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Adds getter and setter for Dig FX particleScale
A copy method may be better for this, in the end this will allow for "layered" textures to work properly when breaking a block
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@@ -25,6 +25,14 @@ public class EntityDigIconFX extends EntityFX
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return 1;
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}
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public void setScale(float scale) {
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particleScale = scale;
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}
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public float getScale() {
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return particleScale;
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}
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/**
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* copy pasted from EntityDiggingFX
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*/
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