public static class PlayerEvent.DropEvent extends PlayerEvent
PlayerEvent.Achievement, PlayerEvent.AttackedEvent, PlayerEvent.AttackEvent, PlayerEvent.Bonemeal, PlayerEvent.BreakEvent, PlayerEvent.ChangedDimension, PlayerEvent.ChatEvent, PlayerEvent.ContainerClosed, PlayerEvent.ContainerOpen, PlayerEvent.DamagedEntityEvent, PlayerEvent.DamagedEvent, PlayerEvent.DiedEvent, PlayerEvent.DropEvent, PlayerEvent.FallEvent, PlayerEvent.FillBucket, PlayerEvent.FinishUsingItem, PlayerEvent.InitEvent, PlayerEvent.InteractEvent, PlayerEvent.JumpEvent, PlayerEvent.KeyPressedEvent, PlayerEvent.KilledEntityEvent, PlayerEvent.LevelUpEvent, PlayerEvent.LightningEvent, PlayerEvent.LoginEvent, PlayerEvent.LogoutEvent, PlayerEvent.MouseClickedEvent, PlayerEvent.PickUpEvent, PlayerEvent.PickupXPEvent, PlayerEvent.RangedChargeEvent, PlayerEvent.RangedLaunchedEvent, PlayerEvent.RespawnEvent, PlayerEvent.Sleep, PlayerEvent.SoundEvent, PlayerEvent.StartUsingItem, PlayerEvent.StopUsingItem, PlayerEvent.TimerEvent, PlayerEvent.TossEvent, PlayerEvent.UpdateEvent, PlayerEvent.UseHoe, PlayerEvent.UsingItem, PlayerEvent.WakeUpCustomNPCsEvent.CNPCNaturalSpawnEvent| Modifier and Type | Field and Description |
|---|---|
IItemStack[] |
items |
playerAPI| Constructor and Description |
|---|
DropEvent(IPlayer player,
IItemStack[] items) |
isCancelled, setCancelledpublic final IItemStack[] items
public DropEvent(IPlayer player, IItemStack[] items)