Adds getter and setter for Dig FX particleScale

A copy method may be better for this, in the end this will allow for "layered" textures to work properly when breaking a block
This commit is contained in:
Soaryn committed 2013-10-12 19:18:08 -04:00
1 parent 112c0abc08
commit ddadd1f831
1 file changed
+8
@@ -25,6 +25,14 @@ public class EntityDigIconFX extends EntityFX
return 1;
}
public void setScale(float scale) {
particleScale = scale;
}
public float getScale() {
return particleScale;
}
/**
* copy pasted from EntityDiggingFX
*/