.add(-i, -i, -i), blockpos1.add(i, i, i));
this.pathFinder = new FlyPathFinder(chunkcache, openDoors, breakDoors, pathWater, canSwim, this.theEntity);
NPCPath pathentity = this.pathFinder.createEntityPathTo(entityFrom, entityTo, distance);
this.theEntity.worldObj.theProfiler.endSection();
return pathentity;
}
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public NPCPath getEntityPathToXYZ(Entity entityFrom, int x, int y, int z, float distance, boolean openDoors, boolean breakDoors, boolean pathWater, boolean canSwim)
{
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float f = this.getPathSearchRange();
this.theEntity.worldObj.theProfiler.startSection("pathfind");
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BlockPos blockpos1 = (new BlockPos(this.theEntity)).up();
int i = (int)(f + 16.0F);
ChunkCache chunkcache = createChunkCache(this.worldObj, blockpos1.add(-i, -i, -i), blockpos1.add(i, i, i));
this.pathFinder = new FlyPathFinder(chunkcache, openDoors, breakDoors, pathWater, canSwim, this.theEntity);
NPCPath pathentity = this.pathFinder.createEntityPathTo(entityFrom, this.targetPos.getX(), this.targetPos.getY(), this.targetPos.getZ(), f);
this.theEntity.worldObj.theProfiler.endSection();
return pathentity;
}
}