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CustomNPC-Plus/src/main/java/kamkeel/npcs/entity/EntityAbilityProjectile.java
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package kamkeel.npcs.entity;
import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import kamkeel.npcs.controllers.data.ability.Ability;
import kamkeel.npcs.controllers.data.ability.AbilityController;
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import kamkeel.npcs.controllers.data.ability.AbilityEffect;
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import kamkeel.npcs.controllers.data.ability.AnchorPoint;
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import kamkeel.npcs.controllers.data.ability.data.*;
import kamkeel.npcs.util.AnchorPointHelper;
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import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
import noppes.npcs.NpcDamageSource;
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import noppes.npcs.api.entity.IEnergyProjectile;
import noppes.npcs.api.entity.IEntity;
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import noppes.npcs.entity.EntityNPCInterface;
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import noppes.npcs.scripted.NpcAPI;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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/**
* Base class for all ability projectiles (Orb, Disc, Beam, Laser).
* Provides common functionality for visuals, combat, effects, and interpolation.
*
* Design inspired by LouisXIV's energy attack system.
*/
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public abstract class EntityAbilityProjectile extends Entity implements IEnergyProjectile, IEntityAdditionalSpawnData {
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// ==================== VISUAL PROPERTIES ====================
protected float size = 1.0f;
// ==================== COMBAT PROPERTIES ====================
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protected EnergyCombatData combatData = new EnergyCombatData();
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// ==================== EFFECT PROPERTIES ====================
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protected List<AbilityEffect> effects = new ArrayList<>();
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// ==================== LIGHTNING EFFECT PROPERTIES ====================
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protected EnergyLightningData lightningData = new EnergyLightningData();
// Client-side lightning state (not saved to NBT)
@cpw.mods.fml.relauncher.SideOnly(cpw.mods.fml.relauncher.Side.CLIENT)
public transient Object lightningState; // Actually AttachedLightningRenderer.LightningState
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// ==================== DISPLAY PROPERTIES ====================
protected EnergyDisplayData displayData = new EnergyDisplayData();
// ==================== ANCHOR PROPERTIES ====================
protected EnergyAnchorData anchorData = new EnergyAnchorData(AnchorPoint.FRONT);
// ==================== LIFESPAN PROPERTIES ====================
protected EnergyLifespanData lifespanData = new EnergyLifespanData();
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protected long deathWorldTime = -1; // World time when entity should die (-1 = not set)
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// ==================== HOMING PROPERTIES ====================
protected EnergyHomingData homingData = new EnergyHomingData();
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// ==================== TRAJECTORY PROPERTIES ====================
protected EnergyTrajectoryData trajectoryData = new EnergyTrajectoryData();
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protected Map<Integer, Integer> pathDelays;
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// ==================== TRACKING ====================
protected double startX, startY, startZ;
protected int ownerEntityId = -1;
protected int targetEntityId = -1;
// ==================== STATE ====================
protected boolean hasHit = false;
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protected boolean previewMode = false; // Client-side preview mode (no damage/effects)
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protected EntityLivingBase previewOwner = null; // Direct reference for GUI preview (no world lookup)
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/** The ability that spawned this projectile. Transient, not saved to NBT. */
protected transient Ability sourceAbility = null;
// ==================== CHARGING STATE ====================
protected boolean charging = false;
protected int chargeDuration = 40;
protected int chargeTick = 0;
protected float targetSize = 1.0f;
protected static final int DW_CHARGING = 20;
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// ==================== ROTATION INTERPOLATION ====================
public float prevRotationValX, prevRotationValY, prevRotationValZ;
public float rotationValX, rotationValY, rotationValZ;
// ==================== SIZE INTERPOLATION ====================
protected float renderCurrentSize;
protected float prevRenderSize;
// ==================== POSITION INTERPOLATION ====================
protected double interpTargetX, interpTargetY, interpTargetZ;
protected double interpTargetMotionX, interpTargetMotionY, interpTargetMotionZ;
protected int interpSteps;
public EntityAbilityProjectile(World world) {
super(world);
this.setSize(0.5f, 0.5f);
this.noClip = false;
this.isImmuneToFire = true;
this.ignoreFrustumCheck = true;
}
/**
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* Initialize common properties using data classes. Call from subclass constructors.
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*/
protected void initProjectile(EntityLivingBase owner, EntityLivingBase target,
double x, double y, double z, float size,
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EnergyDisplayData display, EnergyCombatData combat,
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EnergyLightningData lightning, EnergyLifespanData lifespan,
EnergyTrajectoryData trajectory) {
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this.setPosition(x, y, z);
this.startX = x;
this.startY = y;
this.startZ = z;
this.ownerEntityId = owner.getEntityId();
this.targetEntityId = target != null ? target.getEntityId() : -1;
// Visual
this.size = size;
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this.displayData = display;
this.combatData = combat;
this.lifespanData = lifespan; // deathWorldTime will be set on first tick when world is available
this.lightningData = lightning;
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this.trajectoryData = trajectory;
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// Initialize render size
this.renderCurrentSize = size;
this.prevRenderSize = size;
}
@Override
protected void entityInit() {
this.dataWatcher.addObject(DW_CHARGING, (byte) 0);
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}
@Override
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance) {
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 128.0D;
return distance < d1 * d1;
}
@Override
public boolean shouldRenderInPass(int pass) {
return pass == 1; // Translucent pass
}
@Override
public void onUpdate() {
// Store previous values for interpolation
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.prevRotationValX = this.rotationValX;
this.prevRotationValY = this.rotationValY;
this.prevRotationValZ = this.rotationValZ;
this.prevRenderSize = this.renderCurrentSize;
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// Skip super.onUpdate() in preview mode to avoid world checks
if (!previewMode) {
super.onUpdate();
}
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// Update rotation
updateRotation();
// Lerp render size toward actual size
this.renderCurrentSize = this.renderCurrentSize + (this.size - this.renderCurrentSize) * 0.15f;
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// Skip lifetime/distance checks in preview mode
if (!previewMode) {
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// Failsafe: if owner entity is gone, dead, or NPC was killed/reset, self-destruct
if (ownerEntityId >= 0 && ticksExisted > 5) {
Entity owner = worldObj.getEntityByID(ownerEntityId);
if (owner == null || owner.isDead) {
this.setDead();
return;
}
if (owner instanceof EntityNPCInterface && ((EntityNPCInterface) owner).isKilled()) {
this.setDead();
return;
}
}
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// Set death time on first tick if not already set (handles chunk load/unload)
if (deathWorldTime < 0 && worldObj != null) {
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deathWorldTime = worldObj.getTotalWorldTime() + getMaxLifetime();
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}
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// Check lifespan using world time (survives chunk unload/reload)
if (deathWorldTime > 0 && worldObj.getTotalWorldTime() >= deathWorldTime) {
this.setDead();
return;
}
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// Check max distance (subclass can override if needed)
if (checkMaxDistance()) {
this.setDead();
return;
}
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if (hasHit) {
this.setDead();
return;
}
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}
// Subclass-specific update
updateProjectile();
}
/**
* Update rotation values. Override for custom rotation behavior.
*/
protected void updateRotation() {
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this.rotationValX += getRotationSpeed() * 0.7f;
this.rotationValY += getRotationSpeed();
this.rotationValZ += getRotationSpeed() * 0.5f;
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if (this.rotationValX > 360.0f) this.rotationValX -= 360.0f;
if (this.rotationValY > 360.0f) this.rotationValY -= 360.0f;
if (this.rotationValZ > 360.0f) this.rotationValZ -= 360.0f;
}
/**
* Check if projectile has exceeded max distance.
* @return true if should die
*/
protected boolean checkMaxDistance() {
double distTraveled = Math.sqrt(
(posX - startX) * (posX - startX) +
(posY - startY) * (posY - startY) +
(posZ - startZ) * (posZ - startZ)
);
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return distTraveled >= getMaxDistance();
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}
/**
* Subclass-specific update logic. Called every tick.
*/
protected abstract void updateProjectile();
// ==================== POSITION INTERPOLATION ====================
@Override
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements) {
this.interpTargetX = x;
this.interpTargetY = y;
this.interpTargetZ = z;
this.interpSteps = posRotationIncrements;
}
@Override
public void setVelocity(double motionX, double motionY, double motionZ) {
this.interpTargetMotionX = motionX;
this.interpTargetMotionY = motionY;
this.interpTargetMotionZ = motionZ;
this.motionX = motionX;
this.motionY = motionY;
this.motionZ = motionZ;
}
/**
* Handle client-side position interpolation.
*/
protected void handleClientInterpolation() {
if (this.interpSteps > 0) {
double newX = this.posX + (this.interpTargetX - this.posX) / this.interpSteps;
double newY = this.posY + (this.interpTargetY - this.posY) / this.interpSteps;
double newZ = this.posZ + (this.interpTargetZ - this.posZ) / this.interpSteps;
this.motionX = this.motionX + (this.interpTargetMotionX - this.motionX) / this.interpSteps;
this.motionY = this.motionY + (this.interpTargetMotionY - this.motionY) / this.interpSteps;
this.motionZ = this.motionZ + (this.interpTargetMotionZ - this.motionZ) / this.interpSteps;
this.setPosition(newX, newY, newZ);
this.interpSteps--;
} else {
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
this.setPosition(this.posX, this.posY, this.posZ);
}
}
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// ==================== PREVIEW MODE ====================
/**
* Set preview mode for GUI display.
* In preview mode, no damage or world effects are applied.
*/
public void setPreviewMode(boolean preview) {
this.previewMode = preview;
}
/**
* Check if entity is in preview mode.
*/
public boolean isPreviewMode() {
return previewMode;
}
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// ==================== DAMAGE & EFFECTS ====================
protected void applyDamage(EntityLivingBase target) {
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if (previewMode) return; // Skip damage in preview mode
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applyDamage(target, this.getDamage(), this.getKnockback());
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}
protected void applyDamage(EntityLivingBase target, float dmg, float kb) {
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if (previewMode) return; // Skip damage in preview mode
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Entity owner = getOwnerEntity();
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// Check for ability extenders (e.g., DBC Addon damage routing)
boolean handled = false;
if (sourceAbility != null && owner instanceof EntityLivingBase) {
double dx = target.posX - posX;
double dz = target.posZ - posZ;
float kbUp = getKnockbackUp() > 0 ? getKnockbackUp() : 0.1f;
handled = AbilityController.Instance.fireOnAbilityDamage(
sourceAbility, (EntityLivingBase) owner, target,
dmg, kb, kbUp, dx, dz);
}
if (!handled) {
// Default damage path
if (owner instanceof EntityNPCInterface) {
target.attackEntityFrom(new NpcDamageSource("npc_ability", (EntityNPCInterface) owner), dmg);
} else if (owner instanceof EntityPlayer) {
target.attackEntityFrom(DamageSource.causePlayerDamage((EntityPlayer) owner), dmg);
} else if (owner instanceof EntityLivingBase) {
target.attackEntityFrom(DamageSource.causeMobDamage((EntityLivingBase) owner), dmg);
} else {
target.attackEntityFrom(new NpcDamageSource("npc_ability", null), dmg);
}
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}
if (kb > 0) {
double dx = target.posX - posX;
double dz = target.posZ - posZ;
double len = Math.sqrt(dx * dx + dz * dz);
if (len > 0) {
double kbX = (dx / len) * kb * 0.5;
double kbZ = (dz / len) * kb * 0.5;
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double kbY = getKnockbackUp() > 0 ? getKnockbackUp() : 0.1;
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target.addVelocity(kbX, kbY, kbZ);
target.velocityChanged = true;
}
}
applyEffects(target);
}
protected void applyEffects(EntityLivingBase target) {
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for (AbilityEffect effect : effects) {
effect.apply(target);
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}
}
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/**
* Set the effects list from the ability's configured effects.
*/
public void setEffects(List<AbilityEffect> effects) {
this.effects = effects != null ? effects : new ArrayList<>();
}
/**
* Set the source ability that spawned this projectile.
* Used by external damage handlers to access ability-specific data.
*/
public void setSourceAbility(Ability ability) {
this.sourceAbility = ability;
}
/**
* Get the source ability that spawned this projectile.
*/
public Ability getSourceAbility() {
return sourceAbility;
}
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protected void doExplosion() {
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if (previewMode) return; // Skip explosion in preview mode
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worldObj.playSoundEffect(posX, posY, posZ, "random.explode", 1.0f, 1.0f);
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Entity owner = getOwnerEntity();
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AxisAlignedBB explosionBox = AxisAlignedBB.getBoundingBox(
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posX - getExplosionRadius(), posY - getExplosionRadius(), posZ - getExplosionRadius(),
posX + getExplosionRadius(), posY + getExplosionRadius(), posZ + getExplosionRadius()
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);
@SuppressWarnings("unchecked")
List<EntityLivingBase> targets = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, explosionBox);
for (EntityLivingBase target : targets) {
if (target == owner) continue;
double dist = Math.sqrt(
Math.pow(target.posX - posX, 2) +
Math.pow(target.posY - posY, 2) +
Math.pow(target.posZ - posZ, 2)
);
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if (dist <= getExplosionRadius()) {
float falloff = 1.0f - (float) (dist / getExplosionRadius()) * getExplosionDamageFalloff();
applyDamage(target, getDamage() * falloff, getKnockback() * falloff);
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}
}
}
// ==================== LAUNCH HELPERS ====================
/**
* For player casters, snap the projectile to a position along the player's look vector.
* This ensures projectiles launch aligned with the crosshair rather than from the hand anchor.
* Only affects player casters; NPC projectiles launch from their anchor position as configured.
* Should be called in startMoving/startFiring BEFORE setting startX/Y/Z.
*/
protected void snapToPlayerLookVector() {
Entity owner = getOwnerEntity();
if (!(owner instanceof EntityPlayer)) return;
Vec3 look = owner.getLookVec();
double eyeY = owner.posY + owner.getEyeHeight();
float frontDist = Math.max(0.5f, size * 0.5f);
double newX = owner.posX + look.xCoord * frontDist;
double newY = eyeY + look.yCoord * frontDist;
double newZ = owner.posZ + look.zCoord * frontDist;
setPosition(newX, newY, newZ);
prevPosX = newX;
prevPosY = newY;
prevPosZ = newZ;
}
// ==================== CHARGING METHODS ====================
/**
* Check if entity is in charging state (synced via data watcher).
* In preview mode, uses local field since data watcher isn't synced.
*/
public boolean isCharging() {
if (previewMode) return this.charging;
return this.dataWatcher.getWatchableObjectByte(DW_CHARGING) == 1;
}
/**
* Set charging state (server only, synced to clients via data watcher).
*/
protected void setCharging(boolean value) {
this.charging = value;
if (!worldObj.isRemote) {
this.dataWatcher.updateObject(DW_CHARGING, (byte) (value ? 1 : 0));
}
}
public float getChargeProgress() {
if (chargeDuration <= 0) return 1.0f;
return Math.min(1.0f, (float) chargeTick / chargeDuration);
}
public float getInterpolatedChargeProgress(float partialTicks) {
if (chargeDuration <= 0) return 1.0f;
float prevProgress = Math.max(0, (float) (chargeTick - 1) / chargeDuration);
float currProgress = Math.min(1.0f, (float) chargeTick / chargeDuration);
return prevProgress + (currProgress - prevProgress) * partialTicks;
}
/**
* Setup this entity in charging mode (for windup phase).
* Grows from 0 to current size over chargeDuration ticks.
* Subclasses with different charging behavior should override or use their own method.
*/
public void setupCharging(EnergyAnchorData anchor, int chargeDuration) {
setCharging(true);
this.chargeDuration = chargeDuration;
this.chargeTick = 0;
this.anchorData = anchor;
this.targetSize = this.size;
this.size = 0.01f;
this.renderCurrentSize = 0.01f;
this.prevRenderSize = 0.01f;
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
}
/**
* Update during charging state - grow size and follow anchor.
* Default implementation grows {@code size} from 0 to {@code targetSize}.
* Override in subclasses for type-specific charging (Disc, Beam).
*/
protected void updateCharging() {
chargeTick++;
Entity owner = getOwnerEntity();
if (owner == null || owner.isDead) {
setDead();
return;
}
float progress = getChargeProgress();
this.size = targetSize * progress;
if (owner instanceof EntityLivingBase) {
Vec3 pos = AnchorPointHelper.calculateAnchorPosition((EntityLivingBase) owner, anchorData);
setPosition(pos.xCoord, pos.yCoord, pos.zCoord);
}
}
// ==================== HOMING ====================
/**
* Update homing toward target. Uses position-based homing with distance-scaled strength.
* Override in subclasses for type-specific homing (e.g. Beam uses head offset).
*/
protected void updateHoming() {
if (!isHoming()) return;
Entity target = getTargetEntity();
if (target == null || !target.isEntityAlive()) return;
double dx = target.posX - posX;
double dy = (target.posY + target.getEyeHeight()) - posY;
double dz = target.posZ - posZ;
double dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (dist <= getHomingRange() && dist > 0) {
float effectiveStrength = getHomingStrength();
if (dist < getHomingRange() * 0.3) {
effectiveStrength = Math.min(1.0f, getHomingStrength() * 2.5f);
} else if (dist < getHomingRange() * 0.6) {
effectiveStrength = Math.min(0.8f, getHomingStrength() * 1.5f);
}
double desiredVX = (dx / dist) * getSpeed();
double desiredVY = (dy / dist) * getSpeed();
double desiredVZ = (dz / dist) * getSpeed();
motionX += (desiredVX - motionX) * effectiveStrength;
motionY += (desiredVY - motionY) * effectiveStrength;
motionZ += (desiredVZ - motionZ) * effectiveStrength;
double vLen = Math.sqrt(motionX * motionX + motionY * motionY + motionZ * motionZ);
if (vLen > 0) {
motionX = (motionX / vLen) * getSpeed();
motionY = (motionY / vLen) * getSpeed();
motionZ = (motionZ / vLen) * getSpeed();
}
}
}
// ==================== VELOCITY HELPERS ====================
/**
* Calculate initial velocity toward target or forward based on owner facing.
* Call from subclass constructors after initProjectile().
*/
protected void calculateInitialVelocity(EntityLivingBase owner, EntityLivingBase target,
double x, double y, double z) {
if (target != null) {
double dx = target.posX - x;
double dy = (target.posY + target.getEyeHeight()) - y;
double dz = target.posZ - z;
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (len > 0) {
this.motionX = (dx / len) * getSpeed();
this.motionY = (dy / len) * getSpeed();
this.motionZ = (dz / len) * getSpeed();
}
} else {
float yaw = (float) Math.toRadians(owner.rotationYaw);
float pitch = (float) Math.toRadians(owner.rotationPitch);
this.motionX = -Math.sin(yaw) * Math.cos(pitch) * getSpeed();
this.motionY = -Math.sin(pitch) * getSpeed();
this.motionZ = Math.cos(yaw) * Math.cos(pitch) * getSpeed();
}
}
// ==================== CHARGING NBT ====================
/**
* Read common charging state from NBT. Call from subclass readProjectileNBT().
*/
protected void readChargingNBT(NBTTagCompound nbt) {
boolean isChargingVal = nbt.hasKey("Charging") && nbt.getBoolean("Charging");
this.charging = isChargingVal;
this.dataWatcher.updateObject(DW_CHARGING, (byte) (isChargingVal ? 1 : 0));
this.chargeDuration = nbt.hasKey("ChargeDuration") ? nbt.getInteger("ChargeDuration") : 40;
this.chargeTick = nbt.hasKey("ChargeTick") ? nbt.getInteger("ChargeTick") : 0;
this.targetSize = nbt.hasKey("TargetSize") ? nbt.getFloat("TargetSize") : this.size;
}
/**
* Write common charging state to NBT. Call from subclass writeProjectileNBT().
*/
protected void writeChargingNBT(NBTTagCompound nbt) {
nbt.setBoolean("Charging", isCharging());
nbt.setInteger("ChargeDuration", chargeDuration);
nbt.setInteger("ChargeTick", chargeTick);
nbt.setFloat("TargetSize", targetSize);
}
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// ==================== ENTITY HELPERS ====================
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public Entity getOwnerEntity() {
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// In preview mode, use direct reference (no world lookup)
if (previewMode && previewOwner != null) {
return previewOwner;
}
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if (ownerEntityId == -1) return null;
return worldObj.getEntityByID(ownerEntityId);
}
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@Override
public int getOwnerEntityId() {
return ownerEntityId;
}
@Override
public IEntity getOwner() {
if (previewMode) return null;
if (getOwnerEntity() == null) return null;
return NpcAPI.Instance().getIEntity(getOwnerEntity());
}
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/**
* Set the preview owner for GUI preview mode.
* This allows anchor point calculations without world entity lookup.
*/
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public void setPreviewOwner(EntityLivingBase owner) {
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this.previewOwner = owner;
}
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@Override
public int getTargetEntityId() {
return targetEntityId;
}
public Entity getTargetEntity() {
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if (targetEntityId == -1) return null;
return worldObj.getEntityByID(targetEntityId);
}
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@Override
public IEntity getTarget() {
if (getTargetEntity() == null) return null;
return NpcAPI.Instance().getIEntity(getTargetEntity());
}
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/**
* Check if an entity should be ignored for collision.
* Ignores: the owner, same-faction NPCs, and other projectiles from the same caster.
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*/
protected boolean shouldIgnoreEntity(Entity entity) {
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Entity owner = getOwnerEntity();
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if (entity == owner) return true;
if (owner instanceof EntityNPCInterface && entity instanceof EntityNPCInterface) {
EntityNPCInterface ownerNpc = (EntityNPCInterface) owner;
EntityNPCInterface targetNpc = (EntityNPCInterface) entity;
if (ownerNpc.faction.id == targetNpc.faction.id) return true;
}
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// Ignore other projectiles from the same caster (e.g. multi-projectile abilities)
if (entity instanceof EntityAbilityProjectile) {
EntityAbilityProjectile other = (EntityAbilityProjectile) entity;
if (other.ownerEntityId == this.ownerEntityId) return true;
}
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return false;
}
// ==================== VISUAL GETTERS ====================
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@Override
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public float getSize() {
return size;
}
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@Override
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public int getInnerColor() {
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return displayData.getInnerColor();
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}
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@Override
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public int getOuterColor() {
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return displayData.getOuterColor();
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}
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@Override
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public boolean isOuterColorEnabled() {
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return displayData.isOuterColorEnabled();
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}
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@Override
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public float getOuterColorWidth() {
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return displayData.getOuterColorWidth();
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}
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@Override
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public float getOuterColorAlpha() {
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return displayData.getOuterColorAlpha();
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}
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@Override
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public float getRotationSpeed() {
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return displayData.getRotationSpeed();
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}
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// ==================== ROTATION GETTERS ====================
@Override
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public float getInterpolatedRotationX(float partialTicks) {
return this.prevRotationValX + (this.rotationValX - this.prevRotationValX) * partialTicks;
}
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@Override
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public float getInterpolatedRotationY(float partialTicks) {
return this.prevRotationValY + (this.rotationValY - this.prevRotationValY) * partialTicks;
}
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@Override
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public float getInterpolatedRotationZ(float partialTicks) {
return this.prevRotationValZ + (this.rotationValZ - this.prevRotationValZ) * partialTicks;
}
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@Override
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public float getInterpolatedSize(float partialTicks) {
return this.prevRenderSize + (this.renderCurrentSize - this.prevRenderSize) * partialTicks;
}
// ==================== LIGHTNING GETTERS ====================
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@Override
public boolean hasLightningEffect() {
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return lightningData.isLightningEffect();
}
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@Override
public float getLightningDensity() {
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return lightningData.getLightningDensity();
}
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@Override
public float getLightningRadius() {
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return lightningData.getLightningRadius();
}
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@Override
public int getLightningFadeTime() {
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return lightningData.getLightningFadeTime();
}
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// ==================== LIFESPAN GETTERS ====================
@Override
public float getMaxDistance() { return lifespanData.getMaxDistance(); }
@Override
public int getMaxLifetime() { return lifespanData.getMaxLifetime(); }
// ==================== COMBAT GETTERS ====================
@Override
public float getDamage() { return combatData.getDamage(); }
@Override
public float getKnockback() { return combatData.knockback; }
@Override
public float getKnockbackUp() { return combatData.knockbackUp; }
@Override
public boolean isExplosive() { return combatData.isExplosive(); }
@Override
public float getExplosionRadius() { return combatData.explosionRadius; }
@Override
public float getExplosionDamageFalloff() { return combatData.explosionDamageFalloff; }
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// ==================== HOMING GETTERS ====================
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@Override
public boolean isHoming() { return homingData.isHoming(); }
@Override
public float getHomingStrength() { return homingData.getHomingStrength(); }
@Override
public float getHomingRange() { return homingData.getHomingRange(); }
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// ==================== TRAJECTORY GETTERS ====================
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// ==================== ANCHOR GETTERS ====================
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@Override
public float getSpeed() { return homingData.getSpeed(); }
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public AnchorPoint getAnchorPoint() { return anchorData.getAnchorPoint(); }
@Override
public int getAnchor() { return anchorData.getAnchor(); }
@Override
public float getAnchorOffsetX() { return anchorData.getAnchorOffsetX(); }
@Override
public float getAnchorOffsetY() { return anchorData.getAnchorOffsetY(); }
@Override
public float getAnchorOffsetZ() { return anchorData.getAnchorOffsetZ(); }
// ==================== MOVEMENT GETTERS ====================
@Override public double getStartX() { return startX; }
@Override public double getStartY() { return startY; }
@Override public double getStartZ() { return startZ; }
@Override public double getMotionX() { return motionX; }
@Override public double getMotionY() { return motionY; }
@Override public double getMotionZ() { return motionZ; }
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// ==================== BRIGHTNESS ====================
@Override
public float getBrightness(float partialTicks) {
return 1.0f;
}
@Override
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float partialTicks) {
return 0xF000F0;
}
// ==================== NBT ====================
@Override
protected void readEntityFromNBT(NBTTagCompound nbt) {
readBaseNBT(nbt);
readProjectileNBT(nbt);
}
@Override
protected void writeEntityToNBT(NBTTagCompound nbt) {
writeBaseNBT(nbt);
writeProjectileNBT(nbt);
}
/**
* Read base projectile properties from NBT.
*/
protected void readBaseNBT(NBTTagCompound nbt) {
this.size = nbt.getFloat("Size");
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// Read effects list
this.effects.clear();
if (nbt.hasKey("Effects")) {
NBTTagList effectsList = nbt.getTagList("Effects", 10); // 10 = compound tag
for (int i = 0; i < effectsList.tagCount(); i++) {
effects.add(AbilityEffect.fromNBT(effectsList.getCompoundTagAt(i)));
}
}
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this.deathWorldTime = nbt.hasKey("DeathWorldTime") ? nbt.getLong("DeathWorldTime") : -1;
this.startX = nbt.getDouble("StartX");
this.startY = nbt.getDouble("StartY");
this.startZ = nbt.getDouble("StartZ");
this.ownerEntityId = nbt.getInteger("OwnerId");
this.targetEntityId = nbt.getInteger("TargetId");
this.motionX = nbt.getDouble("MotionX");
this.motionY = nbt.getDouble("MotionY");
this.motionZ = nbt.getDouble("MotionZ");
if (this.worldObj != null && this.worldObj.isRemote) {
this.renderCurrentSize = this.size;
this.prevRenderSize = this.size;
}
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anchorData.readNBT(nbt);
combatData.readNBT(nbt);
displayData.readNBT(nbt);
homingData.readNBT(nbt);
lifespanData.readNBT(nbt);
lightningData.readNBT(nbt);
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trajectoryData.readNBT(nbt);
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}
/**
* Write base projectile properties to NBT.
*/
protected void writeBaseNBT(NBTTagCompound nbt) {
nbt.setFloat("Size", size);
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// Write effects list
if (!effects.isEmpty()) {
NBTTagList effectsList = new NBTTagList();
for (AbilityEffect effect : effects) {
effectsList.appendTag(effect.writeNBT());
}
nbt.setTag("Effects", effectsList);
}
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nbt.setLong("DeathWorldTime", deathWorldTime);
nbt.setDouble("StartX", startX);
nbt.setDouble("StartY", startY);
nbt.setDouble("StartZ", startZ);
nbt.setInteger("OwnerId", ownerEntityId);
nbt.setInteger("TargetId", targetEntityId);
nbt.setDouble("MotionX", motionX);
nbt.setDouble("MotionY", motionY);
nbt.setDouble("MotionZ", motionZ);
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anchorData.writeNBT(nbt);
combatData.writeNBT(nbt);
displayData.writeNBT(nbt);
homingData.writeNBT(nbt);
lifespanData.writeNBT(nbt);
lightningData.writeNBT(nbt);
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trajectoryData.writeNBT(nbt);
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}
/**
* Subclass-specific NBT reading.
*/
protected abstract void readProjectileNBT(NBTTagCompound nbt);
/**
* Subclass-specific NBT writing.
*/
protected abstract void writeProjectileNBT(NBTTagCompound nbt);
// ==================== SPAWN DATA ====================
@Override
public void writeSpawnData(ByteBuf buffer) {
try {
NBTTagCompound compound = new NBTTagCompound();
this.writeEntityToNBT(compound);
cpw.mods.fml.common.network.ByteBufUtils.writeTag(buffer, compound);
} catch (Exception ignored) {}
}
@Override
public void readSpawnData(ByteBuf buffer) {
try {
NBTTagCompound compound = cpw.mods.fml.common.network.ByteBufUtils.readTag(buffer);
if (compound != null) {
this.readEntityFromNBT(compound);
}
} catch (Exception ignored) {}
}
// ==================== COLLISION SETTINGS ====================
@Override
public boolean canBeCollidedWith() {
return false;
}
@Override
public boolean canBePushed() {
return false;
}
@Override
protected boolean canTriggerWalking() {
return false;
}
@Override
public boolean isBurning() {
return false;
}
@SideOnly(Side.CLIENT)
public float getShadowSize() {
return 0.0f;
}
}