package codechicken.lib.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; /** * IInventory implementation which saves and loads from an NBT tag */ public class InventoryNBT implements IInventory { protected ItemStack[] items; protected NBTTagCompound tag; public InventoryNBT(int size, NBTTagCompound tag) { this.tag = tag; items = new ItemStack[size]; readNBT(); } private void writeNBT() { tag.setTag("items", InventoryUtils.writeItemStacksToTag(items, getInventoryStackLimit())); } private void readNBT() { if(tag.hasKey("items")) InventoryUtils.readItemStacksFromTag(items, tag.getTagList("items", 10)); } @Override public int getSizeInventory() { return items.length; } @Override public ItemStack getStackInSlot(int slot) { return items[slot]; } @Override public ItemStack decrStackSize(int slot, int amount) { return InventoryUtils.decrStackSize(this, slot, amount); } @Override public ItemStack getStackInSlotOnClosing(int slot) { return InventoryUtils.getStackInSlotOnClosing(this, slot); } @Override public void setInventorySlotContents(int slot, ItemStack stack) { items[slot] = stack; markDirty(); } @Override public String getInventoryName() { return "NBT"; } @Override public int getInventoryStackLimit() { return 64; } @Override public void markDirty() { writeNBT(); } @Override public boolean isUseableByPlayer(EntityPlayer var1) { return true; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { return true; } @Override public boolean hasCustomInventoryName() { return true; } }