package codechicken.lib.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; /** * Simple IInventory implementation with an array of items, name and maximum stack size */ public class InventorySimple implements IInventory { public ItemStack[] items; public int limit; public String name; public InventorySimple(ItemStack[] items, int limit, String name) { this.items = items; this.limit = limit; this.name = name; } public InventorySimple(ItemStack[] items, String name) { this(items, 64, name); } public InventorySimple(ItemStack[] items, int limit) { this(items, limit, "inv"); } public InventorySimple(ItemStack[] items) { this(items, 64, "inv"); } public InventorySimple(int size, int limit, String name) { this(new ItemStack[size], limit, name); } public InventorySimple(int size, int limit) { this(size, limit, "inv"); } public InventorySimple(int size, String name) { this(size, 64, name); } public InventorySimple(int size) { this(size, 64, "inv"); } @Override public int getSizeInventory() { return items.length; } @Override public ItemStack getStackInSlot(int slot) { return items[slot]; } @Override public ItemStack decrStackSize(int slot, int amount) { return InventoryUtils.decrStackSize(this, slot, amount); } @Override public ItemStack getStackInSlotOnClosing(int slot) { return InventoryUtils.getStackInSlotOnClosing(this, slot); } @Override public void setInventorySlotContents(int slot, ItemStack stack) { items[slot] = stack; markDirty(); } @Override public String getInventoryName() { return name; } @Override public int getInventoryStackLimit() { return limit; } @Override public boolean isUseableByPlayer(EntityPlayer var1) { return true; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { return true; } @Override public boolean hasCustomInventoryName() { return true; } @Override public void markDirty() { } }