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CustomNPC-Plus/src/main/java/noppes/npcs/scripted/interfaces/IBlock.java
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//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//
package noppes.npcs.scripted.interfaces;
import net.minecraft.block.Block;
import net.minecraft.tileentity.TileEntity;
public interface IBlock {
int getX();
int getY();
int getZ();
/**
*
* @return An IPos object with the block's XYZ position.
*/
IPos getPos();
/**
*
* @return The block name as it appears in the block registry. Return example: "minecraft:stone"
*/
String getName();
/**
* Deletes the block, setting it to air.
*/
void remove();
boolean isAir();
/**
*
* @param blockName The name of the block to be set in place of this block.
* @return The new block set in place of this block as an IBlock object.
*/
IBlock setBlock(String blockName);
/**
*
* @param block Input IBlock object to replace this block.
* @return The new block set in place of the previous block.
*/
IBlock setBlock(IBlock block);
/**
*
* @return True if the block can contain items like a chest does.
*/
boolean isContainer();
/**
*
* @return The container object of this block. If this block is not a container, an exception will be thrown.
*/
IContainer getContainer();
/**
*
* @return An IWorld object of the world this block is in.
*/
IWorld getWorld();
/**
*
* @return True if this block has a tile entity. Blocks with custom data like signs, player skulls, chests, etc. will have tile entities.
*/
boolean hasTileEntity();
/**
*
* @return An ITileEntity object which can modify this block's tile entity.
*/
ITileEntity getTileEntity();
/**
*
* @param tileEntity Replaces this block's tile entity based on the data given by this parameter.
*/
void setTileEntity(ITileEntity tileEntity);
/**
*
* @return An obfuscated MC object for the block's tile entity.
*/
TileEntity getMCTileEntity();
/**
*
* @return An obfuscated MC block object.
*/
Block getMCBlock();
String getDisplayName();
/**
*
* @return An INbt object which can modify the block's tile entity's NBT data.
*/
INbt getTileEntityNBT();
}