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< div class = "subTitle" >< span class = "packageLabelInType" > Package</ span > < a href = "package-summary.html" > noppes.npcs.api.entity</ a ></ div >
< h2 title = "Interface IProjectile" class = "title" > Interface IProjectile</ h2 >
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< pre > public interface < span class = "typeNameLabel" > IProjectile</ span ></ pre >
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< div class = "block" > Represents a projectile entity.
Provides methods to access and modify the projectile's item, gravity, accuracy, heading,
and to enable scripting events.</ div >
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<!-- ========== METHOD SUMMARY =========== -->
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< h3 > Method Summary</ h3 >
< table class = "memberSummary" >
< caption >< span id = "t0" class = "activeTableTab" >< span > All Methods</ span >< span class = "tabEnd" > </ span ></ span >< span id = "t2" class = "tableTab" >< span >< a href = "javascript:show(2);" > Instance Methods</ a ></ span >< span class = "tabEnd" > </ span ></ span >< span id = "t3" class = "tableTab" >< span >< a href = "javascript:show(4);" > Abstract Methods</ a ></ span >< span class = "tabEnd" > </ span ></ span ></ caption >
< tr >
< th class = "colFirst" scope = "col" > Modifier and Type</ th >
< th class = "colSecond" scope = "col" > Method</ th >
< th class = "colLast" scope = "col" > Description</ th >
</ tr >
< tr id = "i0" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#enableEvents()" > enableEvents</ a ></ span > ()</ code ></ th >
< td class = "colLast" >
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< div class = "block" > Enables projectile events for the current scripting container.</ div >
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</ td >
</ tr >
< tr id = "i1" class = "rowColor" >
< td class = "colFirst" >< code > int</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getAccuracy()" > getAccuracy</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the accuracy value for the projectile.</ div >
</ td >
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</ tr >
< tr id = "i2" class = "altColor" >
< td class = "colFirst" >< code > boolean</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getHasGravity()" > getHasGravity</ a ></ span > ()</ code ></ th >
< td class = "colLast" > </ td >
</ tr >
< tr id = "i3" class = "rowColor" >
< td class = "colFirst" >< code >< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getItem()" > getItem</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the item associated with the projectile (e.g.</ div >
</ td >
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</ tr >
< tr id = "i4" class = "altColor" >
< td class = "colFirst" >< code >< a href = "IEntity.html" title = "interface in noppes.npcs.api.entity" > IEntity</ a ></ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#getThrower()" > getThrower</ a ></ span > ()</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Returns the thrower (the entity that launched the projectile).</ div >
</ td >
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</ tr >
< tr id = "i5" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setAccuracy(int)" > setAccuracy</ a ></ span > ​ (int accuracy)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the accuracy value for the projectile.</ div >
</ td >
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</ tr >
< tr id = "i6" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setHasGravity(boolean)" > setHasGravity</ a ></ span > ​ (boolean bo)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets whether the projectile is affected by gravity.</ div >
</ td >
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</ tr >
< tr id = "i7" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setHeading(double,double,double)" > setHeading</ a ></ span > ​ (double x,
double y,
double z)</ code ></ th >
< td class = "colLast" >
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< div class = "block" > Sets the heading for the projectile to the specified coordinates.</ div >
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</ td >
</ tr >
< tr id = "i8" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setHeading(float,float)" > setHeading</ a ></ span > ​ (float yaw,
float pitch)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the heading using yaw and pitch values.</ div >
</ td >
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</ tr >
< tr id = "i9" class = "rowColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setHeading(noppes.npcs.api.entity.IEntity)" > setHeading</ a ></ span > ​ (< a href = "IEntity.html" title = "interface in noppes.npcs.api.entity" > IEntity</ a > entity)</ code ></ th >
< td class = "colLast" >
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< div class = "block" > Sets the heading (target destination) for the projectile based on the target entity.</ div >
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</ td >
</ tr >
< tr id = "i10" class = "altColor" >
< td class = "colFirst" >< code > void</ code ></ td >
< th class = "colSecond" scope = "row" >< code >< span class = "memberNameLink" >< a href = "#setItem(noppes.npcs.api.item.IItemStack)" > setItem</ a ></ span > ​ (< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > item)</ code ></ th >
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< td class = "colLast" >
< div class = "block" > Sets the item for the projectile.</ div >
</ td >
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</ tr >
</ table >
</ li >
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</ section >
</ li >
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<!-- ============ METHOD DETAIL ========== -->
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< h3 > Method Detail</ h3 >
< a id = "getItem()" >
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< li class = "blockList" >
< h4 > getItem</ h4 >
< pre class = "methodSignature" >< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > getItem()</ pre >
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< div class = "block" > Returns the item associated with the projectile (e.g. arrow, fireball).</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the item as an IItemStack.</ dd >
</ dl >
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</ ul >
< a id = "setItem(noppes.npcs.api.item.IItemStack)" >
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< h4 > setItem</ h4 >
< pre class = "methodSignature" > void setItem​ (< a href = "../item/IItemStack.html" title = "interface in noppes.npcs.api.item" > IItemStack</ a > item)</ pre >
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< div class = "block" > Sets the item for the projectile.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > item</ code > - the item to set.</ dd >
</ dl >
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</ li >
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< h4 > getHasGravity</ h4 >
< pre class = "methodSignature" > boolean getHasGravity()</ pre >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
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< dd > true if the projectile is affected by gravity; false if it flies straight.</ dd >
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< h4 > setHasGravity</ h4 >
< pre class = "methodSignature" > void setHasGravity​ (boolean bo)</ pre >
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< div class = "block" > Sets whether the projectile is affected by gravity.</ div >
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< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
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< dd >< code > bo</ code > - true to enable gravity; false otherwise.</ dd >
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< h4 > getAccuracy</ h4 >
< pre class = "methodSignature" > int getAccuracy()</ pre >
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< div class = "block" > Returns the accuracy value for the projectile.</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the accuracy.</ dd >
</ dl >
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< h4 > setAccuracy</ h4 >
< pre class = "methodSignature" > void setAccuracy​ (int accuracy)</ pre >
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< div class = "block" > Sets the accuracy value for the projectile.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > accuracy</ code > - the accuracy value.</ dd >
</ dl >
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< h4 > setHeading</ h4 >
< pre class = "methodSignature" > void setHeading​ (< a href = "IEntity.html" title = "interface in noppes.npcs.api.entity" > IEntity</ a > entity)</ pre >
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< div class = "block" > Sets the heading (target destination) for the projectile based on the target entity.
The projectile's position should already be set.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > entity</ code > - the target entity.</ dd >
</ dl >
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< pre class = "methodSignature" > void setHeading​ (double x,
double y,
double z)</ pre >
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< div class = "block" > Sets the heading for the projectile to the specified coordinates.
The projectile's position should already be set.</ div >
< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
< dd >< code > x</ code > - the target x coordinate.</ dd >
< dd >< code > y</ code > - the target y coordinate.</ dd >
< dd >< code > z</ code > - the target z coordinate.</ dd >
</ dl >
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< pre class = "methodSignature" > void setHeading​ (float yaw,
float pitch)</ pre >
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< div class = "block" > Sets the heading using yaw and pitch values.</ div >
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< dl >
< dt >< span class = "paramLabel" > Parameters:</ span ></ dt >
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< dd >< code > yaw</ code > - the yaw angle.</ dd >
< dd >< code > pitch</ code > - the pitch angle.</ dd >
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< pre class = "methodSignature" >< a href = "IEntity.html" title = "interface in noppes.npcs.api.entity" > IEntity</ a > getThrower()</ pre >
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< div class = "block" > Returns the thrower (the entity that launched the projectile).</ div >
< dl >
< dt >< span class = "returnLabel" > Returns:</ span ></ dt >
< dd > the thrower as an IEntity.</ dd >
</ dl >
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< pre class = "methodSignature" > void enableEvents()</ pre >
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< div class = "block" > Enables projectile events for the current scripting container.
Must be called during a script.</ div >
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