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2024-03-20 02:28:51 -04:00
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< div class = "subTitle" >< span class = "packageLabelInType" > Package</ span > < a href = "package-summary.html" > net.minecraft.util.math</ a ></ div >
< h2 title = "Class BlockPos.MutableBlockPos" class = "title" > Class BlockPos.MutableBlockPos</ h2 >
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< li > java.lang.Object</ li >
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< li >< a href = "../Vec3i.html" title = "class in net.minecraft.util" > net.minecraft.util.Vec3i</ a ></ li >
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< li >< a href = "BlockPos.html" title = "class in net.minecraft.util.math" > net.minecraft.util.math.BlockPos</ a ></ li >
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< li > net.minecraft.util.math.BlockPos.MutableBlockPos</ li >
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< dd >< code > java.lang.Comparable< < a href = "../Vec3i.html" title = "class in net.minecraft.util" > Vec3i</ a > > </ code ></ dd >
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< dl >
< dt > Direct Known Subclasses:</ dt >
< dd >< code >< a href = "BlockPos.PooledMutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.PooledMutableBlockPos</ a ></ code ></ dd >
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< dt > Enclosing class:</ dt >
< dd >< a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a ></ dd >
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< pre > public static class < span class = "typeNameLabel" > BlockPos.MutableBlockPos</ span >
extends < a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a ></ pre >
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< h3 > Nested classes/interfaces inherited from class net.minecraft.util.math.< a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a ></ h3 >
< code >< a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a > , < a href = "BlockPos.PooledMutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.PooledMutableBlockPos</ a ></ code ></ li >
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< th class = "colFirst" scope = "col" > Modifier and Type</ th >
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< td class = "colFirst" >< code > protected int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#x" > x</ a ></ span ></ code ></ th >
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< div class = "block" > Mutable X Coordinate</ div >
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< td class = "colFirst" >< code > protected int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#y" > y</ a ></ span ></ code ></ th >
< td class = "colLast" >
< div class = "block" > Mutable Y Coordinate</ div >
</ td >
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< td class = "colFirst" >< code > protected int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#z" > z</ a ></ span ></ code ></ th >
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< div class = "block" > Mutable Z Coordinate</ div >
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< th class = "colConstructorName" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#%3Cinit%3E()" > MutableBlockPos</ a ></ span > ()</ code ></ th >
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< th class = "colConstructorName" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#%3Cinit%3E(int,int,int)" > MutableBlockPos</ a ></ span > ​ (int x_,
int y_,
int z_)</ code ></ th >
< td class = "colLast" > </ td >
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< th class = "colConstructorName" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#%3Cinit%3E(net.minecraft.util.math.BlockPos)" > MutableBlockPos</ a ></ span > ​ (< a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a > pos)</ code ></ th >
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< tr >
< th class = "colFirst" scope = "col" > Modifier and Type</ th >
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< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getX()" > getX</ a ></ span > ()</ code ></ th >
< td class = "colLast" >
< div class = "block" > Gets the X coordinate.</ div >
</ td >
</ tr >
< tr id = "i1" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getY()" > getY</ a ></ span > ()</ code ></ th >
< td class = "colLast" >
< div class = "block" > Gets the Y coordinate.</ div >
</ td >
</ tr >
< tr id = "i2" class = "altColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getZ()" > getZ</ a ></ span > ()</ code ></ th >
< td class = "colLast" >
< div class = "block" > Gets the Z coordinate.</ div >
</ td >
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< tr id = "i3" class = "rowColor" >
< td class = "colFirst" >< code >< a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#move(net.minecraft.util.EnumFacing)" > move</ a ></ span > ​ (net.minecraft.util.EnumFacing p_189536_1_)</ code ></ th >
< td class = "colLast" > </ td >
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< tr id = "i4" class = "altColor" >
< td class = "colFirst" >< code >< a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#move(net.minecraft.util.EnumFacing,int)" > move</ a ></ span > ​ (net.minecraft.util.EnumFacing p_189534_1_,
int p_189534_2_)</ code ></ th >
< td class = "colLast" > </ td >
</ tr >
< tr id = "i5" class = "rowColor" >
< td class = "colFirst" >< code >< a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setPos(double,double,double)" > setPos</ a ></ span > ​ (double p_189532_1_,
double p_189532_3_,
double p_189532_5_)</ code ></ th >
< td class = "colLast" > </ td >
</ tr >
< tr id = "i6" class = "altColor" >
< td class = "colFirst" >< code >< a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setPos(int,int,int)" > setPos</ a ></ span > ​ (int xIn,
int yIn,
int zIn)</ code ></ th >
< td class = "colLast" >
< div class = "block" > Sets the position, MUST not be name 'set' as that causes obfusication conflicts with func_185343_d</ div >
</ td >
</ tr >
< tr id = "i7" class = "rowColor" >
< td class = "colFirst" >< code >< a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setPos(net.minecraft.util.Vec3i)" > setPos</ a ></ span > ​ (< a href = "../Vec3i.html" title = "class in net.minecraft.util" > Vec3i</ a > p_189533_1_)</ code ></ th >
< td class = "colLast" > </ td >
</ tr >
< tr id = "i8" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setY(int)" > setY</ a ></ span > ​ (int yIn)</ code ></ th >
< td class = "colLast" > </ td >
</ tr >
< tr id = "i9" class = "rowColor" >
< td class = "colFirst" >< code >< a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#toImmutable()" > toImmutable</ a ></ span > ()</ code ></ th >
< td class = "colLast" >
< div class = "block" > Returns a version of this BlockPos that is guaranteed to be immutable.</ div >
</ td >
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< h3 > Methods inherited from class net.minecraft.util.math.< a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a ></ h3 >
< code >< a href = "BlockPos.html#add(double,double,double)" > add</ a > , < a href = "BlockPos.html#add(int,int,int)" > add</ a > , < a href = "BlockPos.html#add(net.minecraft.util.Vec3i)" > add</ a > , < a href = "BlockPos.html#crossProduct(net.minecraft.util.Vec3i)" > crossProduct</ a > , < a href = "BlockPos.html#down()" > down</ a > , < a href = "BlockPos.html#down(double)" > down</ a > , < a href = "BlockPos.html#east()" > east</ a > , < a href = "BlockPos.html#east(double)" > east</ a > , < a href = "BlockPos.html#fromLong(long)" > fromLong</ a > , < a href = "BlockPos.html#getAllInBox(net.minecraft.util.math.BlockPos,net.minecraft.util.math.BlockPos)" > getAllInBox</ a > , < a href = "BlockPos.html#north()" > north</ a > , < a href = "BlockPos.html#north(double)" > north</ a > , < a href = "BlockPos.html#offset(net.minecraft.util.EnumFacing)" > offset</ a > , < a href = "BlockPos.html#offset(net.minecraft.util.EnumFacing,double)" > offset</ a > , < a href = "BlockPos.html#south()" > south</ a > , < a href = "BlockPos.html#south(double)" > south</ a > , < a href = "BlockPos.html#toLong()" > toLong</ a > , < a href = "BlockPos.html#up()" > up</ a > , < a href = "BlockPos.html#up(double)" > up</ a > , < a href = "BlockPos.html#west()" > west</ a > , < a href = "BlockPos.html#west(double)" > west</ a ></ code ></ li >
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< h3 > Methods inherited from class net.minecraft.util.< a href = "../Vec3i.html" title = "class in net.minecraft.util" > Vec3i</ a ></ h3 >
< code >< a href = "../Vec3i.html#compareTo(net.minecraft.util.Vec3i)" > compareTo</ a > , < a href = "../Vec3i.html#equals(java.lang.Object)" > equals</ a > , < a href = "../Vec3i.html#getXD()" > getXD</ a > , < a href = "../Vec3i.html#getYD()" > getYD</ a > , < a href = "../Vec3i.html#getZD()" > getZD</ a > , < a href = "../Vec3i.html#hashCode()" > hashCode</ a > , < a href = "../Vec3i.html#toString()" > toString</ a ></ code ></ li >
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< h3 > Methods inherited from class java.lang.Object</ h3 >
< code > clone, finalize, getClass, notify, notifyAll, wait, wait, wait</ code ></ li >
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< h4 > x</ h4 >
< pre > protected int x</ pre >
< div class = "block" > Mutable X Coordinate</ div >
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< h4 > y</ h4 >
< pre > protected int y</ pre >
< div class = "block" > Mutable Y Coordinate</ div >
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< h4 > z</ h4 >
< pre > protected int z</ pre >
< div class = "block" > Mutable Z Coordinate</ div >
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< h4 > MutableBlockPos</ h4 >
< pre > public MutableBlockPos()</ pre >
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< h4 > MutableBlockPos</ h4 >
< pre > public MutableBlockPos​ (< a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a > pos)</ pre >
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< h4 > MutableBlockPos</ h4 >
< pre > public MutableBlockPos​ (int x_,
int y_,
int z_)</ pre >
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< h4 > getX</ h4 >
< pre class = "methodSignature" > public int getX()</ pre >
< div class = "block" > Gets the X coordinate.</ div >
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< dt >< span class = "overrideSpecifyLabel" > Overrides:</ span ></ dt >
< dd >< code >< a href = "../Vec3i.html#getX()" > getX</ a ></ code > in class < code >< a href = "../Vec3i.html" title = "class in net.minecraft.util" > Vec3i</ a ></ code ></ dd >
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< h4 > getY</ h4 >
< pre class = "methodSignature" > public int getY()</ pre >
< div class = "block" > Gets the Y coordinate.</ div >
< dl >
< dt >< span class = "overrideSpecifyLabel" > Overrides:</ span ></ dt >
< dd >< code >< a href = "../Vec3i.html#getY()" > getY</ a ></ code > in class < code >< a href = "../Vec3i.html" title = "class in net.minecraft.util" > Vec3i</ a ></ code ></ dd >
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< h4 > getZ</ h4 >
< pre class = "methodSignature" > public int getZ()</ pre >
< div class = "block" > Gets the Z coordinate.</ div >
< dl >
< dt >< span class = "overrideSpecifyLabel" > Overrides:</ span ></ dt >
< dd >< code >< a href = "../Vec3i.html#getZ()" > getZ</ a ></ code > in class < code >< a href = "../Vec3i.html" title = "class in net.minecraft.util" > Vec3i</ a ></ code ></ dd >
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< h4 > setPos</ h4 >
< pre class = "methodSignature" > public < a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a > setPos​ (int xIn,
int yIn,
int zIn)</ pre >
< div class = "block" > Sets the position, MUST not be name 'set' as that causes obfusication conflicts with func_185343_d</ div >
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< a id = "setPos(double,double,double)" >
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< pre class = "methodSignature" > public < a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a > setPos​ (double p_189532_1_,
double p_189532_3_,
double p_189532_5_)</ pre >
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< h4 > setPos</ h4 >
< pre class = "methodSignature" > public < a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a > setPos​ (< a href = "../Vec3i.html" title = "class in net.minecraft.util" > Vec3i</ a > p_189533_1_)</ pre >
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< h4 > move</ h4 >
< pre class = "methodSignature" > public < a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a > move​ (net.minecraft.util.EnumFacing p_189536_1_)</ pre >
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< h4 > move</ h4 >
< pre class = "methodSignature" > public < a href = "BlockPos.MutableBlockPos.html" title = "class in net.minecraft.util.math" > BlockPos.MutableBlockPos</ a > move​ (net.minecraft.util.EnumFacing p_189534_1_,
int p_189534_2_)</ pre >
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< h4 > setY</ h4 >
< pre class = "methodSignature" > public void setY​ (int yIn)</ pre >
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< pre class = "methodSignature" > public < a href = "BlockPos.html" title = "class in net.minecraft.util.math" > BlockPos</ a > toImmutable()</ pre >
< div class = "block" > Returns a version of this BlockPos that is guaranteed to be immutable.
< p > When storing a BlockPos given to you for an extended period of time, make sure you
use this in case the value is changed internally.</ p ></ div >
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