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CustomNPC-Plus/src/main/java/noppes/npcs/attribute/player/PlayerAttributeTracker.java
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2025-02-26 16:13:43 -05:00
package noppes.npcs.attribute.player;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.Map.Entry;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import noppes.npcs.attribute.*;
public class PlayerAttributeTracker {
public static final int BASE_ID = -100;
private final UUID playerId;
private PlayerAttributeMap playerAttributes = new PlayerAttributeMap();
private final Map<Integer, Double> damageMap = new HashMap<>();
private final Map<Integer, Double> defenseMap = new HashMap<>();
private final Map<Integer, Double> magicDamage = new HashMap<>();
private final Map<Integer, Double> magicBoost = new HashMap<>();
private final Map<Integer, Double> magicDefense = new HashMap<>();
private final Map<Integer, Double> magicResistance = new HashMap<>();
private PlayerEquipmentTracker equipmentTracker = new PlayerEquipmentTracker();
public PlayerAttributeTracker(UUID playerId) {
this.playerId = playerId;
// Initial recalc with base damage 0.
recalcAttributes(null, 0);
}
public PlayerAttributeMap getPlayerAttributes() {
return playerAttributes;
}
public Map<Integer, Double> getOffenseMap() {
return damageMap;
}
public Map<Integer, Double> getDefenseMap() {
return defenseMap;
}
public void recalcAttributes(EntityPlayer player, int baseDamage) {
// Reset aggregated attributes and magic maps.
playerAttributes = new PlayerAttributeMap();
magicDamage.clear();
magicBoost.clear();
magicDefense.clear();
magicResistance.clear();
if (player != null) {
// Update equipment tracker.
PlayerEquipmentTracker currentEquip = new PlayerEquipmentTracker();
currentEquip.updateFrom(player);
// Process held item (offense).
ItemStack held = currentEquip.heldItem;
if (held != null) {
// Process non-magic attributes.
for (Entry<String, Double> entry : ItemAttributeHelper.readAttributes(held).entrySet()) {
String key = entry.getKey();
double value = entry.getValue();
AttributeDefinition def = AttributeController.getAttribute(key);
if (def != null) {
IAttributeInstance inst = playerAttributes.getAttributeInstance(def);
if (inst == null) {
inst = playerAttributes.registerAttribute(def, 0.0);
}
inst.setValue(inst.getValue() + value);
}
}
// Process magic offense.
Map<Integer, Double> magicFlat = ItemAttributeHelper.readMagicAttributeMap(held, AttributeKeys.MAGIC_DAMAGE);
for (Entry<Integer, Double> entry : magicFlat.entrySet()) {
int magicId = entry.getKey();
double value = entry.getValue();
magicDamage.put(magicId, magicDamage.getOrDefault(magicId, 0.0) + value);
}
Map<Integer, Double> magicPercent = ItemAttributeHelper.readMagicAttributeMap(held, AttributeKeys.MAGIC_BOOST);
for (Entry<Integer, Double> entry : magicPercent.entrySet()) {
int magicId = entry.getKey();
double value = entry.getValue();
magicBoost.put(magicId, magicBoost.getOrDefault(magicId, 0.0) + value);
}
}
// Process armor (defense).
ItemStack[] armor = new ItemStack[] { currentEquip.boots, currentEquip.leggings, currentEquip.chestplate, currentEquip.helmet };
for (ItemStack piece : armor) {
if (piece != null) {
// Process non-magic attributes.
for (Entry<String, Double> entry : ItemAttributeHelper.readAttributes(piece).entrySet()) {
String key = entry.getKey();
double value = entry.getValue();
AttributeDefinition def = AttributeController.getAttribute(key);
if (def != null) {
IAttributeInstance inst = playerAttributes.getAttributeInstance(def);
if (inst == null) {
inst = playerAttributes.registerAttribute(def, 0.0);
}
inst.setValue(inst.getValue() + value);
}
}
// Process magic defense.
Map<Integer, Double> magicDefFlat = ItemAttributeHelper.readMagicAttributeMap(piece, AttributeKeys.MAGIC_DEFENSE);
for (Entry<Integer, Double> entry : magicDefFlat.entrySet()) {
int magicId = entry.getKey();
double value = entry.getValue();
magicDefense.put(magicId, magicDefense.getOrDefault(magicId, 0.0) + value);
}
Map<Integer, Double> magicResist = ItemAttributeHelper.readMagicAttributeMap(piece, AttributeKeys.MAGIC_RESISTANCE);
for (Entry<Integer, Double> entry : magicResist.entrySet()) {
int magicId = entry.getKey();
double value = entry.getValue();
magicResistance.put(magicId, magicResistance.getOrDefault(magicId, 0.0) + value);
}
}
}
equipmentTracker = currentEquip;
}
// Recalculate the maps using the provided baseDamage.
recalcOffenseMap(baseDamage);
recalcDefenseMap();
}
private void recalcOffenseMap(int baseDamage) {
damageMap.clear();
// Compute non-magic offense = (baseDamage + MAIN_ATTACK_FLAT) * (1 + MAIN_ATTACK_PERCENT)
double mainFlat = getAttributeValue(ModAttributes.MAIN_ATTACK_FLAT);
double mainPercent = getAttributeValue(ModAttributes.MAIN_ATTACK_PERCENT);
double nonMagicOffense = (baseDamage + mainFlat) * (1 + mainPercent);
damageMap.put(BASE_ID, nonMagicOffense);
// For each magic type: offense = (magicDamageFlat) * (1 + magicDamagePercent)
for (Entry<Integer, Double> entry : magicDamage.entrySet()) {
int magicId = entry.getKey();
double flat = entry.getValue();
double percent = magicBoost.getOrDefault(magicId, 0.0);
double magicOffense = flat * (1 + percent);
damageMap.put(magicId, magicOffense);
}
}
private void recalcDefenseMap() {
defenseMap.clear();
// For each magic type: defense = (magicDefenseFlat) * (1 + magicResistancePercent)
for (Entry<Integer, Double> entry : magicDefense.entrySet()) {
int magicId = entry.getKey();
double flat = entry.getValue();
double percent = magicResistance.getOrDefault(magicId, 0.0);
double magicDef = flat * (1 + percent);
defenseMap.put(magicId, magicDef);
}
// Set non-magic defense to 0.
defenseMap.put(BASE_ID, 0.0);
}
/**
* Checks if the player's equipment has changed and recalculates attributes if needed.
*/
public void updateIfChanged(EntityPlayer player) {
PlayerEquipmentTracker currentEquip = new PlayerEquipmentTracker();
currentEquip.updateFrom(player);
if (!equipmentTracker.equals(player)) {
recalcAttributes(player, 0);
}
}
public double getAttributeValue(AttributeDefinition def) {
IAttributeInstance inst = playerAttributes.getAttributeInstance(def);
return inst != null ? inst.getValue() : 0.0;
}
}