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CustomNPC-Plus/src/main/java/noppes/npcs/scripted/IWorld.java
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package noppes.npcs.scripted;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagString;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntitySign;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import noppes.npcs.NoppesUtilServer;
import noppes.npcs.blocks.tiles.TileBigSign;
import noppes.npcs.controllers.ScriptController;
import noppes.npcs.controllers.ServerCloneController;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public interface IWorld {
/**
* @return The worlds time
*/
public long getTime();
/**
* @return The total world time
*/
public long getTotalTime();
/**
* @param x World position x
* @param y World position y
* @param z World position z
* @return The block at the given position. Returns null if there isn't a block
*/
public ScriptItemStack getBlock(int x, int y, int z);
/**
* @param x World position x
* @param y World position y
* @param z World position z
* @return Text from signs
* @since 1.7.10d
*/
public String getSignText(int x, int y, int z);
/**
* @param x World position x
* @param y World position y
* @param z World position z
* @param item The block to be set
*/
public void setBlock(int x, int y, int z, ScriptItemStack item);
/**
* @param x World position x
* @param y World position y
* @param z World position z
*/
public void removeBlock(int x, int y, int z);
/**
* @param name The name of the player to be returned
* @return The Player with name. Null is returned when the player isnt found
*/
public ScriptPlayer getPlayer(String name);
/**
* @param time The world time to be set
*/
public void setTime(long time);
/**
* @return Whether or not its daytime
*/
public boolean isDay();
/**
* @return Whether or not its currently raining
*/
public boolean isRaining();
/**
* @param bo Set if it's raining
*/
public void setRaining(boolean bo);
/**
* @param x The x position
* @param y The y position
* @param z The z position
*/
public void thunderStrike(double x, double y, double z);
/**
* Sends a packet from the server to the client everytime its called. Probably should not use this too much.
* @param particle Particle name. Particle name list: http://minecraft.gamepedia.com/Particles
* @param x The x position
* @param y The y position
* @param z The z position
* @param dx Usually used for the x motion
* @param dy Usually used for the y motion
* @param dz Usually used for the z motion
* @param speed Speed of the particles, usually between 0 and 1
* @param count Particle count
*/
public void spawnParticle(String particle, double x, double y, double z, double dx, double dy, double dz, double speed, int count);
/**
* @param id The items name
* @param damage The damage value
* @param size The number of items in the item
* @return Returns the item
*/
public ScriptItemStack createItem(String id, int damage, int size);
/**
* @param directory The particle's texture directory. Use only forward slashes when writing a directory. Example: "customnpcs:textures/particle/tail.png"
* @return Returns ScriptEntityParticle object
*/
public ScriptEntityParticle createEntityParticle(String directory);
/**
* @param key Get temp data for this key
* @return Returns the stored temp data
*/
public Object getTempData(String key);
/**
* Tempdata gets cleared when the server restarts. All worlds share the same temp data.
* @param key The key for the data stored
* @param value The data stored
*/
public void setTempData(String key, Object value);
/**
* @param key The key thats going to be tested against the temp data
* @return Whether or not temp data containes the key
*/
public boolean hasTempData(String key);
/**
* @param key The key for the temp data to be removed
*/
public void removeTempData(String key);
/**
* Removes all tempdata
*/
public void clearTempData();
/**
* @param key The key of the data to be returned
* @return Returns the stored data
*/
public Object getStoredData(String key);
/**
* Stored data persists through world restart. Unlike tempdata only Strings and Numbers can be saved
* @param key The key for the data stored
* @param value The data stored. This data can be either a Number or a String. Other data is not stored
*/
public void setStoredData(String key, Object value);
/**
* @param key The key of the data to be checked
* @return Returns whether or not the stored data contains the key
*/
public boolean hasStoredData(String key);
/**
* @param key The key of the data to be removed
*/
public void removeStoredData(String key);
/**
* Remove all stored data
*/
public void clearStoredData();
/**
* @param x Position x
* @param y Position y
* @param z Position z
* @param range Range of the explosion
* @param fire Whether or not the explosion does fire damage
* @param grief Whether or not the explosion does damage to blocks
*/
public void explode(double x, double y, double z, float range, boolean fire, boolean grief);
public ScriptPlayer[] getAllServerPlayers();
/**
* @since 1.7.10c
* @param x Position x
* @param z Position z
* @return Returns the name of the biome
*/
public String getBiomeName(int x, int z);
/**
* Lets you spawn a server side cloned entity
* @param x The x position the clone will be spawned at
* @param y The y position the clone will be spawned at
* @param z The z position the clone will be spawned at
* @param tab The tab in which the clone is
* @param name Name of the cloned entity
* @return Returns the entity which was spawned
*/
public ScriptEntity spawnClone(int x, int y, int z, int tab, String name);
public ScriptScoreboard getScoreboard();
/**
* @since 1.7.10c
* Expert use only
* @return Returns minecraft world object
*/
public World getMCWorld();
}