mirror of
https://github.com/GTNewHorizons/Chisel.git
synced 2026-11-11 15:57:31 +00:00
165 lines
5.8 KiB
Java
165 lines
5.8 KiB
Java
package team.chisel.inventory;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import com.cricketcraft.chisel.api.carving.ICarvingRegistry;
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import team.chisel.carving.Carving;
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import team.chisel.item.chisel.ItemChisel;
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import team.chisel.utils.General;
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public class ContainerChisel extends Container {
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public final InventoryChiselSelection inventory;
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public InventoryPlayer playerInventory;
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int chiselSlot;
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public ItemStack chisel;
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public boolean finished;
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public ICarvingRegistry carving;
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public ContainerChisel(InventoryPlayer inventoryplayer, InventoryChiselSelection inv) {
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inventory = inv;
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playerInventory = inventoryplayer;
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chiselSlot = playerInventory.currentItem;
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inv.container = this;
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int top = 8, left = 62;
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// selection slots
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for (int i = 0; i < InventoryChiselSelection.normalSlots; i++) {
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addSlotToContainer(
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new SlotChiselSelection(this, inventory, inventory, i, left + ((i % 10) * 18), top + ((i / 10) * 18)));
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}
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// main slot
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addSlotToContainer(new SlotChiselInput(this, inventory, InventoryChiselSelection.normalSlots, 24, 24));
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top += 112;
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left += 9;
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// main inv
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for (int i = 0; i < 27; i++) {
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addSlotToContainer(new Slot(inventoryplayer, i + 9, left + ((i % 9) * 18), top + (i / 9) * 18));
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}
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top += 58;
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for (int i = 0; i < 9; i++) {
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addSlotToContainer(new Slot(inventoryplayer, i, left + ((i % 9) * 18), top + (i / 9) * 18));
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}
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chisel = inventoryplayer.getCurrentItem();
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if (chisel != null && chisel.stackTagCompound != null) {
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ItemStack stack = ItemStack.loadItemStackFromNBT(chisel.stackTagCompound.getCompoundTag("chiselTarget"));
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inventory.setInventorySlotContents(InventoryChiselSelection.normalSlots, stack);
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}
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Item item = General.getItem(chisel);
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carving = item instanceof ItemChisel ? ItemChisel.carving : Carving.chisel;
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inventory.updateItems();
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}
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@Override
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public ItemStack slotClick(int par1, int par2, int par3, EntityPlayer par4EntityPlayer) {
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// we need to subtract away all the other slots
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int clickedSlot = par1 - inventory.getSizeInventory() - 27;
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// if the player has clicked on the chisel or is trying to use a number key to force an itemstack into the slot
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// the chisel is in
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if (clickedSlot == chiselSlot || (par3 == 2 && par2 == chiselSlot)) return null;
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return super.slotClick(par1, par2, par3, par4EntityPlayer);
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}
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@Override
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public void onContainerClosed(EntityPlayer entityplayer) {
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inventory.clearItems();
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super.onContainerClosed(entityplayer);
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}
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@Override
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public boolean canInteractWith(EntityPlayer entityplayer) {
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return inventory.isUseableByPlayer(entityplayer);
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer entity, int slotIdx) {
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ItemStack itemstack = null;
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Slot slot = (Slot) this.inventorySlots.get(slotIdx);
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if (slot != null && slot.getHasStack()) {
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if (slotIdx > InventoryChiselSelection.normalSlots) {
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if (!this.mergeItemStack(
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itemstack1,
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InventoryChiselSelection.normalSlots,
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InventoryChiselSelection.normalSlots + 1,
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false)) {
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return null;
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}
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} else {
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entity.inventory.setItemStack(itemstack1.copy());
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slot.onPickupFromSlot(entity, itemstack1);
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itemstack1 = entity.inventory.getItemStack();
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entity.inventory.setItemStack(null);
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if (!this.mergeItemStack(
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itemstack1,
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InventoryChiselSelection.normalSlots + 1,
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InventoryChiselSelection.normalSlots + 1 + 36,
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false)) {
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entity.inventory.setItemStack(itemstack1);
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return null;
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}
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}
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slot.onSlotChange(itemstack1, itemstack);
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if (itemstack1.stackSize == 0) {
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slot.putStack(null);
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} else {
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slot.putStack(itemstack1);
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slot.onSlotChanged();
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}
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if (itemstack1.stackSize == itemstack.stackSize) {
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return null;
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}
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if (slotIdx >= InventoryChiselSelection.normalSlots) {
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slot.onPickupFromSlot(entity, itemstack1);
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}
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if (itemstack1.stackSize == 0) {
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slot.putStack(null);
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return null;
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}
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}
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return itemstack;
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}
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/**
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* Added validation of slot input Only Chiselable allowed
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*
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* @author Léa Gris
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*/
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@Override
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protected boolean mergeItemStack(ItemStack par1ItemStack, int fromIndex, int toIndex, boolean reversOrder) {
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return ((Slot) this.inventorySlots.get(reversOrder ? toIndex - 1 : fromIndex)).isItemValid(par1ItemStack)
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&& super.mergeItemStack(par1ItemStack, fromIndex, toIndex, reversOrder);
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}
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public void onChiselSlotChanged() {
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ItemStack stack = playerInventory.getStackInSlot(chiselSlot);
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if (stack == null || !stack.isItemEqual(chisel)) finished = true;
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if (finished) return;
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General.setChiselTarget(chisel, inventory.getStackInSpecialSlot());
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playerInventory.setInventorySlotContents(chiselSlot, chisel);
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}
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}
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