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CodeChickenCore/codechicken/lib/lighting/LightModel.java
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2013-07-16 17:58:02 +10:00
package codechicken.lib.lighting;
import net.minecraft.client.renderer.Tessellator;
import codechicken.lib.render.CCModel;
import codechicken.lib.render.CCRenderState;
import codechicken.lib.render.IVertexModifier;
import codechicken.lib.render.UV;
import codechicken.lib.vec.Rotation;
import codechicken.lib.vec.Vector3;
public class LightModel implements IVertexModifier
{
public static class Light
{
public Vector3 ambient = new Vector3();
public Vector3 diffuse = new Vector3();
public Vector3 position;
public Light(Vector3 pos)
{
position = pos.copy().normalize();
}
public Light setDiffuse(Vector3 vec)
{
diffuse.set(vec);
return this;
}
public Light setAmbient(Vector3 vec)
{
ambient.set(vec);
return this;
}
}
public static LightModel standardLightModel;
static
{
standardLightModel = new LightModel()
.setAmbient(new Vector3(0.4, 0.4, 0.4))
.addLight(new Light(new Vector3(0.2, 1, -0.7))
.setDiffuse(new Vector3(0.6, 0.6, 0.6)))
.addLight(new Light(new Vector3(-0.2, 1, 0.7))
.setDiffuse(new Vector3(0.6, 0.6, 0.6)));
}
private Vector3 ambient = new Vector3();
private Light[] lights = new Light[8];
private int lightCount;
public LightModel addLight(Light light)
{
lights[lightCount++] = light;
return this;
}
public LightModel setAmbient(Vector3 vec)
{
ambient.set(vec);
return this;
}
/**
* @param colour The pre-lighting vertex colour. RGBA format
* @param normal The normal at the vertex
* @return The lighting applied colour
*/
public int apply(int colour, Vector3 normal)
{
Vector3 n_colour = ambient.copy();
for(int l = 0; l < lightCount; l++)
{
Light light = lights[l];
double n_l = light.position.dotProduct(normal);
double f = n_l > 0 ? 1 : 0;
n_colour.x += light.ambient.x + f*light.diffuse.x*n_l;
n_colour.y += light.ambient.y + f*light.diffuse.y*n_l;
n_colour.z += light.ambient.z + f*light.diffuse.z*n_l;
}
if(n_colour.x > 1)
n_colour.x = 1;
if(n_colour.y > 1)
n_colour.y = 1;
if(n_colour.z > 1)
n_colour.z = 1;
n_colour.multiply((colour >>> 24)/255D, (colour >> 16 & 0xFF)/255D, (colour >> 8 & 0xFF)/255D);
return (int)(n_colour.x*255)<<24 | (int)(n_colour.y*255)<<16 | (int)(n_colour.z*255)<<8 | colour&0xFF;
}
@Override
public void applyModifiers(CCModel m, Tessellator tess, Vector3 vec, UV uv, Vector3 normal, int i)
{
CCRenderState.setColour(apply((m == null || m.colours == null) ? -1 : m.colours[i], normal));
}
@Override
public boolean needsNormals()
{
return true;
}
public PlanarLightModel reducePlanar()
{
int[] colours = new int[6];
for(int i = 0; i < 6; i++)
colours[i] = apply(-1, Rotation.axes[i]);
return new PlanarLightModel(colours);
}
}