Files
CodeChickenCore/codechicken/lib/render/CCModel.java
T
Chicken Bones 2636721bec Added mask to CCModel.generateBlock
Fixed misleading variable name in MultiIconTransformation.setIconIndex
2013-08-21 23:32:16 +10:00

988 lines
33 KiB
Java

package codechicken.lib.render;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.ResourceLocation;
import codechicken.lib.lighting.CCRBModel;
import codechicken.lib.lighting.LightModel;
import codechicken.lib.vec.Cuboid6;
import codechicken.lib.vec.RedundantTransformation;
import codechicken.lib.vec.Transformation;
import codechicken.lib.vec.TransformationList;
import codechicken.lib.vec.Translation;
import codechicken.lib.vec.Vector3;
import static codechicken.lib.vec.Rotation.*;
public class CCModel
{
private static class PositionNormalEntry
{
public Vector3 pos;
public LinkedList<Vector3> normals = new LinkedList<Vector3>();
public PositionNormalEntry(Vector3 position)
{
pos = position;
}
public boolean positionEqual(Vector3 v)
{
return pos.x == v.x && pos.y == v.y && pos.z == v.z;
}
public PositionNormalEntry addNormal(Vector3 normal)
{
normals.add(normal);
return this;
}
}
public final int vertexMode;
public final int vp;
public Vertex5[] verts;
public Vector3[] normals;
public int[] colours;
protected CCModel(int vertexMode)
{
if(vertexMode != 7 && vertexMode != 4)
throw new IllegalArgumentException("Models must be GL_QUADS or GL_TRIANGLES");
this.vertexMode = vertexMode;
vp = vertexMode == 7 ? 4 : 3;
}
/**
* Each pixel corresponds to one unit of position when generating the model
* @param i Vertex index to start generating at
* @param x1 The minX bound of the box
* @param y1 The minY bound of the box
* @param z1 The minZ bound of the box
* @param w The width of the box
* @param h The height of the box
* @param d The depth of the box
* @param tx The distance of the top left corner of the texture map from the left in pixels
* @param ty The distance of the top left corner of the texture map from the top in pixels
* @param tw The width of the texture in pixels
* @param th The height of the texture in pixels
* @param f The scale of the model, pixels per block, normally 16
* @return The generated model
*/
public CCModel generateBox(int i, double x1, double y1, double z1, double w, double h, double d, double tx, double ty, double tw, double th, double f)
{
double u1, v1, u2, v2;
double x2 = x1+w;
double y2 = y1+h;
double z2 = z1+d;
x1 /= f; x2 /= f; y1 /= f; y2 /= f; z1 /= f; z2 /= f;
//bottom face
u1 = (tx + d + w) / tw; v1 = (ty + d) / th;
u2 = (tx + d*2 + w) / tw; v2 = ty / th;
verts[i++] = new Vertex5(x1, y1, z2, u1, v2);
verts[i++] = new Vertex5(x1, y1, z1, u1, v1);
verts[i++] = new Vertex5(x2, y1, z1, u2, v1);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2);
//top face
u1 = (tx + d) / tw; v1 = (ty + d) / th;
u2 = (tx + d + w) / tw; v2 = ty / th;
verts[i++] = new Vertex5(x2, y2, z2, u2, v2);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x1, y2, z2, u1, v2);
//front face
u1 = (tx + d + w) / tw; v1 = (ty + d) / th;
u2 = (tx + d) / tw; v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x1, y2, z1, u2, v1);
verts[i++] = new Vertex5(x2, y2, z1, u1, v1);
verts[i++] = new Vertex5(x2, y1, z1, u1, v2);
verts[i++] = new Vertex5(x1, y1, z1, u2, v2);
//back face
u1 = (tx + d*2 + w*2) / tw; v1 = (ty + d) / th;
u2 = (tx + d*2 + w) / tw; v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x1, y2, z2, u1, v1);
verts[i++] = new Vertex5(x1, y1, z2, u1, v2);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2);
verts[i++] = new Vertex5(x2, y2, z2, u2, v1);
//left face
u1 = (tx + d) / tw; v1 = (ty + d) / th;
u2 = (tx) / tw; v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x1, y2, z2, u2, v1);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x1, y1, z1, u1, v2);
verts[i++] = new Vertex5(x1, y1, z2, u2, v2);
//right face
u1 = (tx + d*2 + w) / tw; v1 = (ty + d) / th;
u2 = (tx + d + w) / tw; v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x2, y1, z2, u1, v2);
verts[i++] = new Vertex5(x2, y1, z1, u2, v2);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1);
verts[i++] = new Vertex5(x2, y2, z2, u1, v1);
return this;
}
/**
* Generates a box, uv mapped to be the same as a minecraft block with the same bounds
* @param i The vertex index to start generating at
* @param bounds The bounds of the block, 0 to 1
* @return The generated model. When rendering an icon will need to be supplied for the UV transformation.
*/
public CCModel generateBlock(int i, Cuboid6 bounds)
{
return generateBlock(i, bounds.min.x, bounds.min.y, bounds.min.z, bounds.max.x, bounds.max.y, bounds.max.z);
}
public CCModel generateBlock(int i, double x1, double y1, double z1, double x2, double y2, double z2)
{
return generateBlock(i, x1, y1, z1, x2, y2, z2, 0);
}
/**
* Generates a box, uv mapped to be the same as a minecraft block with the same bounds
* @param i The vertex index to start generating at
* @param x1 minX
* @param y1 minY
* @param z1 minZ
* @param x2 maxX
* @param y2 maxY
* @param z2 maxZ
* @param mask A bitmask of sides NOT to generate. I high bit at index s means side s will not be generated
* @return The generated model. When rendering an icon will need to be supplied for the UV transformation.
*/
public CCModel generateBlock(int i, double x1, double y1, double z1, double x2, double y2, double z2, int mask)
{
double u1, v1, u2, v2;
if((mask&1) == 0) {//bottom face
u1 = x1; v1 = z1;
u2 = x2; v2 = z2;
verts[i++] = new Vertex5(x1, y1, z2, u1, v2);
verts[i++] = new Vertex5(x1, y1, z1, u1, v1);
verts[i++] = new Vertex5(x2, y1, z1, u2, v1);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2);
}
if((mask&2) == 0) {//top face
u1 = x1+2; v1 = z1;
u2 = x2+2; v2 = z2;
verts[i++] = new Vertex5(x2, y2, z2, u2, v2);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x1, y2, z2, u1, v2);
}
if((mask&4) == 0) {//east face
u1 = 1-x1+4; v1 = 1-y2;
u2 = 1-x2+4; v2 = 1-y1;
verts[i++] = new Vertex5(x1, y1, z1, u1, v2);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1);
verts[i++] = new Vertex5(x2, y1, z1, u2, v2);
}
if((mask&8) == 0) {//west face
u1 = x1+6; v1 = 1-y2;
u2 = x2+6; v2 = 1-y1;
verts[i++] = new Vertex5(x2, y1, z2, u2, v2);
verts[i++] = new Vertex5(x2, y2, z2, u2, v1);
verts[i++] = new Vertex5(x1, y2, z2, u1, v1);
verts[i++] = new Vertex5(x1, y1, z2, u1, v2);
}
if((mask&0x10) == 0) {//north face
u1 = z1+8; v1 = 1-y2;
u2 = z2+8; v2 = 1-y1;
verts[i++] = new Vertex5(x1, y1, z2, u2, v2);
verts[i++] = new Vertex5(x1, y2, z2, u2, v1);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x1, y1, z1, u1, v2);
}
if((mask&0x20) == 0) {//south face
u1 = 1-z1+10; v1 = 1-y2;
u2 = 1-z2+10; v2 = 1-y1;
verts[i++] = new Vertex5(x2, y1, z1, u1, v2);
verts[i++] = new Vertex5(x2, y2, z1, u1, v1);
verts[i++] = new Vertex5(x2, y2, z2, u2, v1);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2);
}
return this;
}
public CCModel computeNormals()
{
return computeNormals(0, verts.length);
}
/**
* Computes the normals of all faces in the model.
* Uses the cross product of the vectors along 2 sides of the face
* @param start The first vertex to generate normals for
* @param length The number of vertices to generate normals for. Note this must be a multiple of 3 for triangles or 4 for quads
* @return The model
*/
public CCModel computeNormals(int start, int length)
{
if(length%vp != 0 || start%vp != 0)
throw new IllegalArgumentException("Cannot generate normals across polygons");
if(normals == null)
normals = new Vector3[verts.length];
for(int k = 0; k < length; k+=vp)
{
int i = k + start;
Vector3 diff1 = verts[i+1].vec.copy().subtract(verts[i].vec);
Vector3 diff2 = verts[i+vp-1].vec.copy().subtract(verts[i].vec);
normals[i] = diff1.crossProduct(diff2).normalize();
for(int d = 1; d < vp; d++)
normals[i+d] = normals[i].copy();
}
return this;
}
/**
* Computes lighting using the normals and the colour 0xFFFFFF.
* Per vert colouring will be added when needed.
* Make sure you have generated your normals on the model first.
* If you rotate your model after this, the lighting will no longer be valid
* @param light The light model to calculate
* @return The model
*/
public CCModel computeLighting(LightModel light)
{
if(colours == null)
setColour(-1);
for(int k = 0; k < verts.length; k++)
colours[k] = light.apply(colours[k], normals[k]);
return this;
}
public CCModel setColour(int c)
{
if(colours == null)
colours = new int[verts.length];
for(int k = 0; k < verts.length; k++)
colours[k] = c;
return this;
}
/**
* Warning, only use this if you NEED to be identical to MC's light model, it's hideous.
*/
public CCRBModel withMCLighting()
{
return new CCRBModel(this);
}
/**
* Averages all normals at the same position to produce a smooth lighting effect.
* @return The model
*/
public CCModel smoothNormals()
{
ArrayList<PositionNormalEntry> map = new ArrayList<PositionNormalEntry>();
nextvert: for(int k = 0; k < verts.length; k++)
{
Vector3 vec = verts[k].vec;
for(PositionNormalEntry e : map)
if(e.positionEqual(vec))
{
e.addNormal(normals[k]);
continue nextvert;
}
map.add(new PositionNormalEntry(vec).addNormal(normals[k]));
}
for(PositionNormalEntry e : map)
{
if(e.normals.size() <= 1)
continue;
Vector3 new_n = new Vector3();
for(Vector3 n : e.normals)
new_n.add(n);
new_n.normalize();
for(Vector3 n : e.normals)
n.set(new_n);
}
return this;
}
public CCModel apply(Transformation t)
{
for(int k = 0; k < verts.length; k++)
verts[k].apply(t);
if(normals != null)
for(int k = 0; k < normals.length; k++)
t.applyN(normals[k]);
return this;
}
public CCModel apply(IUVTransformation uvt)
{
for(int k = 0; k < verts.length; k++)
verts[k].apply(uvt);
return this;
}
public void render()
{
render(0, verts.length, null, null, null);
}
public void render(double x, double y, double z, double u, double v)
{
render(new Translation(new Vector3(x, y, z)), new UVTranslation(u, v));
}
public void render(double x, double y, double z, IUVTransformation u)
{
render(new Translation(new Vector3(x, y, z)), u);
}
public void render(Transformation t, double u, double v)
{
render(t, new UVTranslation(u, v));
}
public void render(Transformation t, IUVTransformation u)
{
render(t, u, ColourModifier.instance);
}
public void render(Transformation t, IUVTransformation u, IVertexModifier m)
{
render(0, verts.length, t, u, m);
}
/**
* Renders vertices start through start+length-1 of the model
* @param start The first vertex to render
* @param length The number of vertices to render
* @param t The transformation to apply to the mat
* @param u The u texture offset
* @param v The v texture offset
*/
public void render(int start, int length, Transformation t, IUVTransformation u, IVertexModifier m)
{
boolean drawNormal = CCRenderState.useNormals() && normals != null;
boolean computeNormal = drawNormal || m != null && m.needsNormals();
Vector3 normal = new Vector3();
Vertex5 vert;
Vector3 vec = new Vector3();
UV uv = new UV();
Tessellator tess = Tessellator.instance;
for(int k = 0; k < length; k++)
{
int i = start+k;
if(computeNormal)
{
if(t != null)
t.applyN(normal.set(normals[i]));
else
normal = normals[i];
if(drawNormal)
tess.setNormal((float)normal.x, (float)normal.y, (float)normal.z);
}
vert = verts[i];
if(t != null)
t.apply(vec.set(vert.vec));
else
vec = vert.vec;
if(u != null)
u.transform(uv.set(vert.uv));
else
uv = vert.uv;
if(m != null)
m.applyModifiers(this, tess, vec, uv, normal, i);
tess.addVertexWithUV(vec.x, vec.y, vec.z, uv.u, uv.v);
}
}
public static CCModel quadModel(int numVerts)
{
return newModel(7, numVerts);
}
public static CCModel triModel(int numVerts)
{
return newModel(4, numVerts);
}
public static CCModel newModel(int vertexMode, int numVerts)
{
CCModel model = newModel(vertexMode);
model.verts = new Vertex5[numVerts];
return model;
}
public static CCModel newModel(int vertexMode)
{
return new CCModel(vertexMode);
}
public static double[] parseDoubles(String s, String token)
{
String[] as = s.split(token);
double[] values = new double[as.length];
for(int i = 0; i < as.length; i++)
values[i] = Double.parseDouble(as[i]);
return values;
}
public static void illegalAssert(boolean b, String err)
{
if(!b) throw new IllegalArgumentException(err);
}
public static void assertMatch(Matcher m, String s)
{
m.reset(s);
illegalAssert(m.matches(), "Malformed line: "+s);
}
private static final Pattern vertPattern = Pattern.compile("v(?: ([\\d\\.+-]+))+");
private static final Pattern uvwPattern = Pattern.compile("vt(?: ([\\d\\.+-]+))+");
private static final Pattern normalPattern = Pattern.compile("vn(?: ([\\d\\.+-]+))+");
private static final Pattern polyPattern = Pattern.compile("f(?: ((?:\\d*)(?:/\\d*)?(?:/\\d*)?))+");
public static final Matcher vertMatcher = vertPattern.matcher("");
public static final Matcher uvwMatcher = uvwPattern.matcher("");
public static final Matcher normalMatcher = normalPattern.matcher("");
public static final Matcher polyMatcher = polyPattern.matcher("");
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
* @param input An input stream to a obj file
* @param vertexMode The vertex mode to create the model for (GL_TRIANGLES or GL_QUADS)
* @param coordSystem The cooridnate system transformation to apply
* @return A map of group names to models
* @throws IOException
*/
public static Map<String, CCModel> parseObjModels(InputStream input, int vertexMode, Transformation coordSystem) throws IOException
{
if(coordSystem == null)
coordSystem = new RedundantTransformation();
int vp = vertexMode == 7 ? 4 : 3;
HashMap<String, CCModel> modelMap = new HashMap<String, CCModel>();
ArrayList<Vector3> verts = new ArrayList<Vector3>();
ArrayList<Vector3> uvs = new ArrayList<Vector3>();
ArrayList<Vector3> normals = new ArrayList<Vector3>();
ArrayList<int[]> polys = new ArrayList<int[]>();
String modelName = "unnamed";
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
String line;
while((line = reader.readLine()) != null)
{
line = line.replaceAll("\\s+", " ").trim();
if(line.startsWith("#") || line.length() == 0)
continue;
if(line.startsWith("v "))
{
assertMatch(vertMatcher, line);
double[] values = parseDoubles(line.substring(2), " ");
illegalAssert(values.length >= 3, "Vertices must have x, y and z components");
Vector3 vert = new Vector3(values[0], values[1], values[2]);
coordSystem.apply(vert);
verts.add(vert);
continue;
}
if(line.startsWith("vt "))
{
assertMatch(uvwMatcher, line);
double[] values = parseDoubles(line.substring(3), " ");
illegalAssert(values.length >= 2, "Tex Coords must have u, and v components");
uvs.add(new Vector3(values[0], 1-values[1], 0));
continue;
}
if(line.startsWith("vn "))
{
assertMatch(normalMatcher, line);
double[] values = parseDoubles(line.substring(3), " ");
illegalAssert(values.length >= 3, "Normals must have x, y and z components");
Vector3 norm = new Vector3(values[0], values[1], values[2]).normalize();
coordSystem.applyN(norm);
normals.add(norm);
continue;
}
if(line.startsWith("f "))
{
assertMatch(polyMatcher, line);
String[] av = line.substring(2).split(" ");
illegalAssert(av.length >= 3, "Polygons must have at least 3 vertices");
int[][] polyVerts = new int[av.length][3];
for(int i = 0; i < av.length; i++)
{
String[] as = av[i].split("/");
for(int p = 0; p < as.length; p++)
if(as[p].length() > 0)
polyVerts[i][p] = Integer.parseInt(as[p]);
}
if(vp == 3)
triangulate(polys, polyVerts);
else
quadulate(polys, polyVerts);
}
if(line.startsWith("g "))
{
if(!polys.isEmpty())
{
modelMap.put(modelName, createModel(verts, uvs, normals, vertexMode, polys));
polys.clear();
}
modelName = line.substring(2);
}
}
if(!polys.isEmpty())
modelMap.put(modelName, createModel(verts, uvs, normals, vertexMode, polys));
return modelMap;
}
public static void triangulate(List<int[]> polys, int[][] polyVerts)
{
for(int i = 2; i < polyVerts.length; i++)
{
polys.add(polyVerts[0]);
polys.add(polyVerts[i]);
polys.add(polyVerts[i-1]);
}
}
public static void quadulate(List<int[]> polys, int[][] polyVerts)
{
if(polyVerts.length == 4)
{
polys.add(polyVerts[0]);
polys.add(polyVerts[3]);
polys.add(polyVerts[2]);
polys.add(polyVerts[1]);
}
else
{
for(int i = 2; i < polyVerts.length; i++)
{
polys.add(polyVerts[0]);
polys.add(polyVerts[i]);
polys.add(polyVerts[i-1]);
polys.add(polyVerts[i-1]);
}
}
}
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
* @param s The name of the obj resource
* @return A map of group names to models
*/
public static Map<String, CCModel> parseObjModels(ResourceLocation res)
{
return parseObjModels(res, 4, null);
}
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
* @param res The resource for the obj file
* @param coordSystem The cooridnate system transformation to apply
* @return A map of group names to models
*/
public static Map<String, CCModel> parseObjModels(ResourceLocation res, Transformation coordSystem)
{
try
{
return parseObjModels(
Minecraft.getMinecraft().func_110442_L().func_110536_a(res).func_110527_b(),
4, coordSystem);
}
catch(IOException e)
{
throw new RuntimeException("failed to load model: "+res, e);
}
}
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
* @param s The name of the obj resource
* @param vertexMode The vertex mode to create the model for (GL_TRIANGLES or GL_QUADS)
* @param coordSystem The cooridnate system transformation to apply
* @return A map of group names to models
*/
public static Map<String, CCModel> parseObjModels(ResourceLocation res, int vertexMode, Transformation coordSystem)
{
try
{
return parseObjModels(
Minecraft.getMinecraft().func_110442_L().func_110536_a(res).func_110527_b(),
vertexMode, coordSystem);
}
catch(Exception e)
{
throw new RuntimeException("failed to load model: "+res, e);
}
}
public static CCModel createModel(List<Vector3> verts, List<Vector3> uvs, List<Vector3> normals, int vertexMode, List<int[]> polys)
{
int vp = vertexMode == 7 ? 4 : 3;
if(polys.size() < vp || polys.size()%vp != 0)
throw new IllegalArgumentException("Invalid number of vertices for model: "+polys.size());
boolean hasNormals = polys.get(0)[2] > 0;
CCModel model = CCModel.newModel(vertexMode, polys.size());
if(hasNormals)
model.normals = new Vector3[polys.size()];
for(int i = 0; i < polys.size(); i++)
{
int[] ai = polys.get(i);
Vector3 vert = verts.get(ai[0]-1).copy();
Vector3 uv = ai[1] <= 0 ? new Vector3() : uvs.get(ai[1]-1).copy();
if(ai[2] > 0 != hasNormals)
throw new IllegalArgumentException("Normals are an all or nothing deal here.");
model.verts[i] = new Vertex5(vert, uv.x, uv.y);
if(hasNormals)
model.normals[i] = normals.get(ai[2]-1).copy();
}
return model;
}
/**
* Brings the UV coordinates of each face closer to the center UV by d.
* Useful for fixing texture seams
*/
public CCModel shrinkUVs(double d)
{
for(int k = 0; k < verts.length; k+=vp)
{
UV uv = new UV();
for(int i = 0; i < vp; i++)
{
uv.add(verts[k+i].uv);
}
uv.mul(1D/vp);
for(int i = 0; i < vp; i++)
{
Vertex5 vert = verts[k+i];
vert.uv.u += vert.uv.u < uv.u ? d : -d;
vert.uv.v += vert.uv.v < uv.v ? d : -d;
}
}
return this;
}
/**
* @param side1 The side of this model
* @param side2 The side of the new model
* @param point The point to rotate around
* @return A copy of this model rotated to the appropriate side
*/
public CCModel sidedCopy(int side1, int side2, Vector3 point)
{
CCModel model = newModel(vertexMode, verts.length);
copy(this, 0, model, 0, model.verts.length);
return model.apply(new TransformationList(sideRotations[side1].inverse(), sideRotations[side2]).at(point));
}
/**
* Copies length vertices and normals
*/
public static void copy(CCModel src, int srcpos, CCModel dest, int destpos, int length)
{
for(int k = 0; k < length; k++)
dest.verts[destpos+k] = src.verts[srcpos+k].copy();
if(src.normals != null)
{
if(dest.normals == null)
dest.normals = new Vector3[dest.verts.length];
for(int k = 0; k < length; k++)
dest.normals[destpos+k] = src.normals[srcpos+k].copy();
}
if(src.colours != null)
{
if(dest.colours == null)
dest.colours = new int[dest.verts.length];
System.arraycopy(src.colours, srcpos, dest.colours, destpos, length);
}
}
/**
* Generate models rotated to the other 5 sides of the block
* @param models An array of 6 models
* @param side The side of this model
* @param point The rotation point
*/
public static void generateSidedModels(CCModel[] models, int side, Vector3 point)
{
for(int s = 0; s < 6; s++)
{
if(s == side)
continue;
models[s] = models[side].sidedCopy(side, s, point);
}
}
/**
* Generate models rotated to the other 3 horizontal of the block
* @param models An array of 4 models
* @param side The side of this model
* @param point The rotation point
*/
public static void generateSidedModelsH(CCModel[] models, int side, Vector3 point)
{
for(int s = 2; s < 6; s++)
{
if(s == side)
continue;
models[s] = models[side].sidedCopy(side, s, point);
}
}
/**
* Generates copies of faces with clockwise vertices
* @return The model
*/
public CCModel generateBackface(int srcpos, int destpos, int length)
{
if(srcpos+length > destpos)
throw new IllegalArgumentException("Overlapping src and dest arrays");
if(srcpos%vp != 0 || destpos%vp != 0 || length%vp != 0)
throw new IllegalArgumentException("Vertices do not align with polygons");
int[][] o = new int[][]{{0, 0}, {1, vp-1}, {2, vp-2}, {3, vp-3}};
for(int i = 0; i < length; i++)
{
int b = (i/vp)*vp;
int d = i%vp;
int di = destpos+b+o[d][1];
int si = srcpos+b+o[d][0];
verts[di] = new Vertex5(verts[si]);
if(normals != null && normals[si] != null)
normals[di] = normals[si].copy().negate();
}
return this;
}
/**
* Generates sided copies of vertices into this model.
* Assumes that your model has been generated at vertex side*(numVerts/6)
*/
public CCModel generateSidedParts(int side, Vector3 point)
{
if(verts.length%(6*vp) != 0)
throw new IllegalArgumentException("Invalid number of vertices for sided part generation");
int length = verts.length/6;
for(int s = 0; s < 6; s++)
{
if(s == side)
continue;
generateSidedPart(side, s, point, length*side, length*s, length);
}
return this;
}
/**
* Generates sided copies of vertices into this model.
* Assumes that your model has been generated at vertex side*(numVerts/4)
*/
public CCModel generateSidedPartsH(int side, Vector3 point)
{
if(verts.length%(4*vp) != 0)
throw new IllegalArgumentException("Invalid number of vertices for sided part generation");
int length = verts.length/4;
for(int s = 2; s < 6; s++)
{
if(s == side)
continue;
generateSidedPart(side, s, point, length*(side-2), length*(s-2), length);
}
return this;
}
/**
* Generates a sided copy of verts into this model
*/
public CCModel generateSidedPart(int side1, int side2, Vector3 point, int srcpos, int destpos, int length)
{
return apply(new TransformationList(sideRotations[side1].inverse(), sideRotations[side2]).at(point), srcpos, destpos, length);
}
/**
* Generates a rotated copy of verts into this model
*/
public CCModel apply(Transformation t, int srcpos, int destpos, int length)
{
for(int k = 0; k < length; k++)
{
verts[destpos+k] = verts[srcpos+k].copy();
verts[destpos+k].vec.apply(t);
}
if(normals != null)
for(int k = 0; k < length; k++) {
normals[destpos+k] = normals[srcpos+k].copy();
t.applyN(normals[destpos+k]);
}
return this;
}
public static CCModel combine(Collection<CCModel> models)
{
if(models.isEmpty())
return null;
int numVerts = 0;
int vertexMode = -1;
for(CCModel model : models)
{
if(vertexMode == -1)
vertexMode = model.vertexMode;
if(vertexMode != model.vertexMode)
throw new IllegalArgumentException("Cannot combine models with different vertex modes");
numVerts+=model.verts.length;
}
CCModel c_model = newModel(vertexMode, numVerts);
int i = 0;
for(CCModel model : models)
{
copy(model, 0, c_model, i, model.verts.length);
i+=model.verts.length;
}
return c_model;
}
public CCModel twoFacedCopy()
{
CCModel model = newModel(vertexMode, verts.length*2);
copy(this, 0, model, 0, verts.length);
model.generateBackface(0, verts.length, verts.length);
return model;
}
public CCModel copy()
{
CCModel model = newModel(vertexMode, verts.length);
copy(this, 0, model, 0, verts.length);
return model;
}
/**
* @return The average of all vertices, for bones.
*/
public Vector3 collapse()
{
Vector3 v = new Vector3();
for(Vertex5 vert : verts)
v.add(vert.vec);
v.multiply(1/(double)verts.length);
return v;
}
public CCModel zOffset(Cuboid6 offsets)
{
for(int k = 0; k < verts.length; k++)
{
Vertex5 vert = verts[k];
Vector3 normal = normals[k];
switch(findSide(normal))
{
case 0:
vert.vec.y += offsets.min.y;
break;
case 1:
vert.vec.y += offsets.max.y;
break;
case 2:
vert.vec.z += offsets.min.z;
break;
case 3:
vert.vec.z += offsets.max.z;
break;
case 4:
vert.vec.x += offsets.min.x;
break;
case 5:
vert.vec.x += offsets.max.x;
break;
}
}
return this;
}
public static int findSide(Vector3 normal)
{
if(normal.y <=-0.99) return 0;
if(normal.y >= 0.99) return 1;
if(normal.z <=-0.99) return 2;
if(normal.z >= 0.99) return 3;
if(normal.x <=-0.99) return 4;
if(normal.x >= 0.99) return 5;
return -1;
}
/**
* @return A Cuboid6 containing all the verts in this model
*/
public Cuboid6 bounds()
{
Vector3 vec1 = verts[0].vec;
Cuboid6 c = new Cuboid6(vec1.copy(), vec1.copy());
for(int i = 1; i < verts.length; i++)
c.enclose(verts[i].vec);
return c;
}
}