package codechicken.lib.lighting; import codechicken.lib.colour.ColourRGBA; import codechicken.lib.render.CCRenderState; import codechicken.lib.vec.BlockCoord; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.world.IBlockAccess; /** * Note that when using the class as a vertex transformer, the vertices are assumed to be within the BB (x, y, z) -> (x+1, y+1, z+1) */ public class LightMatrix implements CCRenderState.IVertexOperation { public static final int operationIndex = CCRenderState.registerOperation(); public int computed = 0; public float[][] ao = new float[13][4]; public int[][] brightness = new int[13][4]; public IBlockAccess access; public BlockCoord pos = new BlockCoord(); private int sampled = 0; private float[] aSamples = new float[27]; private int[] bSamples = new int[27]; /** * The 9 positions in the sample array for each side, sides >= 6 are centered on sample 13 (the block itself) */ public static final int[][] ssamplem = new int[][]{ { 0, 1, 2, 3, 4, 5, 6, 7, 8}, {18,19,20,21,22,23,24,25,26}, { 0, 9,18, 1,10,19, 2,11,20}, { 6,15,24, 7,16,25, 8,17,26}, { 0, 3, 6, 9,12,15,18,21,24}, { 2, 5, 8,11,14,17,20,23,26}, { 9,10,11,12,13,14,15,16,17}, { 9,10,11,12,13,14,15,16,17}, { 3,12,21, 4,13,22, 5,14,23}, { 3,12,21, 4,13,22, 5,14,23}, { 1, 4, 7,10,13,16,19,22,25}, { 1, 4, 7,10,13,16,19,22,25}, {13,13,13,13,13,13,13,13,13}}; public static final int[][] qsamplem = new int[][]{//the positions in the side sample array for each corner {0,1,3,4}, {5,1,2,4}, {6,7,3,4}, {5,7,8,4}}; public static final float[] sideao = new float[]{ 0.5F, 1F, 0.8F, 0.8F, 0.6F, 0.6F, 0.5F, 1F, 0.8F, 0.8F, 0.6F, 0.6F, 1F}; /*static { int[][] os = new int[][]{ {0,-1,0}, {0, 1,0}, {0,0,-1}, {0,0, 1}, {-1,0,0}, { 1,0,0}}; for(int s = 0; s < 12; s++) { int[] d0 = s < 6 ? new int[]{os[s][0]+1, os[s][1]+1, os[s][2]+1} : new int[]{1, 1, 1}; int[] d1 = os[((s&0xE)+3)%6]; int[] d2 = os[((s&0xE)+5)%6]; for(int a = -1; a <= 1; a++) for(int b = -1; b <= 1; b++) ssamplem[s][(a+1)*3+b+1] = (d0[1]+d1[1]*a+d2[1]*b)*9+(d0[2]+d1[2]*a+d2[2]*b)*3+(d0[0]+d1[0]*a+d2[0]*b); } System.out.println(Arrays.deepToString(ssamplem)); }*/ public void locate(IBlockAccess a, int x, int y, int z) { access = a; pos.set(x, y, z); computed = 0; sampled = 0; } public void sample(int i) { if ((sampled & 1 << i) == 0) { int x = pos.x + (i % 3) - 1; int y = pos.y + (i / 9) - 1; int z = pos.z + (i / 3 % 3) - 1; Block b = access.getBlock(x, y, z); bSamples[i] = access.getLightBrightnessForSkyBlocks(x, y, z, b.getLightValue(access, x, y, z)); aSamples[i] = b.getAmbientOcclusionLightValue(); } } public int[] brightness(int side) { sideSample(side); return brightness[side]; } public float[] ao(int side) { sideSample(side); return ao[side]; } public void sideSample(int side) { if ((computed & 1 << side) == 0) { int[] ssample = ssamplem[side]; for (int q = 0; q < 4; q++) { int[] qsample = qsamplem[q]; if (Minecraft.isAmbientOcclusionEnabled()) interp(side, q, ssample[qsample[0]], ssample[qsample[1]], ssample[qsample[2]], ssample[qsample[3]]); else interp(side, q, ssample[4], ssample[4], ssample[4], ssample[4]); } computed |= 1 << side; } } private void interp(int s, int q, int a, int b, int c, int d) { sample(a); sample(b); sample(c); sample(d); ao[s][q] = interpAO(aSamples[a], aSamples[b], aSamples[c], aSamples[d])*sideao[s]; brightness[s][q] = interpBrightness(bSamples[a], bSamples[b], bSamples[c], bSamples[d]); } public static float interpAO(float a, float b, float c, float d) { return (a + b + c + d) / 4F; } public static int interpBrightness(int a, int b, int c, int d) { if (a == 0) a = d; if (b == 0) b = d; if (c == 0) c = d; return (a + b + c + d) >> 2 & 0xFF00FF; } @Override public boolean load() { CCRenderState.pipeline.addDependency(CCRenderState.colourAttrib); CCRenderState.pipeline.addDependency(CCRenderState.lightCoordAttrib); return true; } @Override public void operate() { LC lc = CCRenderState.lc; float[] a = ao(lc.side); float f = (a[0] * lc.fa + a[1] * lc.fb + a[2] * lc.fc + a[3] * lc.fd); int[] b = brightness(lc.side); CCRenderState.setColour(ColourRGBA.multiplyC(CCRenderState.colour, f)); CCRenderState.setBrightness((int) (b[0] * lc.fa + b[1] * lc.fb + b[2] * lc.fc + b[3] * lc.fd) & 0xFF00FF); } @Override public int operationID() { return operationIndex; } }