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Better Red Handling for Damage Tint
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@@ -85,7 +85,7 @@ public class RenderCustomModel extends GeoEntityRenderer<EntityCustomModel> {
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public Color getRenderColor(EntityCustomModel animatable, float partialTicks) {
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if(animatable.hurtTime>0 || animatable.deathTime > 0){
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return Color.ofRGBA(255, 30, 30, 255);
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return Color.ofRGBA(255, 153, 153, 255);
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}else{
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return Color.ofRGBA(255, 255, 255, 255);
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}
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