public static class PlayerEvent.Sleep extends PlayerEvent
PlayerEvent.Achievement, PlayerEvent.AttackedEvent, PlayerEvent.AttackEvent, PlayerEvent.Bonemeal, PlayerEvent.BreakEvent, PlayerEvent.ChangedDimension, PlayerEvent.ChatEvent, PlayerEvent.ContainerClosed, PlayerEvent.ContainerOpen, PlayerEvent.DamagedEntityEvent, PlayerEvent.DamagedEvent, PlayerEvent.DiedEvent, PlayerEvent.DropEvent, PlayerEvent.FallEvent, PlayerEvent.FillBucket, PlayerEvent.FinishUsingItem, PlayerEvent.InitEvent, PlayerEvent.InteractEvent, PlayerEvent.JumpEvent, PlayerEvent.KeyPressedEvent, PlayerEvent.KilledEntityEvent, PlayerEvent.LevelUpEvent, PlayerEvent.LightningEvent, PlayerEvent.LoginEvent, PlayerEvent.LogoutEvent, PlayerEvent.MouseClickedEvent, PlayerEvent.PickUpEvent, PlayerEvent.PickupXPEvent, PlayerEvent.RangedChargeEvent, PlayerEvent.RangedLaunchedEvent, PlayerEvent.RespawnEvent, PlayerEvent.Sleep, PlayerEvent.SoundEvent, PlayerEvent.StartUsingItem, PlayerEvent.StopUsingItem, PlayerEvent.TimerEvent, PlayerEvent.TossEvent, PlayerEvent.UpdateEvent, PlayerEvent.UseHoe, PlayerEvent.UsingItem, PlayerEvent.WakeUpCustomNPCsEvent.CNPCNaturalSpawnEvent| Modifier and Type | Field and Description |
|---|---|
int |
x |
int |
y |
int |
z |
playerAPI| Constructor and Description |
|---|
Sleep(IPlayer player,
int x,
int y,
int z) |
isCancelled, setCancelledpublic Sleep(IPlayer player, int x, int y, int z)