package codechicken.lib.lighting; import net.minecraft.client.renderer.Tessellator; import codechicken.lib.render.CCModel; import codechicken.lib.render.CCRenderState; import codechicken.lib.render.IVertexModifier; import codechicken.lib.render.UV; import codechicken.lib.vec.Rotation; import codechicken.lib.vec.Vector3; public class LightModel implements IVertexModifier { public static class Light { public Vector3 ambient = new Vector3(); public Vector3 diffuse = new Vector3(); public Vector3 position; public Light(Vector3 pos) { position = pos.copy().normalize(); } public Light setDiffuse(Vector3 vec) { diffuse.set(vec); return this; } public Light setAmbient(Vector3 vec) { ambient.set(vec); return this; } } public static LightModel standardLightModel; static { standardLightModel = new LightModel() .setAmbient(new Vector3(0.4, 0.4, 0.4)) .addLight(new Light(new Vector3(0.2, 1, -0.7)) .setDiffuse(new Vector3(0.6, 0.6, 0.6))) .addLight(new Light(new Vector3(-0.2, 1, 0.7)) .setDiffuse(new Vector3(0.6, 0.6, 0.6))); } private Vector3 ambient = new Vector3(); private Light[] lights = new Light[8]; private int lightCount; public LightModel addLight(Light light) { lights[lightCount++] = light; return this; } public LightModel setAmbient(Vector3 vec) { ambient.set(vec); return this; } /** * @param colour The pre-lighting vertex colour. RGBA format * @param normal The normal at the vertex * @return The lighting applied colour */ public int apply(int colour, Vector3 normal) { Vector3 n_colour = ambient.copy(); for(int l = 0; l < lightCount; l++) { Light light = lights[l]; double n_l = light.position.dotProduct(normal); double f = n_l > 0 ? 1 : 0; n_colour.x += light.ambient.x + f*light.diffuse.x*n_l; n_colour.y += light.ambient.y + f*light.diffuse.y*n_l; n_colour.z += light.ambient.z + f*light.diffuse.z*n_l; } if(n_colour.x > 1) n_colour.x = 1; if(n_colour.y > 1) n_colour.y = 1; if(n_colour.z > 1) n_colour.z = 1; n_colour.multiply((colour >>> 24)/255D, (colour >> 16 & 0xFF)/255D, (colour >> 8 & 0xFF)/255D); return (int)(n_colour.x*255)<<24 | (int)(n_colour.y*255)<<16 | (int)(n_colour.z*255)<<8 | colour&0xFF; } @Override public void applyModifiers(CCModel m, Tessellator tess, Vector3 vec, UV uv, Vector3 normal, int i) { CCRenderState.setColour(apply((m == null || m.colours == null) ? -1 : m.colours[i], normal)); } @Override public boolean needsNormals() { return true; } public PlanarLightModel reducePlanar() { int[] colours = new int[6]; for(int i = 0; i < 6; i++) colours[i] = apply(-1, Rotation.axes[i]); return new PlanarLightModel(colours); } }