mirror of
https://github.com/KAMKEEL/CustomNPC-Gecko-Addon.git
synced 2026-11-08 18:54:49 +00:00
161 lines
8.2 KiB
Properties
161 lines
8.2 KiB
Properties
modName = CustomNPC-Plus-Gecko-Addon
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# This is a case-sensitive string to identify your mod. Convention is to use lower case.
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modId = npcgecko
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modGroup = com.goodbird.npcgecko
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modVersion = 1.1
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gtnh.modules.codeStyle=true
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gtnh.modules.gitVersion=false
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# Whether to use modGroup as the maven publishing group.
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# Due to a history of using JitPack, the default is com.github.GTNewHorizons for all mods.
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useModGroupForPublishing = false
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# Will update your build.gradle automatically whenever an update is available
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autoUpdateBuildScript = false
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minecraftVersion = 1.7.10
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forgeVersion = 10.13.4.1614
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# Specify a MCP channel and mappings version for dependency deobfuscation and the deobfParams task.
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channel = stable
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mappingsVersion = 12
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# Define other MCP mappings for dependency deobfuscation
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remoteMappings = https://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
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# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
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# restart Minecraft in development. Choose this dependent on your mod:
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# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
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# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
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developmentEnvironmentUserName = Kam
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# Enables using modern java syntax (up to version 17) via Jabel, while still targeting JVM 8.
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# See https://github.com/bsideup/jabel for details on how this works.
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enableModernJavaSyntax = false
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# Enables injecting missing generics into the decompiled source code for a better coding experience
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# Turns most publicly visible List, Map, etc. into proper List<Type>, Map<K, V> types
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enableGenericInjection = false
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# Generate a class with a String field for the mod version named as defined below.
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# If generateGradleTokenClass is empty or not missing, no such class will be generated.
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# If gradleTokenVersion is empty or missing, the field will not be present in the class.
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generateGradleTokenClass =
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gradleTokenVersion = VERSION
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# [DEPRECATED]
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# Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java
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# public static final String VERSION = "GRADLETOKEN_VERSION";
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# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
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# version in @Mod([...], version = VERSION, [...])
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# Leave these properties empty to skip individual token replacements
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replaceGradleTokenInFile =
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# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
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# leave this property empty.
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# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
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apiPackage =
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# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
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# There can be multiple files in a space-separated list.
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# Example value: mymodid_at.cfg nei_at.cfg
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accessTransformersFile = npcgecko_at.cfg
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# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
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usesMixins = true
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# Adds some debug arguments like verbose output and export
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usesMixinDebug = true
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# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
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mixinPlugin =
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# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
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mixinsPackage = mixin.impl
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# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
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# This parameter is for legacy compatibility only
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# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
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coreModClass =
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# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
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# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
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containsMixinsAndOrCoreModOnly = false
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# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
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forceEnableMixins = false
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# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
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# responsibility check the licence and request permission for distribution, if required.
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usesShadowedDependencies = false
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# If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access
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# their own classes, making the minimization unreliable.
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minimizeShadowedDependencies = true
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# If disabled, won't rename the shadowed classes.
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relocateShadowedDependencies = true
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# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories
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includeWellKnownRepositories = true
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# Change these to your Maven coordinates if you want to publish to a custom Maven repository instead of the default GTNH Maven.
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# Authenticate with the MAVEN_USERNAME and MAVEN_PASSWORD environment variables.
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# If you need a more complex setup disable maven publishing here and add a publishing repository to addon.gradle.
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usesMavenPublishing = false
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# mavenPublishUrl = https://nexus.gtnewhorizons.com/repository/releases/
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# Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
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# The project's ID on Modrinth. Can be either the slug or the ID.
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# Leave this empty if you don't want to publish on Modrinth.
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modrinthProjectId =
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# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
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# Syntax: scope1-type1:name1;scope2-type2:name2;...
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# Where scope can be one of [required, optional, incompatible, embedded],
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# type can be one of [project, version],
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# and the name is the Modrinth project or version slug/id of the other mod.
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# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
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# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
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modrinthRelations =
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# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
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# The project's numeric ID on CurseForge. You can find this in the About Project box.
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# Leave this empty if you don't want to publish on CurseForge.
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curseForgeProjectId =
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# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
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# Syntax: type1:name1;type2:name2;...
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# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
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# and the name is the CurseForge project slug of the other mod.
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# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
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# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
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curseForgeRelations =
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# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
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# projects. New projects should not use this parameter.
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# customArchiveBaseName =
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# Optional parameter to have the build automatically fail if an illegal version is used.
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# This can be usefull, if you e.g. only want to allow versions in the form of '1.1.xxx'.
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# The check is ONLY performed if the version is a git tag.
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# Note: the specified string must be escaped, so e.g. 1\\.1\\.\\d+ instead of 1\.1\.\d+
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# versionPattern =
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# Optional parameter to prevent the source code from being published
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# noPublishedSources =
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# Uncomment this to disable spotless checks
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# This should only be uncommented to keep it easier to sync with upstream/other forks.
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# That is, if there is no other active fork/upstream, NEVER change this.
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disableSpotless = true
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# Uncomment this to disable checkstyle checks (currently wildcard import check).
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disableCheckstyle = true
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# Override the IDEA build type. Valid value is "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
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# (force use delegated build).
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# This is meant to be set in $HOME/.gradle/gradle.properties.
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# e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be always native build.
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# WARNING: If you do use this option, it will overwrite whatever you have in your existing projects. This might not be what you want!
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# Usually there is no need to uncomment this here as other developers do not necessarily use the same build type as you.
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#ideaOverrideBuildType = idea
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