Interface IAbilityEvent.DefendEvent

    • Method Detail

      • getAttacker

        IEntityLivingBase getAttacker()
        Get the entity that attacked during defend.
        Returns:
        the entity that was hit
      • getDamage

        float getDamage()
        Get the damage amount.
        Returns:
        the damage amount
      • setDamage

        void setDamage​(float damage)
        Set the damage amount. Allows scripts to modify damage.
        Parameters:
        damage - the new damage amount