Files
ChunkAPI/gradle.properties
T

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Properties

# Mod settings
#region mod
modName = ChunkAPI
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
modId = chunkapi
# The "root package" of your mod. All of your mod classes *should* be placed under this package for simplicity.
modGroup = com.falsepattern.chunk
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.falsepattern.chunk -> com.falsepattern.chunk.api
apiPackage = api
# WHY is there no version field?
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
# However, if you really want to, you can use the VERSION environment variable to override this.
minecraftVersion = 1.7.10
forgeVersion = 10.13.4.1614
# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
developmentEnvironmentUserName = Developer
#endregion mod
# Publishing settings
#region publishing
# Note: Both the modrinth and the curseforge publications are invoked by the "publish" gradle task
# (when the respective publication's project ID is set up correctly, of course). You don't need to individually run
# each of them.
# Maven publishing
#region maven
# The maven server to upload the artifacts to
repositoryURL = https://mvn.falsepattern.com/releases/
# What name is the login information inside ~/.m2/settings.xml stored under
# (see https://gist.github.com/FalsePattern/82d93e3cfab01f671cc5f4a95931cfe3 for an example)
# You can also use the MAVEN_DEPLOY_USER and MAVEN_DEPLOY_PASSWORD environment variables to set this information!
repositoryName = mavenpattern
# What the artifact should be called. These will be the "name" of the published package, suffixed with the minecraft
# version with a -mc prefix (groupid:artifactid-mcminecraftVersion:version:qualifier).
# For instance, the default values this example ships with would turn into com.falsepattern:mymodid-mc1.7.10:version
# The version is determined automatically from the git version.
mavenGroupId = com.falsepattern
mavenArtifactId = chunkapi
#endregion maven
# Modrinth publishing
#region modrinth
# Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
# The project's ID on Modrinth. Can be either the slug or the ID.
# Leave this empty if you don't want to publish on Modrinth.
modrinthProjectId = y0vBUOla
# The project's dependencies on Modrinth. You can use this to refer to other projects on Modrinth.
# Syntax: scope1-type1:name1;scope2-type2:name2;...
# Where scope can be one of [required, optional, incompatible, embedded],
# type can be one of [project, version],
# and the name is the Modrinth project or version slug/id of the other mod.
# Example: required-project:fplib;incompatible-project:gregtech
# Note: GasStation is automatically set as a required dependency if usesMixins = true
modrinthDependencies = required-project:fplib
#endregion modrinth
# CurseForge publishing
#region curseforge
# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
# The project's numeric ID on CurseForge. You can find this in the About Project box.
# Leave this empty if you don't want to publish on CurseForge.
curseForgeProjectId = 844484
# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
# Syntax: type1:name1;type2:name2;...
# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
# and the name is the CurseForge project id of the other mod.
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
# Note: GasStation is automatically set as a required dependency if usesMixins = true
curseForgeRelations = requiredDependency:fplib
#endregion curseforge
# This will be inserted as the changelog text in the Modrinth/CurseForge publications.
# If the text contains "{version}", it will be replaced with the current mod version. This is useful when the changelog
# is just a URL pointing to a GitHub release tag.
# If left empty, the changelog will be attempted to be read from the file at the CHANGELOG_FILE environment variable,
# or the CHANGELOG.md file in the project root if the variable is not set.
# If neither this property, nor the file, nor the environment variable (or the file it points to) exist, the changelog
# will be set to "No changelog was provided.".
# Example: https://github.com/myname/mymod/releases/tag/{version}
changelog = https://github.com/FalsePattern/ChunkAPI/releases/tag/{version}
# endregion publishing
# Buildscript automatic update checker settings
#region autoupdates
# Will update your build.gradle automatically whenever an update is available
autoUpdateBuildScript = false
# Disable checking of buildscript updates.
skipBuildScriptUpdateCheck = false
#endregion autoupdates
# Gradle token strings
#region gradletokens
# Define a source file of your project with:
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
# Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java
replaceGradleTokenInFile = Tags.java
gradleTokenModId = GRADLETOKEN_MODID
gradleTokenModName = GRADLETOKEN_MODNAME
gradleTokenVersion = GRADLETOKEN_VERSION
gradleTokenGroupName = GRADLETOKEN_GROUPNAME
#endregion gradletokens
# Mixins
#region mixins
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
# When this is enabled, the mixinPlugin, mixinPluginPreInit, mixinsPackage, and mixinConfigs properties become active.
usesMixins = true
# Enable this if one of the dependencies uses mixins. Note: if usesMixins is true, this property is ignored. Only use this
# if a dependency requires mixins BUT this mod doesn't.
hasMixinDeps = false
# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
mixinPlugin = internal.mixin.plugin.MixinPlugin
# Whether you want the plugin to be configured as a PREINIT mixin
mixinPluginPreInit = false
# The minimum SpongePowered Mixins version required by the plugin. Internal default is 0.8.5 (GasStation)
mixinPluginMinimumVersion =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage = internal.mixin.mixins
# Specify any custom mixin .json configs here. If you have multiple, comma-separate them. If you don't want to load
# any jsons manually, leave this empty. You can use custom configs even if you already have a plugin added.
# note: mixins.<modid>.json is used by the mixinPlugin's autogenerated config. Additionally, the refmap from the mixinsPackage
# is always put into mixins.<modid>.refmap.json.
# example: mixins.foo.json,mixins.bar.json
mixinConfigs =
#endregion mixins
# Coremod and access transformers
#region core
# Specify the configuration file for Forge's access transformers here. I must be placed into /src/main/resources/META-INF/
# Example value: mymodid_at.cfg
accessTransformersFile =
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
# This parameter is for legacy compatibility only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.falsepattern.chunk -> com.falsepattern.chunk.asm.FMLPlugin
coreModClass =
#endregion core
# Dependency deobfuscation settings (advanced)
#region ddeobf
# These 3 entries specify the location where the SRG mappings should be fetched from. Only set these if you know
# what you're doing. The defaults inside the buildscript should just work without any extra configuration.
remoteMappings =
mappingsChannel =
mappingsVersion =
#endregion ddeobf
# Miscellaneous settings
#region misc
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
containsMixinsAndOrCoreModOnly = false
# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.
usesShadowedDependencies = false
# If enabled, class stubbing will be enabled. In this mode, all classes with a package named "stubpackage" in their
# path will be removed, and all classes that refer to said classes will be modified so that the "stubpackage" will map
# to the root package instead. This is useful for referring to compile-time inaccessible classes, such as classes in the
# default package
remapStubs = true
# Set this to true if you want to publish a proprietary mod without visible source code.
#noPublishedSources =
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
# projects. New projects should not use this parameter.
#customArchiveBaseName =
#endregion misc