Files
ChunkAPI/src/main/java/com/falsepattern/chunk/api/ChunkDataManager.java
T

166 lines
6.0 KiB
Java

/*
* Copyright (c) 2023 FalsePattern
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/
* or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*/
package com.falsepattern.chunk.api;
import com.falsepattern.lib.StableAPI;
import org.jetbrains.annotations.Contract;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import java.nio.ByteBuffer;
/**
* Singleton instances that can manage custom in chunks. This class only manages the registration of
* managers. For the actual networking and data storage, see the internal interfaces of this interface.
* Note: This interface does nothing by itself, you also need to implement one or more of the internal interfaces.
*
* @since 0.1.0
* @see ChunkDataManager.PacketDataManager
* @see ChunkDataManager.ChunkNBTDataManager
* @see ChunkDataManager.SectionNBTDataManager
* @see ChunkDataRegistry
* @author FalsePattern
* @version 0.1.0
*/
@StableAPI(since = "0.1.0")
public interface ChunkDataManager {
/**
* @return The domain of this manager. Usually the modid of the mod that owns this manager.
*/
@StableAPI.Expose
@Contract(pure = true)
String domain();
/**
* @return The id of this manager. Usually the name of the manager. Unique per domain.
*/
@StableAPI.Expose
@Contract(pure = true)
String id();
/**
* Implement this interface if you want to synchronize your data with the client.
*
* @since 0.1.0
* @author FalsePattern
* @version 0.1.0
*/
@StableAPI(since = "0.1.0")
interface PacketDataManager extends ChunkDataManager {
/**
* @return The maximum amount of bytes your data can take up in a packet.
*
* @implNote This is used to determine the size of the packet compression/decompression buffer.
*/
@StableAPI.Expose
@Contract(pure = true)
int maxPacketSize();
/**
* Serializes your data into a packet.
*
* @param chunk The chunk to serialize.
*/
@StableAPI.Expose
void writeToBuffer(Chunk chunk, int ebsMask, boolean forceUpdate, ByteBuffer data);
/**
* Deserializes your data from a packet.
* Mutates this object.
*
* @param chunk The chunk to deserialize.
* @param buffer The packet buffer to read from.
*/
@StableAPI.Expose
void readFromBuffer(Chunk chunk, int ebsMask, boolean forceUpdate, ByteBuffer buffer);
}
/**
* Implement this interface if you want to save your data to disk. This is called once per chunk.
*
* @since 0.1.0
* @author FalsePattern
* @version 0.1.0
*/
@StableAPI(since = "0.1.0")
interface ChunkNBTDataManager extends ChunkDataManager {
/**
* If false, the given nbt compound will be a freshly created object that gets inserted into the actual
* level NBT tag under the `domain:id` name.
* <p>
* If true, the nbt tag passed in into the write/read methods will be the raw Level NBT tag without filtering.
*
* @implNote This is used internally for reimplementing the vanilla logic. Only change this if you know what you're doing.
*/
@StableAPI.Expose
@Contract(pure = true)
default boolean chunkPrivilegedAccess() {
return false;
}
/**
* Serializes your data into an NBT tag. This is used when saving the chunk to disk.
*/
@StableAPI.Expose
void writeChunkToNBT(Chunk chunk, NBTTagCompound nbt);
/**
* Deserializes your data from an NBT tag. This is used when loading the chunk from disk.
* The NBT *may* be null if the chunk was saved before this manager was registered
* (e.g., loading save before the mod was added), and the manager is not {@link #chunkPrivilegedAccess() privileged}.
* In this case, you should initialize the data to a sane default.
*/
@StableAPI.Expose
void readChunkFromNBT(Chunk chunk, NBTTagCompound nbt);
}
/**
* Implement this interface if you want to save your ExtendedBlockStorage data to disk. This is called once per
* ExtendedBlockStorage per chunk. (16 times per chunk)
*
* @since 0.1.0
* @author FalsePattern
* @version 0.1.0
*/
@StableAPI(since = "0.1.0")
interface SectionNBTDataManager extends ChunkDataManager {
/**
* If false, the given nbt compound will be a freshly created object that gets inserted into the actual
* segment NBT tag under the `domain:id` name.
* <p>
* If true, the nbt tag passed in into the write/read methods will be the raw segment NBT tag without filtering.
*
* @implNote This is used internally for reimplementing the vanilla logic. Only change this if you know what you're doing.
*/
@StableAPI.Expose
@Contract(pure = true)
default boolean sectionPrivilegedAccess() {
return false;
}
/**
* Serializes your data into an NBT tag. This is used when saving the chunk to disk.
*/
@StableAPI.Expose
void writeSectionToNBT(Chunk chunk, ExtendedBlockStorage ebs, NBTTagCompound section);
/**
* Deserializes your data from an NBT tag. This is used when loading the chunk from disk.
* The NBT *may* be null if the chunk was saved before this manager was registered
* (e.g., loading save before the mod was added), and the manager is not {@link #sectionPrivilegedAccess() privileged}.
* In this case, you should initialize the data to a sane default.
*/
@StableAPI.Expose
void readSectionFromNBT(Chunk chunk, ExtendedBlockStorage ebs, NBTTagCompound section);
}
}