Interface IEnergyBarrierEvent.HitEvent

    • Method Detail

      • getProjectile

        IEnergyProjectile getProjectile()
        Returns:
        the projectile that hit the barrier.
      • getDamage

        float getDamage()
        Returns:
        the damage dealt.
      • setDamage

        void setDamage​(float damage)
        Parameters:
        damage - the new damage value.