public class PlayerEvent extends CustomNPCsEvent
static class
PlayerEvent.Achievement
PlayerEvent.AttackedEvent
PlayerEvent.AttackEvent
PlayerEvent.Bonemeal
PlayerEvent.BreakEvent
PlayerEvent.ChangedDimension
PlayerEvent.ChatEvent
PlayerEvent.ContainerClosed
PlayerEvent.ContainerOpen
PlayerEvent.DamagedEntityEvent
PlayerEvent.DamagedEvent
PlayerEvent.DiedEvent
PlayerEvent.DropEvent
PlayerEvent.FallEvent
PlayerEvent.FillBucket
PlayerEvent.FinishUsingItem
PlayerEvent.InitEvent
PlayerEvent.InteractEvent
PlayerEvent.JumpEvent
PlayerEvent.KeyPressedEvent
PlayerEvent.KilledEntityEvent
PlayerEvent.LevelUpEvent
PlayerEvent.LightningEvent
PlayerEvent.LoginEvent
PlayerEvent.LogoutEvent
PlayerEvent.MouseClickedEvent
PlayerEvent.PickUpEvent
PlayerEvent.PickupXPEvent
PlayerEvent.RangedChargeEvent
PlayerEvent.RangedLaunchedEvent
PlayerEvent.RespawnEvent
PlayerEvent.Sleep
PlayerEvent.SoundEvent
PlayerEvent.StartUsingItem
PlayerEvent.StopUsingItem
PlayerEvent.TimerEvent
PlayerEvent.TossEvent
PlayerEvent.UpdateEvent
PlayerEvent.UseHoe
PlayerEvent.UsingItem
PlayerEvent.WakeUp
CustomNPCsEvent.CNPCNaturalSpawnEvent
cpw.mods.fml.common.eventhandler.Event.HasResult, cpw.mods.fml.common.eventhandler.Event.Result
IPlayer
player
API
PlayerEvent(IPlayer player)
isCancelled, setCancelled
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public final IPlayer player
public PlayerEvent(IPlayer player)