2023-01-12 19:32:40 -05:00
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package noppes.npcs.controllers.data;
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2023-01-12 20:34:07 -05:00
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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2023-01-16 13:53:15 -06:00
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import noppes.npcs.api.handler.data.IAnimation;
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import noppes.npcs.api.handler.data.IFrame;
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import noppes.npcs.constants.EnumAnimationPart;
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import noppes.npcs.controllers.AnimationController;
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2023-01-12 20:34:07 -05:00
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2023-01-12 19:32:40 -05:00
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import java.util.ArrayList;
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2023-01-16 13:53:15 -06:00
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public class Animation implements IAnimation {
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public ArrayList<Frame> frames = new ArrayList<Frame>();
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public int currentFrame = 0;
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public int currentFrameTime = 0;
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public String name;
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public float speed = 1.0F;
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public byte smooth = 0;
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public int loop = -1; //If greater than 0 and less than the amount of frames, the animation will begin looping when it reaches this frame.
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public boolean renderTicks = false; // If true, MC ticks are used. If false, render ticks are used.
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public boolean whileStanding = true;
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public boolean whileAttacking = true;
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public boolean whileMoving = true;
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public Animation(){}
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public Animation(String name){
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this.name = name;
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}
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public Animation(String name, float speed, byte smooth){
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this.name = name;
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this.speed = speed;
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this.smooth = smooth;
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}
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public IFrame currentFrame() {
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return currentFrame < frames.size() ? frames.get(currentFrame) : null;
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}
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public IFrame[] getFrames() {
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return frames.toArray(new Frame[0]);
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}
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public IAnimation setFrames(IFrame[] frames) {
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this.clearFrames();
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for (IFrame frame : frames) {
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this.frames.add((Frame) frame);
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}
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return this;
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}
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public IAnimation clearFrames() {
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this.frames.clear();
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return this;
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}
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public IAnimation addFrame(IFrame frame) {
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this.frames.add((Frame) frame);
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return this;
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}
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public IAnimation addFrame(int index, IFrame frame) {
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this.frames.add(index, (Frame) frame);
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return this;
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}
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public IAnimation removeFrame(IFrame frame) {
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this.frames.remove((Frame) frame);
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return this;
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}
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public IAnimation setName(String name) {
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this.name = name;
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return this;
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}
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public String getName() {
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return this.name;
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}
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public IAnimation setSpeed(float speed) {
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this.speed = speed;
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return this;
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}
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public float getSpeed() {
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return this.speed;
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}
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public IAnimation setSmooth(byte smooth) {
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this.smooth = smooth;
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return this;
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}
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public byte isSmooth() {
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return this.smooth;
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}
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public IAnimation useRenderTicks(boolean renderTicks) {
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this.renderTicks = renderTicks;
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return this;
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}
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public boolean useRenderTicks() {
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return this.renderTicks;
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}
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public IAnimation doWhileStanding(boolean whileStanding) {
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this.whileStanding = whileStanding;
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return this;
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}
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public boolean doWhileStanding() {
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return this.whileStanding;
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}
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public IAnimation doWhileMoving(boolean whileMoving) {
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this.whileMoving = whileMoving;
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return this;
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}
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public boolean doWhileMoving() {
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return this.whileMoving;
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}
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public IAnimation doWhileAttacking(boolean whileAttacking) {
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this.whileAttacking = whileAttacking;
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return this;
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}
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public boolean doWhileAttacking() {
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return this.whileAttacking;
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}
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public IAnimation setLoop(int loopAtFrame) {
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this.loop = loopAtFrame;
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return this;
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}
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public int loop() {
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return this.loop;
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}
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public IAnimation save() {
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return AnimationController.instance.saveAnimation(this);
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}
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public void readFromNBT(NBTTagCompound compound){
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name = compound.getString("Name");
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speed = compound.getFloat("Speed");
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smooth = compound.getByte("Smooth");
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loop = compound.getInteger("Loop");
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renderTicks = compound.getBoolean("RenderTicks");
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ArrayList<Frame> frames = new ArrayList<Frame>();
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NBTTagList list = compound.getTagList("Frames", 10);
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for (int i = 0; i < list.tagCount(); i++) {
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NBTTagCompound item = list.getCompoundTagAt(i);
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Frame frame = new Frame();
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frame.parent = this;
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frame.readFromNBT(item);
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frames.add(frame);
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}
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this.frames = frames;
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this.whileStanding = compound.getBoolean("WhileStanding");
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this.whileMoving = compound.getBoolean("WhileWalking");
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this.whileAttacking = compound.getBoolean("WhileAttacking");
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}
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public NBTTagCompound writeToNBT(){
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NBTTagCompound compound = new NBTTagCompound();
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compound.setString("Name", name);
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compound.setFloat("Speed", speed);
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compound.setByte("Smooth", smooth);
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compound.setInteger("Loop",loop);
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compound.setBoolean("RenderTicks", renderTicks);
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NBTTagList list = new NBTTagList();
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for(Frame frame : frames){
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NBTTagCompound item = frame.writeToNBT();
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list.appendTag(item);
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}
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compound.setTag("Frames", list);
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compound.setBoolean("WhileStanding", whileStanding);
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compound.setBoolean("WhileWalking", whileMoving);
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compound.setBoolean("WhileAttacking", whileAttacking);
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return compound;
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}
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public void increaseTime() {
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this.currentFrameTime++;
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if (this.currentFrameTime == this.currentFrame().getDuration()) {
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Frame prevFrame = (Frame) this.currentFrame();
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Frame nextFrame = null;
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this.currentFrameTime = 0;
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this.currentFrame++;
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if (this.currentFrame < this.frames.size()) {
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nextFrame = this.frames.get(this.currentFrame);
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} else if (this.loop >= 0 && this.loop < this.frames.size()) {
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this.currentFrame = this.loop;
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}
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if (nextFrame != null) {
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for (EnumAnimationPart part : EnumAnimationPart.values()) {
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if (prevFrame.frameParts.containsKey(part) && nextFrame.frameParts.containsKey(part)) {
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nextFrame.frameParts.get(part).prevRotations = prevFrame.frameParts.get(part).prevRotations;
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nextFrame.frameParts.get(part).prevPivots = prevFrame.frameParts.get(part).prevPivots;
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}
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}
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}
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}
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}
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2023-01-12 19:32:40 -05:00
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}
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